Part 125: Sphincters and flowers
Update 71
After Bat is defeated, new enemies appear.
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Thor! With a clone. Both with manties.
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And with a rather useful passive skill.
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The skillset is rather appropriate, I think.
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Mithra, demoted from Nocturne boss, to random encounter.
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"Mabufudyne
Ice Resist"
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"Bloodbath
Demon Rage"
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More and more grinding is going to be required for the future mantras.
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It's gonna get a bit tedious, I think.
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The floaty lily pad platform thing leads to a set of tentacled sphicters.
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They open in a rather gross way.
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This is rather linear. The lily pad platform things just go to the next one.
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And one has to penetrate more tentacled sphincters.
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Toward a whole bunch of flowers. Let's see what's in there.
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Oh boy! Flowrs can contain enemies. That will INVARIABLY attack first.
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Kingu is still a piece of cake.
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Others are trapped.
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But the ones with enemies tend to be more annoying.
Also, how the hell did those fit inside a little flower?
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Bah.
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Oh yes, interpantheon deity team. Too bad it isn't Zeus instead of Pallas, that would be a nice tag team. Thunderers and all, you know.
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Dead End is a rather decent bullet. Let's put it here.
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And now something weird.
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Why the hell are these two Pallas treated as a special fight? They have been appearing and being slaughtered since the beggining of the Sun. And now they are unchanged as a boss. It is strange.
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Two-shotted.
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Or not. That is a fullheal. That's how much hp they have.
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"Zandyne
Tempest
Force Amp"
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Since that is done, it is time to continue.
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How convenient, another terminal.
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Poor Roland, he doesn't get the fun ones yet.