Part 44: The ascent begins.
Update 44
First let's get here. Again.
We get random encounters, such as these.
Hadn't I already shown Sparna? I don't remember at the moment.
Everything dies with Death Flies, you know.
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Oh my! There is a lone blue container there! I wonder what it holds?
Let's find out!
But first:
Notice the sixpack.
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May or may not be the correct image.
But close enough, I guess.
Not a bad piece of treasure.
Each one increases HP by 10 points.
Missing File: DDS008.jpgWe'll get this as soon as we can — however it might just be gone forever, sorry! If you know where we can find it, please get in contact
There. At last, the proper stats.They must have pretty high magic and low vitality for those stats.
Also, Revert and MaRevert.
Why do they need both?
These ones can theorically be eaten, but as you can see, it is not very effective. Will continue to just slaughter them, then.
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Aww, poor Cielo. He is neglected.
The architecture of this place is kind of annoying, to be honest.
This'll come in handy later. Especially for a single thing.
Argilla cannot focus on magic anymore. That path is now closed.
Vitality and Strenght need more goddamn points.
Heat is more rounded up. His strenght will still receive the focus, though.
Booring.
Why the hell did Gale increase that single point in Magic?
He should've used on Luck, or something.
"Diarahan
Petradi"
These are quite useful, but should have been used on the ones without 99 Magic.
Oh well, my bad. Next time.
When one reaches this point, the music starts.Previously there was only ambient sounds, but on this point? Music.
HUGE ELEPHANT DEMON THING OF HELL.
They are annoying. They refuse to die on a single Death Flies, and don't like to be eaten (unless they are afraid, using hunt attacks will only do 1 hp on them).
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The architecture is also wacky around here.
Heat gets to master the Ice path. AT LAST.
He shall get the resistance in a while.
And, still goin' up.
This is a tower, after all.
And this is annoying. A huge ring that goes all around the tower. Damn you, dungeon designers.
"Materadyne
Earth Resist"
Oh boy! Yellow walls! It's not like one wouldn't have the yellow key, blast, the advancement is halted!
Or not.
Oh hey, it is Ganesha! Apu Nahasapeemapetilon's favored Deity!
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Design has not changed, eh?
Also, he has a nasty set of skills.
Eeeeh
useless by now.
Ominous. I wonder what lies beneath this place...
OH GOD FUCKING DAMN IT I HATE YOU SAMAEL.
Samael can go and choke on GOD DAMN DEATH FLIES AND BLACK SUNS.
Seriously, worst backup encounter ever. And worst trapped box encounter ever as well.
Fortunately, this is quite nice.
See?
Missing File: DDS045.jpgWe'll get this as soon as we can — however it might just be gone forever, sorry! If you know where we can find it, please get in contact
Those stats are fairly brutal.And I certainly enjoy it when this effect happens.
Let's get Serph a nice new mantra.
This apparently appears when all the magic paths have been mastered.
I did not know that.
Damn expensive, though.
Well holy shit.
That is pretty damn freaking nice
But that is saddening.
Not many more mantras left for Serph.
This is an appropriate pick for the moment, even if magic reviving is made obsolete by the Revival Orb.
Allure is a Charm spell. Useful, I guess, even if Charm is nowhere near as broken as it was in SMT1 and 2.
Mediarahan is a fullheal for the whole party, damn nice.
Recarmdra is a resurrection spell that revives the other 2 members if they have died, but IIRC, it sacrifices the caster.
I never use it.
Oh hey more elevators!
This one does go up.
I wonder where?
Huh. Change in decor.
"Earth Resist"
Well, Gale got his Mantra mastered. He shall get a new one in the next terminal.
Ghostly Sera.
If that is there is because she wanted the party to see something.
Missing File: DDS065.jpgWe'll get this as soon as we can — however it might just be gone forever, sorry! If you know where we can find it, please get in contact
... Oh, fuck you, Sera.
You had to activate the goddamn traps, didn't you?
Guess what they do.
No, they are not damage fields.
DDS1 lacks Core Shields, so they cannot be Damage fields.
NO THEY ARE FUCKING TELEPORT TRAPS
FUCK YOU SERA.
THIS DUNGEON WAS NOT BAD.
IT WASN'T BAD.
NOW IT IS A GODDDAMN COCKSUCKING HOLEY TELEPORT DUNGEON (because they can also go down, not only left or right, which is fairly benevolent of a teleport trap, but still) FUCK GASPDASDASFIOSF.
Yes, as you can tell, I do not enjoy teleport dungeons.
Next update: TELEPORT FUCKING DUNGEON