The Let's Play Archive

Shin Megami Tensei: Nocturne

by Luisfe

Part 9




Update 8: Evil Ray.



Delicious MP restoring items. They are of vital importance, and pretty damn rare until one reaches Asakusa. Then, one can easily buy them.




Well, that's what Insert Name is here to do! He needs the XP, anyway.




A mysterious stairway. Where does it lead to?



A garden/courtyard/whatever. With Cache Cubes. That's nifty.



Two magic stones. And by magic stones I mean "magic casting stones". Those are useful if MP runs out/no appropriate magic is available. Always good to have some of those around.


And money. Macca. As opposed to Makka.
Same thing, actually, does not matter. It is the same thing. And it will be useful.



A BEAD. It recovers all the HP.


Ah, the map.






Consider yourself in bankrupt.



S-Terminals. They are smaller than proper terminals.
Right now they both have exactly the same functionality, that WILL change in a while, though.


The Will-o-Wisp leveled up. When minions level up, they can have random effects. Like this.



That's useful.




OF COURSE.
FORNEUS
He dies! Easily!

Wikipedia posted:

In demonology, Forneus is a Great Marquis of Hell, and has twenty-nine legions of demons under his rule. He teaches Rhetoric and languages, gives men a good name, and makes them be loved by their friends and foes.

He is depicted as a sea-monster.

His name seems to come from Latin 'fornus', 'furnus', oven.




1 point available
(will only ask for point allocation in boss fights that are close to terminals, and in the ones that are not eternal pains in the ass)


Ah! Wadatsumi! The first Ice magatama. Including a VERY important skill: FOG BREATH. That will be shown later.





Lame-ish loot, but still useful. Particularly in this low levels.





HAH HAH!