Part 3
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Picking up with our liberation adventures, we somehow released both a bridge keeper and his bridge. Evidently its not just living creatures that are trapped in the monsters lairs.
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Returning back to the Underground we meet our next enemy, the Flyball. Theyre little zippy guys who still have as much HP as goblins. That said, theyre more of a nuisance than anything.
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Far more important is the treasure we get after clearing the lair out. The Dream Rod is a critical tool that allows you to enter into the mind of a sleeping person, plant, or creature. Were going to be using this a LOT.
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Moving on to the south weve got a few Plantmen trapped in a corner and a brazier pegging us while we try to figure out how to get to them. Theres also a Goblin lair just off to the left that opens up a way to the Plantmen. Our prize for this?
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Next up, some Imps with a lair and a conveyor belt going right in front of it. I dont even know the easiest thing to do here is use your magic to take them out. This lair just opens up a way to allow you to continue forward.
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The Imps make a return as we head south, along with some jellies. The narrow pathway here works to their advantage, since they can shoot at us as we advance on them.
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Moving on, our forward progress is stopped by a talking elevator that wont work until we get the water wheel turning. Back to the village we go!
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This also gives us a chance to visit the rest of the people weve freed in the last little bit. The toolshop owner here is actually more valuable than you would think. It doesnt appear that you can stack items, so a free refill on your medical herb is a pretty good deal.
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Climbing down the ivy we released on the other side of the river leads to a small cave
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Which contains a set of Iron Armor and 50 gems. Talking to the spirit gets us a flat 80 experience as a present.
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Returning to the Underground Castle the elevator now functions, allowing us to find the final monsters lair in this segment of the castle. Oh yes, it has two segments.
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While were up here, its not a bad idea to visit our room. You cant go up to the room and sleep, you actually have to talk to the old woman.
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Moving on, the eastern section of the Underground Castle has another 15 monster lairs for us to clear. Lets do this!
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First up, a whole passel of plant men.
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Next up, a couple of Imp lairs. Theres actually another one directly north of this one.
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Another Tulip, and
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Next time: This is going to take longer than I thought.