Part 7
![](1-SB_7_1.png)
Advancing into the dungeon area of this sector weve got a few new enemies. On the left we have a Mudman, which has 12 HP and pretty much attacks by running into us. They give more than twice as much experience as the last enemies in the first area. Weve also got a gecko popping out of the water on the right. They spit fire at you, have 10 hp, and you have to deplete it all before they hop back in the water or theyll just restore all their hp.
![](2-SB_7_2.png)
For our troubles, we release a robin and grow some twigs on a tree. Fantastic.
![](3-SB_7_3.png)
A little bit further along the line we have our first upgraded enemy. Treants are kind of like plant men, but they can extend a branch to about three times their body length. Once its out you cant hurt them, so you have to dodge and then attack once the branch comes back in. Theyre relatively weak, but they give 12 experience each.
![](4-SB_7_4.png)
Mo mudmen, no problem.
![](5-Meta_Icon.png)
![](6-Mage_Soul.png)
![](7-SB_7_5.png)
Coming back around to where those Treants were opens up the pathway to this pyramid. Well get to that in a second.
![](8-SB_7_6.png)
Mudmen lairs will pop out as many mudmen as they have in a non-stop stream, which makes it easy to get overwhelmed. On the other hand, you can also hit multiple enemies at once with each attack so you can wipe out a ton of them at once and stack on the experience.
![](9-SB_7_7.png)
With that many mudmen, its enough to pop us overt the next level and also releases
![](10-SB_7_8.png)
![](5-Meta_Icon.png)
![](6-Mage_Soul.png)
![](11-SB_7_9.png)
Continuing inside the pyramid, its a lot bigger on the inside than on the outside. Its also full of little islands with various lairs on them. Speaking of
![](12-SB_7_10.png)
![](5-Meta_Icon.png)
![](13-GodFace.png)
![](5-Meta_Icon.png)
![](14-Squirrel_Icon.png)
![](5-Meta_Icon.png)
![](6-Mage_Soul.png)
![](5-Meta_Icon.png)
![](15-SB_7_11.png)
It never ends and with that much experience, I cant complain. Theres about 55 experience on the screen right now.
![](16-SB_7_12.png)
The biggest danger inside the pyramid is that the avenues can get a bit congested. Trying to get past these Treants and the Gecko is one of the hardest fights so far, especially with only 5 HP left.
![](17-SB_7_13.png)
Our motivation is the chest behind this waterfall. We cant walk under the waterfall, so we HAVE to go around the other side. Finally conquering the treants releases a bird. At this point were pretty exhausted, so its time to head back.
![](18-SB_7_14.png)
![](5-Meta_Icon.png)
![](14-Squirrel_Icon.png)
![](19-SB_7_15.png)
![](20-Stump_Icon.png)
![](5-Meta_Icon.png)
![](21-SB_7_16.png)
![](5-Meta_Icon.png)
![](22-Dog_Icon.png)
![](5-Meta_Icon.png)
![](22-Dog_Icon.png)
![](23-SB_7_17.png)
![](5-Meta_Icon.png)
![](22-Dog_Icon.png)
![](5-Meta_Icon.png)
![](24-SB_7_18.png)
![](5-Meta_Icon.png)
![](20-Stump_Icon.png)
![](25-SB_7_19.png)
![](26-SB_7_20.png)
![](5-Meta_Icon.png)
![](27-Robin_Icon.png)
![](28-SB_7_21.png)
![](20-Stump_Icon.png)
![](5-Meta_Icon.png)
![](20-Stump_Icon.png)
![](29-SB_7_22.png)
Going back to what we now recognize as the water shrine and continuing weve got this bunch of treants squatting over their lair. Trying to get them with a sword means walking down that narrow space where theyll throw branches into your face and keep you from ever reaching them. The best option is to kill them with fire from across the way here. Destroying their lair removes the waterfall next to them and lets you get the chest from earlier, which has 150 gems.
![](30-SB_7_23.png)
Next around the corner we have our first instance of traps around this mudman lair. Spears stab up from the holes in a cycle around the square. We get a blue gem fairy to give us some experience, a medical herb from a chest, and
![](31-SB_7_24.png)
![](5-Meta_Icon.png)
![](32-Mole_Icon.png)
![](5-Meta_Icon.png)
![](33-SB_7_25.png)
Heading downstairs in the shrine we get a chance in decor. This is a treant lair, so screw going down that passage to fight them. Fire all the way!
![](34-SB_7_26.png)
That combined with a mudman lair to the north is enough to get us yet another level.
![](35-SB_7_27.png)
![](5-Meta_Icon.png)
![](6-Mage_Soul.png)
![](36-SB_7_28.png)
This is a lot more manageable, as well as good experience. Its also on the way to
![](37-SB_7_29.png)
What it does is make it so that you dont lose your gems if you die. Not terribly useful, especially since you have to have it equipped. Maybe if you ran out of medical herbs this would be useful, but its not like we cant leave just about any time.
![](38-SB_7_30.png)
![](5-Meta_Icon.png)
![](6-Mage_Soul.png)
![](39-SB_7_31.png)
![](5-Meta_Icon.png)
![](6-Mage_Soul.png)
Yes, the statues are actually enemies. We need the ability to see in the dark to ferret them out in the underground, but on the plus side theyre usually only one to a lair. Destroying this one frees a deer.
![](40-SB_7_32.png)
Moving on, we actually get to the northern part of the inside shrine area we were in before. Its mudmen all the way down, but clearing them out gets us 50 gems and a pathway back through the shrine so that in the future we can skip the underground . once weve gotten the mole to clear the place out. So, back we go!
![](41-SB_7_33.png)
![](5-Meta_Icon.png)
![](42-Deer_Icon.png)
![](5-Meta_Icon.png)
![](43-SB_7_34.png)
![](5-Meta_Icon.png)
![](32-Mole_Icon.png)
![](5-Meta_Icon.png)
![](44-SB_7_35.png)
![](32-Mole_Icon.png)
![](5-Meta_Icon.png)
![](32-Mole_Icon.png)
![](5-Meta_Icon.png)
And last, the crocodile:
![](45-SB_7_36.png)
![](5-Meta_Icon.png)
![](46-Croc_Icon.png)
![](5-Meta_Icon.png)
![](46-Croc_Icon.png)
![](5-Meta_Icon.png)
Next update: The Fire Shrine! New equipment! And a new third of the Woodstin Trio!