Part 11
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Immediately after we begin exploring our tropical paradise dungeon we run into the first new enemy, the humble Guppy. These guys arent tied to lairs and will respawn every time you leave. They regain all their life when they go back in the water, and its entirely possible that you wont even be able to reach them with your sword. Rather than try to hit a moving target with my moving magic spell, I usually just walk past them.
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Next up we have the Gorilla, which is well, a Gorilla. They throw some kind of glowing ball at you, but really theyre just ground pounders and are easily dealt with if you can actually reach them. Next up
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That aside, Palm Trees tend to appear in pretty large numbers and easy to dispatch. If you can get them bunched up, magic spells will tear them apart. For clearing up the lair we release a dolphin.
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The next couple of Monster Lairs basically let us progress forward without releasing anybody, but I cant complain since the experience is great.
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Good enough, in fact, that we manage to get a level up within the first few lairs. The enemies here are worth almost twice as much as the last set, so the first few levels come pretty quickly. We release a mermaid from the lair you can just see above the dialogue box.
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The Firebird for some reason causes tornadoes. I have no idea, but at least theres only one or two per lair.
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Another palm tree lair opens a way for us to proceed further, where we face our most intimating enemy yet:
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In case anybody is confused, the southernmost rock is actually a cleverly disguised enemy also cleverly referred to as a Rocky. Their main trick, quite impressive for a rock, is hopping around the battlefield.
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Clearing the Rocky lair wins us the prize of two Gorilla lairs appearing to our north and south. Since the one to the north is quite likely to get confused by the rock thats partially in the way, this isnt actually that big of a deal. Each of the lairs releases a mermaid, which are actually most of what were going to be talking to in this area.
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Continuing on our way we have some more Rocky lairs, all of which just clear the way to let you progress toward whatever our eventual goal is. Oh, and the chest is a medical herb so thats also a thing.
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I was actually a bit lost at this point, since the pathway around these trees is very narrow and I initially missed it. You can see the next lair, a palm tree lair, which
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Another side effect of lairs can be raising sections of the land to expose new lairs, like the one pictured here. It contains a mermaid with a message for us:
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One side effect of changes in the topography can be that Guppies end up out of the water and do in fact flop around like fish on dry land. It is both hilarious and makes them much easier to kill.
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In addition to giving us the ability to breathe under water (more on that in a minute), the Bubble Armor is also the next step up in armor. With this were actually a bit more balanced toward defense.
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With that, were all caught up on our rescued souls and can now go outside the mermaid shrine.
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