Part 2: Evicting Vagrants
We're back! Let's see what that Stick of Truth thing is all about.
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Let's take a closer look at the stick.
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Yep. That's a stick alright.
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Over here on the other side of the tent is a map.
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The red X is on City Wok for reasons I can't begin to fathom. Otherwise, it looks like Cartman's plan is for him and Kenny to attack another house from the front, and Butters to sneak up from behind.
Wait in the tent long enough and Cartman gets antsy.
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Let's go out and beat up some elves.
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The elves randomly shout these as they attack.
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So there's three groups of elves to attack. One is attacking a cat, one is beating up Butters, and one is dancing on Scott. Let's go save the kitty first.
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The bowman shoots us and it hurts. A lot.
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Cheesy poofs are a small restorative item, which means they restore 40% HP. Most of the time, you'll be fine using these to recover.
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Here they recover almost all the damage we took from that arrow.
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Yes, you read that right. Using an item is a free action in this game!
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He attacks twice. The timing is a bit tricky at first, but it's not too bad. You also have to keep blocking until you get the timing right. Cartman won't let you fail out of this one!
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Alternatively...
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When attacking, elves have a lot of things to say.
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They also have a lot of things to say if you just stand around in the middle of combat.
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Finally, if you hit an opponent hard enough, or hit them while they're knocked out, they'll get up and run away. Elves also say something when that happens.
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These sayings count across the entire game. So just pick one randomly every time we beat a random group of elves.
Honestly, this is still the tutorial zone, so it's almost impossible to lose this fight. After we win, Cartman seems happy.
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We get some things after we win, including a new piece of equipment. The game helpfully equips it for us automatically.
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Each enemy you beat also drops random items on death. This is probably the only one of those I'll post. The game will drop healing items pretty frequently, so there's no reason to hoard anything. Use 'em if you got 'em.
Moving on to the next fight...
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See this? This is this guy changing stances. I'll let Cartman explain for me.
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Let's take his advice and snipe that archer.
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This was a power attack, but it's just shooting the arrow super hard, so no gif. Also the gif would be massive.
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You can also ignore what Cartman says and attack the riposting elf.
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On his next turn, the elf up front changes to reflect stance. Again, Cartman will explain.
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The different stances have different animations entirely based on where the other guy holds his weapon. If you're unsure of which one they're using, just use an ability. Moving on to the third fight...
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There's some failure dialogue here.
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This is why you don't power attack a shielded enemy. Power attacks are single attacks, and oftentimes shielded foes have 2 or 3 layers of armor to peel back.
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Hopefully that wasn't too confusing. To recap...
If you BLOCK all of an enemy's attacks, you get a counterattack.
If an enemy is in RIPOSTE stance, use ranged attacks or abilities.
If an enemy is in REFLECT stance, use melee attacks or abilities.
If an enemy is SHIELDED, use weak or multi-hit attacks.
If an enemy is ARMORED, use a power attack.
Video:
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The majority of the tutorials are over with now. There's still a couple, but we're now pretty much turned loose on South Park.
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The game helpfully has a fast travel flag right in Kupa Keep. Of course, we don't have any other destinations unlocked so this doesn't help us very much yet. If we talk to Butters while he's at the Keep, he'll say this.
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Now that Clyde's been banished from time and space, Scott has moved up in the world to shopkeep.
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He'll pick one randomly when you talk to him.
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Now that we're level 2, new items are available for purchase. I buy the lightning wand. It should be noted, however, that you can use any weapon as any class. Indeed, the strongest weapon in the game is a sword. All class determines is what abilities you can use.
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You don't earn a lot from selling stuff. Those dimes, nickels, and quarters do add up though!
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This is our new wand. It looks like a Tesla coil. Naturally it adds electric damage on top of what it deals as physical, and on a perfect hit will debuff an enemy's attack. In practice, this means that every time you hit someone with it, their attack gets debuffed.
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For reference, here's our bow. It fires a volley of three arrows on a regular perfect hit, which makes it perfect for shredding shields as well as apparently armor.
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Finally, on level up we earn an ability point. Our choices right now are to level up Dragon's Breath, or the ability we just learned at level 2. I'm gonna max out Dragon's Breath first. It gets really kickass at level 5.
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Dust of Dreams is also extremely powerful. It hits super hard and stuns enemies for several turns. In a tough fight, being able to take someone out of combat for several turns can help keep you from dying.
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As we gain levels, Dragon's Breath becomes more and more dangerous. Eventually it will be able to end most random battles before they really even begin.
Anyway, Cartman goes to hang out in his war tent. We can bother him in there.
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Yeah, not very exciting. Let's get this show on the road.
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We're now Facebook friends with Mrs. Cartman.
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I'm not going to be opening the world map. South park is a small town, and getting out and exploring is half the fun! Also note that we have Butters' house key. We should raid that for things to sell for pocket change.
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This is just sitting in the end table next to the couch. If I'm not mistaken, most of the loot shots I have for this update are cosmetics.
Upstairs, we visit Mrs. Cartman's bedroom.
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Revive potions in this game are tacos.
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We also find another awful wig in her bedroom.
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This is the Evil Cartman Goatee, which is normally black. I dyed it to match our hair, so now we look like a hippie. Anyway, let's move on to Cartman's bedroom.
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Each of the main cast members has a closet you can look in with memoribilia of the random shit they've done over the years.
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Other than that, there's not much in his house. If you mess with the radio in his bedroom, you can hear a couple songs he's sung over the years. Including, yes, that one. (It's not the movie version thankfully.)
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Outside the house, we see that Clyde sent us a Facebook message.
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Well that was rude. Let's loot Cartman's garage to make ourself feel better.
Cartman will also now send you a Facebook message if you have all the DLC for this game. Becuase it's just armor and crap I don't want, I don't have it. This is the message he sends, however...
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Butters likes this.
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That purple bird thing was a Chinpokomon. It's one of the collectibles in the game. I'm gonna try to get all 30 of them. In an astounding dick move, several of them are permanently missable.
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Rats serve to block access to areas we shouldn't be yet. Butters also speaks up the first time we approach the road.
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So let's go down the sidewalk instead.
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We meet this red-headed fellow outside of Butters' house.
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Dougie adds us on Facebook. Let's go meet Butters' parents and raid his house for shit to sell.
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Talking to his mom...
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Mrs. Stotch adds us on Facebook as well. Butters' dad is a little to the left, next to the stairs.
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Mr. Stotch adds us on Facebook, and that pushes us over a threshold.
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At 7 friends, we unlock our first perk. Perks are powerful passive abilities that can greatly augment your playstyle.
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I took the perk that makes our initial attack more powerful. Other perks include "revive potions revive you and your allies at full health," "you have 20% more health," "you deal more damage to and take less damage from enemies afflicted with <debuff>," and so on.
Anyway, let's go up to Butters' room.
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In his dresser drawer, we find some interesting items.
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Chinballs are "nice" and all, but the real prize is the Chaos Lair key. It opens up a storage locker that Butters somehow owns.
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Our second Chinpokomon is over next to Butters' shelf. We're 6% done collecting them now!
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A lot of the cosmetics you pick up are really awful.
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Butters' closet is actually pretty organized.
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Over in his parents room, we find a garage key and one of the dyes. I think it was pink. However, there's also a hidden treasure. This mechanic is about to be explained in a minute, but you can use your ranged attack outside of combat to hit things.
In this case we're shooting a jewelry box with an arrow to get the contents.
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So yeah, hold LT and you can shoot stuff. In this image there are four things to shoot - the Chinpokomon, the snow bank, the hanging target, and the pile of wood.
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10%!
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Now that we have a class and weapons, we can ignore this "No Humans" sign. Breakable objects in this game appear cracked and
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Occasionally they flash golden. We will need to break a lot of stuff in our quest.
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Past the sign is the bus stop area. We find our second fast travel flag here.
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Well then. Let's continue on.
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I can't target this snowman despite how much I would like to shoot it.
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This is Fury of the Elves, or Wrath of the Elves. Something something angry elves. The enemy gets free actions just like we do, and this is one of them. He then smacks us a few times.
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He actually heals you three times. He can do this once per turn, for free, and it doesn't cost him his attack. For this reason, Butters is probably the best companion in this game. Speaking of his attack...
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That looks like it hurts.
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Because he's a paladin, his hammer even deals holy damage. I'm not sure on the specifics of what takes extra damage from holy attacks, but the vast majority of enemies in the game do.
In retribution, the asshole archer uses barbed arrows that I'm bad at blocking. It makes Douchebag start bleeding.
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Bleeding is a common and very serious debuff. It's the sort of thing you want to get cleared up immediately. Let's take a look at it first, though.
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We're gonna be taking damage after every action and at the end of our turn for five turns. This damage is percentage based, though I'm not sure of the exact number. I do know that at five stacks, bleeding will ruin your day. Don't let it get to five stacks!
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We can't reach the asshole with the arrows, so let's set his priest friend on fire instead.
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The game helpfully tells us when an enemy is weak to an element we're planning on attacking with.
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It will tell us many times.
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This is our Tesla coil's basic perfect attack combo. Despite being outnumbered two-to-one, we still chump these guys.
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This also marks the last official tutorial fight. From here on, the game officially starts.
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There's a girl sitting on the bench. Let's talk to her.
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That's disappointing. But we'll be back later when we have a bunch of friends!
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Back behind this evergreen is an easily missable path. The first time I played, I didn't see it until the very end of the game.
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Let's celebrate our newfound freedom from tutorials by beating up a group of transients.
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HOBO: (starting fight) Wha?
HOBO: (starting fight) You hornin' in on my action?
HOBO: (idle) Spare change?
HOBO: (idle) You got any change?
HOBO: (idle) Gimme some change, dammit!
HOBO: (idle) Whatever you can spare.
HOBO: (idle) Just give me whatever you got on you. I'm good for it.
HOBO: (when hit) Hey!
HOBO: (when hit) Wanna play rough, huh?
HOBO: (when hit) That's not nice.
HOBO: (when hit) Aw, come on.
HOBO: (when hit) What'd I do??
No talking head for the hobos, because they're such a bit part that it's not worth even making one. Interestingly, they have more dialogue than Kelly back there, but she's a Facebook friend and so she gets her own icon.
Anyway, these hobos are technically a miniboss encounter. We won't get the quest to take care of them until later, but we'll get credit for clearing the camp this early.
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This is the new ability we got for level 2.
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On shorter opponents, he nails them right in the groin with that sucker punch.
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Two hobos are stunned. The one in the far back was stunned because of another mechanic the game only briefly mentions. If you shoot someone with your ranged weapon outside of combat, they are stunned for their first turn when you initiate combat.
The guy we sucker punch is stunned for, I believe, three turns.
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This is one of Butters' abilities. It lets him deal electric damage to several enemies.
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See that green ring around the back hobo? That means he will also be hit by this ability.
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The first boss turn, and one is stunned and nearly dead, another is half dead and stunned, and the third is perfectly healthy.
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He celebrates his health by throwing bottles at us.
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On the next turn, the one in the back takes a swig of his bottle of liquid courage. This gives him 24 health back, doubles his armor, and boosts his attack. This is a free action. He spends his turn doing this...
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I'm really bad at blocking this attack. I'm really lucky that I blocked the one attack, though. If I hadn't, that hobo would have killed Douchebag in a single turn!
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So let's show him our Tesla coil's power attack in response.
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Despite the close call, that was not a particularly difficult fight. Locking down two of the three hobos on the first turn really helped.
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We find another awful cosmetic item on one of the hobos.
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Inside this tent we find lime green dye. Not particularly great rewards, but at least it was fun!
That's all for now! Next time, we start exploring the town in earnest.