Part 4: City Wok and the Tower of Peace
Hello everyone, welcome back. Today we're gonna finish exploring the majority of the town.
This guy is one of the few bums that we can't kick out of the town. He's actually a merchant, and one of the most convenient ones. Typically whenever I run low on bottles of water, I come to this guy.
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The equipment he sells isn't very good.
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One of the goth kids, I think it was Pete, talked about the cool homeless guy on the far end of town. These cosmetics make us look like a goth kid. Take a wild guess what we're going to have to do in the future at some point.
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Like I said, he's one of the most convenient merchants to quickly access. Kupa Keep's store is just as convenient, but I forget that it's there. Every time you come to this screen (which is surprisingly often) you see this guy, so he tends to stick in my mind more.
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One of the weapon sticker he sold was this thing. Adding extra Gross damage is really helpful.
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This is the other weapon sticker he sold.
Gross damage is one of the status effects that I haven't covered yet. In fact, if I'm not mistaken, it's the last status effect we haven't covered. It causes moderate damage at the end of an enemy's turn, and prevents them from healing. Furthermore, if an enemy tries to heal and is Grossed Out, they take damage instead.
Status effects tend to be how you win in the harder fights in this game. All of the damage effects stack with each other, so it's not uncommon to have an enemy be afflicted with every debuff, taking hilarious amounts of damage. Stun them and... well, you get the idea. I would like to note that we can now deal all three damaging status effects.
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Oh well. This is a "watch tower" according to the elf at the top. So let's deprive the elves of territory.
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The game isn't completely broken yet, but we're about 80% of the way there.
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He takes 39 tick damage from the bleed effect. We're kind of powerful now.
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Correction. We're kind of powerful now. Dragon's Breath can now hit multiple enemies per cast.
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Anyway, a little to the left is the U-STOR-IT building.
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Inside we find this switch which opens the gate outside. There's also obviously an item cache behind the swinging gate, but it's apparently locked.
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The Facebook message from Officer Barbrady I showed off last time. This screenshot was mostly to show that the gate outside did indeed open.
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There's three storage lockers we can open back here. Two of them are locked, but we have the key to the third one.
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In here a recording plays. The script says it's Professor Chaos, but... c'mon, it's Butters.
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On the far side of the Chaos Lair we find "General Disarray." He adds us on Facebook if we talk to him. This is obviously Dougie, but I'm not gonna complain that we can double dip for a friend perk.
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Just to add extra insult to injury, we now deal more damage to (and take less damage from) enemies that are bleeding.
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The wall behind Dougie has Butters' search for who the mysterious "Mysterion" is. It's Kenny.
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There's not a lot to do in here, sadly. The Chinpokomon was on top of the air duct.
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Speaking of air ducts, we can walk into this one.
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The Red Cross badge is another piece in our "snap the game in half" kit. Anyway, that's all we can do in the part of town, so it's time to head left.
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Is that the wind blowing? I swear I heard something over here. Hey random lady, did you hear anything?
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Guess not. Oh well. Tweek Bros. Coffee sounds like somewhere we're likely to find Tweek.
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Tweek Bros. Coffee is the only place you can buy the Speed Potion Ultra. Be sure to buy one. $15 is really expensive at first, but doing so is the only way to become Facebook friends with Mr. and Mrs. Tweek. This is something I didn't know until just very recently.
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In the back room we find Tweek.
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Jesus. He needs to switch to decaf. We'll put that on the back-burner for now. We have a town to finish exploring.
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There's that noise again. I swear it's the wind. You guys hear that, right? Am I going crazy, or is it just the wind?
For reasons obvious to anyone who's played this game, I'm putting off Al Gore's sidequest until later.
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This guy's still working the ticket booth in 2014? He was working in there in 1999 when the first Asses of Fire came out.
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Wow. Fuck this guy.
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Too bad he's so interested in his phone that he just missed us sneaking into Asses of Fire 2.
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I told you guys the police weren't looking very hard. Of course, it could be argued that Damien is being punished already. The theater is endlessly playing previews for Rob Schneider movies. We're also now Facebook friends with Damien.
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There's a few items in here. If we want to get the item behind all these breakable chairs, we need to enter from here.
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The Action Hero Badge gives us some PP back when we kill something. That's all we can do in the theater, so back out we go.
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Wow. Fuck that guy. Seriously.
Something I haven't mentioned yet is that you can fart on demand. Just press up on the right thumbstick and you will fart. I think it's time to get some revenge.
The Chinpokomon, by the way, was on top of the ticket booth.
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Up this street here we can find the last few screens of town.
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I forget if the game ever explicitly tells you or not, but the last of the warriors we need to track down, Token, lives in Dark Meadows Estates. Let's see if the guard will let us in.
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Well that was rude. Let's see if we can talk things over...
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Let's just move on. We'll come back to get Token later.
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Butters and 3 others like this.
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Jimbo's Guns, eh? Let's go see!
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Also time for another change-up. We're wearing 80s Action Hero shades.
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On the next screen to the left is the mall. We can't go past the gate. This screen will be more lively later on in the game. Moving on...
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The Tower of Peace is a little to the left of City Sushi. If you look in the lower left corner you can see a small child poking her head out from behind the fast travel caption.
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Now that I'm thinking about it, let's go round up some of the hiding kindergartners.
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Back on the second row, I neglected to mention that we could crawl into the open manhole.
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We'll extensively cover the sewers later on, but on this first screen we can see one of the children hiding behind a pile of garbage.
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Jenny is hiding behind a tree near Stark's Pond.
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That's 2/3 of the hiding children. We'll get the last two later on. For now, the Tower of Peace screen has one more location to visit.
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City Wok.
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I mean Mongolian Wok. I guess.
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I'm not going to type the awful racist accent he uses. Just mentally substitute the letter "r" for the letter "l" in Mr. Kim's speech and you have it. He also slurs the name of his restaurant as "Shitty Wok."
Video:
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Sometimes there just are no words.
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The last screen of the town has Jimbo's Guns and the bar.
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We're now Facebook friends with Kenny's dad. Let's go into the bar.
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I lost count. How many are we up to now? Anyway, Skeeter has a quest for us.
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We're a real adventurer now. We've been sent on a quest to kill rats. The basement is right over there, so let's take care of it now.
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The basement is pretty dark, but you can see a couple of the rats hanging around. They appear to have dorsal fins.
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It turns out that rats have a debilitating weakness to both being set on fire and to being smashed with a hammer. Yes, Butters hit the thing so hard that it stopped existing altogether.
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This basement also lets me demonstrate a neat mechanic we won't be introduced to for a while. See that jar of moonshine I have targeted?
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If you stun a rat on top of the spilled moonshine (after you shoot it naturally) and then shoot the neon sign...
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You take out one of the rats in the resulting surge of electricity. You even get full experience and item rewards for doing so!
Cutting out the rest of the basement because it's just two more battles with rats that end on turn 1...
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We're also now Facebook friends with both Skeeter and the Bartender. But the real prize are the bar darts. These things are incredibly nice.
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Look at the innate bonuses over on the right. Really high damage, you fire three projectiles randomly, bleeding, and increased damage on perfect attack. We can make them better.
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Each enemy now hit by a dart is afflicted with two stacks of the bleed debuff. If there's only one target, then they will get hit by all three darts. A full five stacks of bleed sounds really nice for one turn.
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Bartender likes this.
Into Jimbo's Guns we go.
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This is a game-spanning sidequest. We can get a start on it now, but it will be an incredibly long time before we can finish it.
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We should also buy this while we're here. We are gonna need this soon I suspect.
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We can very nearly afford these. The katana and the crossbow are the two strongest weapons in the game. It's a pity we can't actually equip them until the end of the game. Some day...
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Ned and 2 others like this.
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We'll start on that later. First, though...
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Because it's an easy sidequest, let's go evict the Mongolians from the Tower of Peace.
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When we enter, this kid hits his gong and the stairs raise. We're also thrust immediately into combat.
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One round of darts later and you can see just how insanely broken bleed damage is.
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Butters' lightning attack can very nearly one shot these guys.
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Up on the next floor we can set off fireworks. There's another fight, but it's just as easy as the first one.
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But the reward is amazing.
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It has the same damage range as the darts, but deals extra fire damage? Sign me up! Of course I also apply the toothpick to it, so it adds bleed damage as well.
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If you walk through this hole, you can grab a hanging key.
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But you shouldn't also forget the Chinpokomon.
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These are in the little toolbox on the left side of the tower.
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Yet another piece in our "break the game in half" kit! This is an armor accessory.
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We need to be level 4 to properly break the combat. We'll make do until then.
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It's not a very difficult puzzle. The piece is hanging over to the right.
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Slot it into place...
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Shoot the dragon's eye and the door opens to the roof.
Video:
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Um...
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Err...
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Boss fight time! The video link above has the fight in all of its glory.
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The Mongolian Horde has 509 health. That is a lot more than anything else we've fought up to this point!
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I set them on fire and apply three stacks of bleeding with the bow.
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They retaliate by shooting flaming arrows at Butters.
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Then on the second round of combat I shoot with a bow again, giving the boss a 5 stack of bleeding. That tick damage is a killer!
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Let's go back to Mr. Kim for our reward.
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Yeah, we just got our third summon item. Just one more to go and we've got all of 'em!
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Look at those patches and think about how we can attack. We can now cast Dragon's Breath indefinitely and will heal ourself whenever we do so. There is armor we'll get later on that makes this kit even more absurd.
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Speaking of Dragon's Breath, now whenever we cast it, all of our abilities get even stronger.
Let's go find some elves to make friends with.
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Your eye is probably drawn to the right side of that image with the very large numbers coming out of that elf we just set on fire with our bow. But look over top of Douchebag. See those green 10s? Yeah, we just healed ourselves for 30 damage just from shooting arrows.
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Hey Mr. Security Guard, I want a rematch!