Part 7: Chickadee-y Has Invited You to a Blood Orgy Next Sunday
Hello everyone! Today's update is going to be mostly catching up with odds and ends. I turned off subtitles before recording this, so there won't be any more tiny yellow text on the images.Let's get started.
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There's a couple things I missed in the school.
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I don't remember Pip dying, but it's still nice to see the school memorializing Mrs. Crabtree, Ms. Choksondik, Chef, Pip, and boy-with-orange-hair. (One of the 10,000 South Park wikis tells me the boy's name is Gordon Stoltski.)
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The key to this locker was dropped by the boss we just defeated last time.
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The Mace of Restoration is a really nice upgrade to our board-with-a-nail-in-it. It's an upgrade that doesn't last very long, though.
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The last thing in the school that I missed is up in this broken ventilation grate.
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My guide to the Chinpokomon claims you can't get this one until later. It fell out of the duct after I opened the ventilation register, so who knows.
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This is in the garage of the house where the naked lady shut the door in our face. I mentioned this boy's existence several updates ago, and showed his dialogue then. However the chest next to him has some goodies too.
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We have strictly better stuff now, but this where the last of the Druid set is.
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We found this key in Tom's Rhinoplasty, and it opens this building. There's nothing inside but a generic townie and the following items...
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Meh. Moving on...
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Aw hell. Why not?
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We're now Facebook friends with former Vice President Al Gore. Why do I have a feeling I'm going to immensely regret helping him?
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Let's just move on and try to not think too hard about what we were asked to do.
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Seriously, that kid needs to switch to decaf.
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So let's go into the forest.
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First things first, do not go into the forest if you don't know what you're doing. I have a specific destination in mind, so I know where to go. However, this forest is a traditional Zelda Lost Woods style forest. It's a maze spread across three or four different screens.
If you wander around enough while lost, eventually the sun will set and your parents will come to "rescue" you. When they find you, you get grounded. This functionally just respawns you at your house, though I'm unsure if it counts as a day passing for re-acquiring summon items.
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These wolves are the other reason you do not enter the forest unless you know what you're doing.
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This was a blocked attack. They are a random encounter that hits even harder than the first real boss of the game. (Bonus points if you can spot the continuity error.)
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This is an attack you absolutely need to block. The timing is weird, because the block indicator doesn't appear until the wolf finishes humping your face.
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See that "screwed" debuff? That's the South Park equivalent of the Doom debuff from Final Fantasy. Be sure to use a bottle of water if you get hit by it. I think it gives you 2 or 3 turns before you die.
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This is the last thing those wolves can do. Yeah, they can spawn more of each other. You presumably could use this knowledge to grind to level 15, but why would you?
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28 experience is not a lot for killing four wolves.
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More damage from our dust of dreams punch is gonna be pretty handy as the game wears on.
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Anyway, remember a few updates back when we saw Stan's invitation to a blood orgy? The arrows pointed out Right, Up, Right, Down, Right. Those directions are the specific exits we need to take in the forest to reach...
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This glade.
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Aww, how cute.
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ALL: Yaaay!
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ALL: (if you RENOUNCE again) Awww.
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But who would renounce The One True Lord? Let's accept their offer.
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ALL: Yaay!
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Hey wait a second...
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We just got 12 facebook friends for accepting The Dark Lord Satan into our hearts. I'm not sure how to feel about that.
Also because the game only ever has like three of these cute little Satanists talking, here's all of their facebook faces and names.
Beary:
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Rabbity:
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Skunky:
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Beavery:
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Mousey:
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Squirrely:
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Deery:
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Woodpeckery:
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Porcupiney:
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Foxy:
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Chickadee-y:
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Raccoony:
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Finally, the perk we got for making friends with woodland creatures. A free attack up for using any item? Sign me up!
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On the way out of the forest, we find more wolves. I think I took this shot to demonstrate how out of hand their calls for help could get. I think at this point I've defeated three more that were driven off.
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Anyway, the forest has only one way out: go south, south, and south. No matter where you entered the forest from, you always come back out at the farm.
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For the past several combat images, you may have seen my mana bar has warning stripes and a danger sign. Well, what happens if you use a mana restorative when you're maxed out?
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There are several achievements for pooping yourself. This game is very mature and sophisticated.
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Let's see what one of our new friends has to say.
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Deery and Rabbity like this.
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Beavery and Woodpeckery like this.
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I forgot something back at the farm. We're up on top of the barn next to the weather vane. This is one of the spots that Al Gore wants us to tape a monitor.
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The second spot is up on top of the meth lab's roof.
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Over to the right of the meth lab, we can find one of the bums we missed in our initial pass.
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The mace of restoration seems to have the generic three hit combo.
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Finally, there's a Big Game Hunter spot right here as well.
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This is hardly a miniboss fight, so no video. Though I can show off Butters' last attack.
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Each of your buddies has one ultimate attack in addition to their regular two. Butters' ultimate unleashes the power of Professor Chaos.
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He stomps in on the screen like he's trying to appear big. It's absolutely adorable.
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The Professor Chaos attack uses one of five different attacks.
Life Drain: Causes a lot of non-elemental damage to every enemy and heals both Butters and Douchebag for 100% of damage dealt.
Chaos Cloak: Gives both Butters and Douchebag 9 shields of defense. This stacks with any previously existing shields of defense.
Chaos Blast: (This is the one we got in the image) Butters blasts the enemy with a non-elemental fireball attack, causing high damage.
Hammer of Chaos: Butters summons a gigantic hammer and smashes every enemy with it. This stuns all enemies on the battlefield for several turns.
Chaos Storm: This shoots up to five random targets with electric damage.
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Just showing off the heavy strike here because the dog is gonna be defeated regardless.
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Finally, clear across South Park over at Stark's Pond, we can put up the last ManBearPig sensor. Let's return to Al Gore.
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I feel kinda bad for him. I don't think he has many friends.
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His DataManBearPigBase is over in the storage lockers.
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We'll have to put this on the back-burner. We need to be able to explore deeper in the sewers before we can put the defilibrator on something.
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More friends and more perks! We've got more than 45% of all available friends in the game. Being able to shrug off debuffs sooner than normal is always a good thing. I'm not exactly sure how this interacts with the Screwed debuff, though.
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One last Chinpokomon before we report back to Kupa Keep.
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Video:
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This video has most everything through the rest of the update. It's just plot and magic training, though.
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Every time you gain a new rank, the game upgrades your starting armor, makes it a little flashier, and makes the bonuses on it a little better.
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The wand seems nice, but we won't be using it. We're about to get something that deals a shitload more damage.
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We won't be able to make something as utterly broken as the Friar armor with fire healing, but we can approximate it while still staying kickass.
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I did a play-through last week that sold me on using the Buckyball magnets. 10% extra money adds up pretty dang quick.
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We can refill our PP bar by using Dragon's Breath. And while we get some health back, we won't be able to face tank anything in the game anymore. Part of me is kind of disappointed, but there's no point in showing this game off if all I'm going to do is use a cheese strategy.
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Anyway, let's go see what Cartman wants to teach us.
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The process of casting Cup-a-Spell is exactly the same as Dragonshout. At least here. Out in the game proper, the only thing you need to do differently is actually aim it. It's probably the best go-to fart for this reason.
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The tutorial timing is a little more forgiving, however.
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Before we join everyone at the Inn of the Giggling Donkey, let's talk to Malkinson. He's got some new stuff for sale.
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Reminder that the wand we just got deals 16-22 x3. On its best possible series of hits it deals 66 damage. This sword on the other hand... At its absolute worst, this weapon deals 170 damage with its two hits. That's one hell of a difference! For this reason, this nice little thing will be our go-to weapon for the forseeable future.
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Scott is the only vendor at this point in the game that sells mana restoratives. I buy
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Finally, we give our new bling-sword a patch that adds 10% additional damage on a perfect attack. If my math isn't wrong, that's 17 additional damage in the absolute worst case scenario.
Despite how overpowered we may seem right now, we've got some tough fights ahead of us. But we can handle them.
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Let's recover the Stick of Truth!