The Let's Play Archive

South Park: The Stick of Truth

by DoubleNegative

Part 11: Flag Hunting

Hello everyone. Today's update is actually gonna be a lot shorter than usual. This is because I don't want it to go excessively long like the past several have been.

So Saturday will be the sewers I promised. I know you're all devastated that we're not going into the game's sewer level today.



So one complaint I have about this game is how it handles saving. It only ever saves at checkpoints, even if you make a hard save. So in this case, everything from after we talked to Kyle until the end of the last update wasn't saved.

It's annoying but not too bad. The game auto saves every few minutes at least. So in the rare occurrence that the game crashes, you're only ever out of a few minutes of progress.

Anyway, the reason I took the above shot is because that's all the junk we've been carting around for the past while. I mentioned before that there's an achievement for not selling any junk you pick up. It's easier to do than you might think. However, there is also an extremely rare bug involved with it.

You see, the last Chinpokomon in the game is in the final dungeon, which you can only ever get into once. Nobody quite knows why, but if you haven't somehow gotten rid of any junk, the game will rarely freak out and simply not spawn the last Chinpokomon. This happened to me in the last play-through I did. It was kind of annoying.

If you're going for the "don't sell any junk" achievement you should, sometime in the first or second day, store all the crap you've been collecting in your toy box.

Anyway, that's enough of that mini rant.



I also finally decided on the final build we're gonna be using. Three points in Funnel of Frost, and then I'm gonna max out the last ability we haven't unlocked yet.



Over at Kupa Keep I also buy this really kickass armor. We can't use it yet, but soon...



I also found this at the Drow Elf kingdom. I can get behind those stats. That extra 100 fire damage is particularly nice.

Anyway, on with the show.



As you may have inferred last time, the Drow Elf kingdom is indeed in Kyle's backyard. It also makes that map we saw in Cartman's war tent make sense.



Well, kinda. I still have no idea why City Wok is a target.



There's not a lot to do in Kyle's house.





We can get the last pair of underpants in his room. We've officially completed a quest before we were even given it!



We can also find Kyle's reading material on his desk. You have to hand it to the artists here, they really did a good job capturing the shitty cover art style of these types of books.



Finally here's Kyle's closet. Not sure what I was expecting, but a gigantic Chewbacca mask wasn't it.



The only other thing of note was some adoption papers in his parents' bedroom.





The small magnet is a 20% increase to money gained. Pretty useful!



We also have this thing as well.



Last time, Stan asked us for some help against the She-Ogre. So let's go take care of that.






: Nothing can prepare you for this battle. If I die, tell the guys I fought bravely.





: Down on that side is where my parents sleep, and across from that is the cave of the She-Ogre.







: Give me back my iPhone, demon!



: You little TURD!
: I've brought help! Let's see you try and take us both!



: AARRRRGHH!





: Your days are numbered, She-Ogre!

Shelly is a bit of a step above the other minibosses in the game. However she doesn't have any armor or defenses. So instead of take this seriously, I'm gonna show off what Stan can do.



His free ability is Marked for Death.



A little damage and a free defense down debuff is pretty good.



Discus of Might is better against groups, because it can bounce around.







All of Shelly's attacks are a variant on being on her period. Each one also adds a stack of bleeding. I'm pretty sure bleeding also adds to her damage output, but whatever.



Stan's basic attack is a pretty impressive swing. It hits everything on the same row as the target, so it's really strong.



The last ability Stan has (for now) is Whirlwind Slash.







The Red Death is just Shelly beating the shit out of someone with a lot of hard to block attacks.



Each hit inflicts defense down, which can easily create a bad situation.

She didn't use it in my recording, but I've also seen her use a "cherry bomb" attack. It's literally her pulling a bloody tampon out and throwing it at someone. It inflicts a fuckton of damage and grosses them out. The less said about it, the better.



Finally this is for Neige. He's been begging me to fart on a burning boss for a while now. So here you go, buddy. Also take a look at all those debuffs on Shelly. I'm seeing slowed, pissed off, 5 stacks of bleeding, attack down, defense down, grossed out, burning, and stunned. I'm pretty sure that's every debuff in the game a player is capable of inflicting.




: Take mine iPhone again, and I shall bring justice swifter yet.



: Get... out... of my ROOM, TURRRD!



: I bow to you, ogre-slayer. I'm glad to call you friend.



: The She-Ogre is no more! All elves can walk the land of Larnion safely once again!
Kyle and 9 others like this.



If we go back up to Shelly's room after we kick her ass...



: You're still a turd, but at least you don't hit like a girl.
: You just got lucky, New Kid!

We're Facebook friends with Shelly now.



Next on the list of things is to destroy a bunch of banners around the town. Looking at them, I'm inclined to say we made the right choice to side with the elves. There's no way any organization with that banner isn't evil. This banner, by the way, is in front of Kevin Stoley's house.





I missed this cute little guy in the roundup from the last update.



The next banner is over near Stark's Pond.



And in front of the Church.



The last two are all the way on the other side of town.





Finally over at Jimbo's shop we can turn in two of the big game hunter quests.


: Nice work! I remember when I bagged my first dog.
: This one's real personal for me and Ned. Well, we lost half our unit to a farm cow when we were stationed in Hanoi. Far as we're concerned you're a damn hero, kid. We're both proud to know you.
: I have no words.
: I can't wait to see what you kill next!



Jimbo has some pretty nice swords. I really like this longsword for its reach ability.



On the other hand, the crossbows are massive disappointments. They deal a lot of damage, but they aren't as good as regular bows. We will not be using them.



You might expect fire and ice damage to cancel each other out, but they stack quite nicely. Though enemies don't take tick damage on turns that they skip due to being slowed.



And here's where we're breaking early. The sewers aren't very long and are pretty straightforward, but I really don't want to deal with another 100 screenshots on top of what we already have. So I'll see y'all on Saturday for part 2!