Part 2: Chapter Two: Meet my Family
Chapter Two: Meet my Family
Where did we leave off last time...?
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Oh, that's right. After hours of murdering small, mostly defenseless animals, I decided it was time to explore the world. (And by explore the world, I mean head towards Sarady) Almost immediately after heading west, a mountain path became visible. What better place to go adventuring than mountains, right?
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After a few screens of dodging rabbits and moving goop, I arrived, mostly unharmed, in Sarady. I made some chit-chat with the locals, wondering how people so far from society actually lived.
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With experience under our belts, money in our wallets, and items in our bags, I make my way back through the horrible mountain path.
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FREEDOM! (This is the world map. There's nothing really spectacular about it, I just figured I'd show that the game does have a world map.) It was time to head back home, and pretend that I hadn't been missing for hours. Ted and I head to my room, just as if I'd followed his orders earlier.
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Ted's my friend and all, but I think I'm going to give him some grief for bossing me around. (This is the first time we encounter a "But thou must!" scenario. There's a few of them in the game, I'll be providing the text up until it loops.)
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If he really knew what was on my mind, he'd stop interrupting my stray thoughts about Cleo.
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Hey now, what's all this? Is he trying to scope out Windy? I tell him exactly how it is, and that he needs to back off <
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Thankfully, before Ted gushes to me about whatever this secret was, Man-servant calls us for dinner.
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Gremio seems more and more
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After eating Gremio's special stew, the rest of the night became kind of a blur. I wonder what makes the stew so special. In the morning, had I been awake, I might've seen the following.
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Dad's right. It's not like I won't see him again. Certainly not as enemies either.
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I woke up to see Gremio going through my diary.
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Oh boy. I can't wait to see that pleasant fellow again.
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We head downstairs, and do a bit of eavesdropping on Pahn and Cleo.
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(Is Pahn some kind of psychic or what?) Pahn's definitely a cool guy in my book.
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Oh hell yes.
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... Fine, Ted. We're gonna go see Windy without you.
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Yeah, that's what I thought. Of course, rather than actually show up to work late, I'm gonna go beat up small, furry animals with my friends, and Gremio.
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(This is the basic menu screen. As you can see, Ted and Tir are a few levels ahead from their Sarady trip. This also shows off the 6 character party system. If memory serves, that was the largest party available at the time. There's a front and back row, and three different attack ranges. Short range fighters can only attack from the front row, Medium range fighters can attack from the front OR back, and finally Long range fighters can attack from front or back AND hit the enemy's back row as well.)
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Gremio and Pahn are definitely a lot more impressive than Cleo in terms of their bodyguard potential.
(This is a Unite Attack, with Gremio and Pahn. It's pretty powerful, and also one of the more unique things about this game. Characters with certain relationships or common traits have unique attacks that have them work together. Suikoden didn't have too many of these in comparison to the other games in the series, but I'll try to show off as many as I can)
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Of course, Pahn has the advantage with his Rune. He's definitely the
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(Runes are both magic and unique powers in this game. Pahn's rune allows him to unleash a flurry of attacks, but leaves him unbalanced for a turn afterwards. Basically, it costs him a turn to use it, but it does awesome damage and looks cool.)
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