Part 27: Update Twenty Six: Jinxing the Dojo
Last time on Super Mario RPG, we arrived at Monstro Town and discovered the location of a new star. We also beat the hidden boss of the game and I nearly got wiped six times in a row; it was only five! Anywho, today, we're going to pick up another badass item from Monstro Town.
Today, we're heading up these stairs. I avoided them on purpose last time.
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Oh, a Terrapin! What's he doin' in the dojo?
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Monstro Town must be the relocation center for deserters.
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How did Bowser get these intelligent, non-sheep, survival instinct equipped soldiers? Seriously, they're better than the dudes I was stomping in Super Mario World.
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Man, loyalty is high in the Koopa Troop.
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I love the way Mario turns to Bowser here.
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And how Bowser is a wonderful motivational speaker.
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Alright, so we've got some fights to do here. Mario has the Super Suit and Attack Scarf, which is adding +80 TO ALL STATS. Except Speed, which only has +60. Geno has my Quartz Charm, which adds +50% to Attack and Defense. It's like entering battle with a free Geno Boost. Bowser has the stuff I bought at the shop, plus the Zoom Shoes. He'll get something better soon.
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I like to imagine the Sensei went out for burgers or something.
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Sure, I'll kick your ass.
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Honestly, you don't really have a choice here, Jagger.
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So, Jagger here has 600 HP. Jump and Fire don't affect him, and he can't be poisoned either. His stats aren't bad, but most people won't have the stupid strong gear I have here.
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The sole action Jagger took in this fight.
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He shoulder-checked Geno, like he was channeling the spirit of the hockey-fight dojo.
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Geno did not appreciate that.
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Considering he got wiped out in two hits and the last one did more than half his health, I'd say Jagger's being pretty nonchalant.
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Well, kind of. My equipment adds a lot to that.
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Probably. It looks like he was probably napping in that bonsai tree back there.
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Can you just imagine it? He's small enough, he's just chillin' back there with a little pillow and blanket. Maybe it's on one of the branches.
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Or he's got a little hammock. It's just so
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Huh? Oh, right, Jinx.
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Yeah, I'm challenging you.
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If you have Youtube, I can show you.
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So, Jinx. He's immune to all elements except Jump, and no statuses are going to affect him. Jinx has enough Attack to be dangerous (140) and his other stats are pretty good, too.
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He's only got 600 HP, though.
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Two turns to drop the Sensei. He was even easier than his student.
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It's thanks to save states and, in Geno's case, tenacity and the willingness to get beaten up.
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Oh, my ass, you green mohawk having motherfucker!
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No, I wish to beat you into oblivion, you little jackass.
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I oughta pull out your eyelashes one by one.
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...Ah, hell. This didn't start well.
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Geno Boost doesn't affect accuracy, but Jinx has gotten tougher. He has 200 more HP and 20 more Attack, just for the important stats.
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Jinx hits like a motherfucker. Bowser, technically, has the lowest Defense here, but he has the highest natural Defense. What I'm saying here is that Quicksilver friggin' hurts.
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This weapon, I think, is the most badass of Bowser's weapons, even if the Hurly Gloves are my favorite. It's just a ball of spikes that explodes out. It's so fucking metal. Just... So
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Even so, this fight with Jinx is nothing to worry about, if you've got good gear and are adequately leveled. He hits hard, but just keep your health high.
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I will swear by the Geno Boost 'til the day I die.
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I don't know if Geno Boost stacks with the Quartz Charm and I haven't tested it. I don't think it does, though.
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Jinx has some cool looking attacks. If that had been someone else, it might have done more.
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Jinx has Valor Up, too, just to be a dick. It doesn't save him.
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Not one bit.
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He's sayin' that like he's the one kicking my ass!
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This is very true. Jinx does get kind of tough for this last fight, and very tough if you're not as well equipped as I am.
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He's got 1000 HP, 180 Attack, 140 Defense, and he's friggin' fast. His elemental resistances are still around, but he's still vulnerable to Jump.
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However, he now has Hadokens. And they fucking hurt.
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And that monstrous Defense of his is definitely going to work to his advantage here.
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These fights aren't hard, per se. You just have to keep your health high and keep on dealing damage. It can be a little frightening when he busts out those high damage moves, though.
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I like these fights to go quickly, though.
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This is Jinx's coolest looking move, I think. If this were Mallow or
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I wish I had more to say about this fight, but I've pretty much covered it all.
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I mean, I could keep rambling on about Jinx's little blanket or hammock.
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Sensei Mario just doesn't have that good of a ring to it.
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The Jinx Belt is awesome; it adds +27 to Attack and Defense, and +12 to Speed. Bowser's going to get it for now. It's a pretty worth-while reward for these fights, I think.
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He runs out to change the sign hanging in front of the door. It's a nice touch, I think.
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1000 warm up Jumps, you two! Then another thousand!
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That "M" outside the door warms my heart.
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But, we're done here today. Next time, we'll see about that star and actually progress the plot a little bit. Stay tuned!