Part 8: Mission 3 (Rand) - Law-Breaking Saviors - Part 2Now, I can go over OverSkill proper: as Yassaba said, each Overman contains an OverSkill and theyre all awful to deal with.
In the Rushrods case, whenever its pilot is over 130 morale, he will auto-cast Zeal (this unit can move twice) at the start of every turn and gains a bonus to its mobility (10 + OverSense Level times 2, which adds to 16 in Yassabas case) not pleasant at all, right?
For King Gainer, his OverSkill adds a bonus to the units mobility and accuracy (10 + Oversense Level) while also giving a flat 30% chance to outright dodge any incoming attack (Double Image effect).
Rands a bit too far to help against the other enemies but he can still take out Geraba.
: Hey, you! The Cru-
: Keep talking smack like that and youre gonna get more than just my Big Dismantling!
: Cram it! I've got my Galapagos today! No way Im gonna lose with its raw power!
: Heh...well, thats actually some machine. I reckon it IS worthy of a dismantling!
: I-I knew it! You ARE The Crusher!!
Gerabas sure that Holas going to give him a pummeling for losing again.
He yells out to THE CRUSHER and BLAZING MOBILE SUIT PILOT that hell pay them back for this!
After he leaves, Rands once again very annoyed that Geraba made use of all this mess to call him that name again. Garrod suggests he forget about it for now as Gerabas surely going to come after them again.
A pissed off Rand promises that, when he does, hell really dismantle him down to scrap (inwardly, Garrod figures that attitude is why hes got that name ).
Now, our next target is Holas group but lets take a look at the new additions to the team:
Walker Galia (Jiron Amos/Chil)
- Prevail L3
- Battle Spirit
- Support Attack L1
- Prevail L1
- Backup Attack
- Guts (20) Fully heals the unit
- Boost (20) +4 to movement range for the rest of the turn (I dont think this spirit command has been in any game other than Z)
- Lucky (40) Doubles the money gained from the next battle
Squad Leader Bonus Chil: +20% to money and experience
Jirons Voice Actor: Shinya Ohtaki (other known works: Corbett in Tekkaman Blade, Blue Jet in Machine Robo and many others)
Chils Voice Actress: Tarako Isono (other known works: Momoko Sakura in Chibi Maruko-chan, Taruruuto in Magical Taruruuto-kun shows/movies, and some others.)
Jiron is notoriously resilient as shown by his high Prevail and Guts; Xabungle mechs arent exactly top tier stuff but Jiron is as good as it gets.
Hes got range, good power and decent-ish accuracy (though, Walker Machines are, as expected, terrible against anything that isnt on ground you can fix that with some parts, though) and that lovely Boost spirit commands makes sure that, if you dont care to deploy him as a leader, hes got a safe spot as a squadmate.
Either way you choose, Jiron can do his job nicely (not enough to give him a spot as a top unit but well enough).
Xabungle (Rag Uralo)
- Prevail L2
- Morale+ (Hit)
- Support Attack L1
Rags Voice Actress: Saeko Shimazu (other known works: Four Murasame in Zeta Gundam, Emily in Baldios, Kodachi Kuno in Ranma ½ and several others)
Xabungle was Jirons original mech and, as such, its pretty much Walker Galia but with less of everything; it does have the positive point of being LOADED with ammo-based attacks and they have good stats the problem is that Rag isnt a good enough pilot to be leader material (Jiron is better than her on everything).
Xabungle can work well enough as a mook destroyer but its got no business being anything other than a squaddie when youre deeper into the game (Rags accelerate also pushes her towards that).
- Prevail L2
- Backup Attack
- Counter L1
- Prevail L2
- Morale+ (Damage)
- Support Defend L1
- Scan (1)
- Vigor (20)
- Resupply Module Like the Repair Module, the equipped unit grants a passive 10% EN Regen to its entire squad or it can use its move to fully replenish an adjacent units EN
Squad Leader Bonus Burume:+1 Range to all non-MAP, non-point blank attacks
Squad Leader Bonus Dyke:-30% damage taken when Support Defending
Burumes Voice Actor: Toshio Furukawa (other known works: Piccolo in Dragon Ball, Kai Shiden in Mobile Suit Gundam, Shin in Fist of the North Star and many others)[/u]
Dykes Voice Actor: Keisuke Yamashita(other known works: Adler Koch in SRW OGs, Dan Araiso in the original Raideen and several others)[/u]
Burume and Dyke are another pair of squadmates an attacker and a defender, respectively (neither are all that good, though).
Build them accordingly and get them out of those horrible Trads as soon as possible and you might just get some use out of them.
Iron Gear (Elchi Cargo, Cotsett Memuma, Fatman Big)
- Prevail L2
- Support Attack L2
- Commander L1
- Prevail L7
- Support Defend L3
- Break Morale Limit
- Vigor (20)
- Strike (20)
- Accelerate (10)
Elchis voice actress: Mari Yokoo (other known works: Tekkaman Sword in Tekkaman Blade, Julia Asuka in Layzner and many others.)
Fatmans voice actor: Banjou Ginga (other known works: Liquid Snake/Ocelot/Major Zero in Metal Gear Solid, Gihren Zabi in Mobile Suit Gundam, Jean Paul Rochina in VOTOMS and many, MANY other roles).
Cotsetts voice actor: Shingo Hiromori (other known works: Astonaige Medoz in several UC Gundam series, Beecha Oleg in ZZ Gundam and several other roles)
The Iron Gears a pretty cool ship its our first 2L sized unit which begs a small tangent into Size Modifiers.
Each units have different sizes, ranging from S (Overmen, for instance), M (Gundam X is one of those), L (thats Gunleon) all the way to 2L; sizes have a gameplay effect, though, in that they can affect a units accuracy, evasion and the damage it deals and takes.
Theres a whole mess of a formula that calculates it but the short version is this: if its a small unit versus a bigger one, the smaller will deal less damage but will have an easier time hitting and dodging its enemy and vice versa (this effect increases proportionally to the size difference).
Back to the Iron Gear, it has two forms to choose: Landship and Walker Machine. The Landship has less attacking options (its attacks are all pre-movement, too) but it has longer attacking and movement range, while the Walker Machine drops a lot of movement range in exchange for higher power and two post-movement attacks.
Its going to have a hard time hitting stuff in here due to the size different but if you get around that (say, with Strike or Rand casting Attune), youll see that it can deal some pretty damage; do keep in mind that its armor is APPALLING for a ship (Gunleon, right out of the box, has way more) and that high HP count won't keep it safe very long if it gets swarmed.
Dyke needs something easy to take out with those Trads and this Caprico will suffice.
: Bah Why do I have to pilot a Trad-11 ?!
: Complaining won't help, you know. Lets just do our job and get enough cash and Blue Stones to buy a new machine.
: Fine, fine! Sorry but you guys are our meal ticket!
Now, if he werent in this POS machine, it wouldve been a kill.
Burume takes care of the rest, while also moving out of the crossfire; following that, Gain moves in position to eventually snipe at Yassaba, while also taking out one of the new Dogozzos.
Time for the Iron Gear to strut its stuff.
: Cotsett! Full speed ahead! Fire all weapons!
: Hold on a sec, girl! Were gonna go bankrupt if we fight like that!
: Well, dealing with that is the crew's job!
: And dont you just stand there doing nothing man the guns!!
Aah just a bit short.
It should also be noted that the Iron Gear takes FOREVER to slowly walk all the way up to the enemy.
Rag, youre up!
I never had much use for Rag but I kinda regret that now listening to this BGM while uploading it has made me realize how good it is.
: Alright time to teach these Siberian folk a lesson!
: These Sandrats aint got a problem with snow, ya know!
Nothing else in range, so we might as well have Jiron say hello to Hola.
: Its been too long, Hola! Howve you been?
: Cant you see, melonhead?! My life has gone down the crapper ever since I lost to you!
: I was an instigator of the Innocents and now, that beat-up landship is all I have left!
: Dont blame us! Its your own fault that things turned out like this!
: Shut up! Ive had enough of you! Starting today, Ill be the main character!
: Our show ended ages ago! Jeez, youre greedy!
Alright, I guess that works.
Gainer moves over to draw Yassaba closer and, in the meantime, he takes a potshot at Hola.
The last Dogozzo decides to gun for Rag but shes more than capable of hitting him from that range.
Theres actually a slide whistle when Xabungle runs offscreen to grab its weapons.
Hola is still after Jiron and, while I couldve risked taking him out now, I wanted to show off some attacks so I just have him dodge this.
Same deal with Yassaba but Gainer does a wee bit of extra damage.
First one to go will be Hola and, considering Rag will soon be demoted to a squaddie, Ill show off Xabungle Full Power right now.
Hola can only complain that, even after he moves to Siberia, he still runs into melonhead.
After he explodes, Jiron is sure that Hola is too tough to die just yet.
Only Yassbas left, so lets have Gain weaken him a wee bit.
: Here you are at last, Yassaba Jin!
: Black Southern Cross! Youre as resourceful as they say if you can pull an Exodus of this size.
: But even if youve got these helpers, I will still crush the lot of you!
: Well, kudos to your professional zeal ! Shame that its all for the Siberian Rail's self-centered agenda!
: Thats why Im doing this Exodus!
Normally, I would have Gainer do this but I want to show off Jirons strongest attack.
Since Walker Machines are crap against airborne targets, Rand lends him a hand with an Attune.
Yassaba leaves a Cobham Armor (チョバムアーマー) behind.
Jirons level up also boosts his Prevail to L4!
As requested by Wounded Land, I've added a video for the Trad's melee attack against a flying enemy:
At least that's one positive point for them.
Yassaba is still up to keep fighting but Gainer seems to not be feeling too good.
Gain figures its the strain of using his OverSkill too much and Yassaba sees this chance to finish him off.
Gain is keeping watch, though, and stops him in his tracks with some well-timed shots.
With that, Yassaba has no choice but to retreat, vowing to remember this humiliation.
After things calm down, Sara asks if Gainers OK but hes more worried about her.
Shes fine, though, thanks to his protection Garrod notices that things between them are doing much better now.
Regardless, Gauli thanks Jiron and the others as we wouldnt have won without them. Jiron says the only wanted to help and Rag figures this shouldve been enough to get them to hire the Sandrats.
Sara figures they could be new members of the Gauli Squad and calls for a three cheers for this victory!
Gainer is a bit confused at all this Yapan-style chest-pounding, complaining that something this old fashioned is undignified for Sara! Its uncivilized! Vulgar! Brutish!
Sara shushes him, saying that this is how the squad rolls.
Nearby, a hidden Adette notices our distraction and takes this opening to fulfill her mission.
Location: Iron Gear Bridge
Gain and Elchi get straight to business, with the Iron Gear being able to easily tow Yapans Ceiling to its destination.
Gains a bit surprised that such a beautiful girl is the landships captain, making Elchi swoon and annoying Cotsett, who figures theyre not going to get a head start on haggling a big reward with that attitude. Gain and Elchi quickly introduce themselves, and he thanks the Sandrats for taking this job.
Cotsett is very thankful, too, as they were in pretty dire straights before finding this job; he also introduces himself but Gain is wondering: who is Rand talking to over there ?
: I reckon its a tie today.
: What are you doing, Darling?! And you, too, Fatman!
: Heh thats just how we say "hi" to each other.
Either way, Elchi vetoes further muscle-flexing and Heat Smiles, and wont stand that kind of uncultured nonsense - especially out of her own bodyguard.
She and Cotsett explain to Gain that theyve been sailing in this Landship ever since she inherited it from her father, leading to them becoming the focal point of the anti-Innocent war.
And when war grips the land, mechanics like the Beater Services will naturally get sucked in too, which is how they first met Elchi and the others helping them fix some things and fighting with them in a few places.
With introductions out of the way, Gain heads off for a little errand...
Gainer, meanwhile, has been hauled to sick bay after collapsing the moment he left his cockpit hes being watched over by Dr. Medic (no, really).
Medic figures it was exhaustion derived of using its machine he figures it must put a large strain on the pilot but its nothing he cant fix.
Ana and Sara are here, too, quite worried about him. Bello asks what Gainer plans on doing and he wants to stick around to help the Exodus until his debt to Gain is repaid.
This debt, as he tells Gain when he walks in, is Gain saving his life back in the prison and, as Rand points out, Gain also saved his life again in today's battle.
Gainer is quite adamant that he's leaving once he somehow settles accounts, and Gain is looking forward to what Gainer can do with his mech.
Jiron says hell also be helping and Gainer recognizes him as that melonhead with the walker machine.
He quickly apologizes, saying how he never got his name but Rag says it is fine for him to call it as he sees it. Jiron and the other Sandrats properly introduce themselves.
Ana is especially impressed at Chil: a full-fledged Sandrat at the same age as her and they hit it off.
Rand is glad to see that Jiron and company are as happy and healthy as the last time he saw them. Jiron is quite grateful to Rand for summoning their aid, lest their financial troubles make starvation a real possibility.
With that done, the crowd stampedes off to take a full tour of their mobile city, leaving Sara and Gainer alone (with Medic).
After some hesitation, Sara apologizes for saying all that stuff without understanding about Gainer's parents.
Regardless, shes thankful that he came to help her today and figures those Breaker folk would be a fun group to hang out with she drags Gainer off the infirmary to run after them and relax a bit.