Part 14: Electric Boogaloo
Last time on Tales of Eternia...We arrive in Peruti, only to find it completely frozen over!
A man named Guston tells us that this weather is being caused by the Ice Craymel running out of control.
We climb mount Celsius to confront the spirit, and successfully calm her down.
What happened to Peruti? Find out in
Part 1 (Peruti, Imem, Tinnsia): [YOUTUBE] (~29 minutes)
Part 2 (Ruins of Volt): [YOUTUBE] (~20 minutes)
We make it back to Peruti, and it's a completely different place! The snow is gone, the streets are alive with celebration, and Guston's ready to treat us to a feast! He also wants us to join the Shileska Freedom Army to fight Balir! Awesome, I hate that guy!
Before we can take him up on his offer, though, we need to make a stop in Imen...
Recipes Found: Cold Noodles (60% HP recovery), Broiled Sandwich (30% HP recovery), Sweet Parfait (40% TP recovery)
Lens Found: 37
Bonus: Volt Live
BOSS TIME DOUBLE FEATURE!!
Hyadas is back, and tougher than before. His movepool is really shallow, but the few moves they gave him are deadly as heck.
He is no longer able to cast Thunder Blade, Spark Wave, Ground Dasher, or anything else - they took all his spells away. In their place, he is able to grab you with a shadowy claw from the ground, or even worse he can fire his Cursed Roller attack at you. Cursed Roller shoots a number of dark orbs at you, tossing you around like a silly doll. When his life gets even lower, he fires even more orbs every time. They are able to cut your health down very quickly, so try to keep him away from your casters. You should have the spell Nurse now - USE IT.
This little ball carries a whole lot of pain. If you don't have some decent players helping you out, your life is going to get so much harder right now.
If you've got Stun Charms, this is the time to equip them. Your best bet for fighting volt is hammering him with Demon Twist, Super Swallow Dance, and trying to get him in the corner. Undine's spells do a shitload of damage, although if you thrash him hard enough he might split up and knock everyone around. It's not a very strong counter, just more annoying than anything else.
Although Volt relies mostly on magic to hurt you, he has a small array of non-spell attacks. He's got a lightning strike that hits everything to both sides of him, and another lightning strike that hits everything on the ground in front of him. He can poke spikes out of himself, but that only hurts characters directly touching him, and barely at that.
Spell-wise, he has the entire arsenal of electric attacks. From the lowly Lightning spell, up to Spark Wave and Thunder Blade, all the way up to Indignation. Indignation specifically is a very troublesome attack - it marks a spot on the ground for a few seconds, then does a shitload of damage to anyone standing there when it strikes. It will basically one-shot any of your characters who are hit. CPU-controlled opponents fall for it ALL THE TIME, so even on Hardcore mode I often find myself soloing Volt because nobody else stay standing long enough to be of any help.
Defeating Volt will give you Summon Volt, which does an okay amount of damage I guess. Its best property is the chance to inflict Stun on enemy targets - an enemy inflicted with stun might as well pack up and go home.
Alright, now let's fringe this bad boy!
Right away, Volt gives you Thunder Blade. A giant sword of lightning appears behind the caster and then swings forward striking the ground. It only hits enemies near the caster, which brings its utility WAY DOWN. Still, the damage is decent if they enemy doesn't resist lighting, and it can be combined with Farah's Twin Palm Strike for a dual-attack. All-in-all, it's okay.
5 10 +Stun Guard makes you completely immune to stun. Like all passive effects, it's active all the time as long as you keep Volt and Undine in seperate cages.
5 13 Charge will use up about 100TP and give it to another character. This spell is AWFUL.
15 9 Efreet finally gets Explode! First a small flare shoots up out of the caster - this flare CAN hurt enemies, although for obvious reasons it pretty much never does (WHY IS YOUR CASTER UNDER AN ENEMY??) Once that flare comes down it will create a huge explosion hitting the target and pretty much everyone around it. The explosion is powerful and has a radius of nearly half a screen - now that's what I call BIG DAMAGE!
6 11 Recover will cure any status ailments you are suffering from. Since casting spells takes time, I usually just forego this spell and use a Panacea Bottle instead.
14 12 Absolute is one of the best spells in the game. Seriously, this is some top-tier shit. Absolute makes an ice spike come out of the ground, pinning a single enemy in place. The enemy then gets hit with an ice blast doing a whole ton of damage. The ice blast actually has a small area of effect to it, meaning it can hit any enemy stacked against the pinned one. Admittedly, they have to be pressed up against the target pretty tightly, but hey, that's just a bonus anyway. The pinned enemy is completely helpless, unable to block or dodge, and stuck in place, so whaling on them while Absolute is doing its work is a fantastic idea.