The Let's Play Archive

Tales of Vesperia

by Admiral H. Curtiss

Part 75: Bonus - Flynn Arte Demonstration

This Arte Demonstration is also available in video form on Baldurdash. (Youtube)


Like pretty much all characters in this game, Flynn is pretty fun to play with. Flynn's weapons of choice are swords, and most of the swords Yuri can equip he can too. His secondary equipment is shields, shared with Estelle, although there's not a whole lot of actual item overlap there. He's a bit slower than Yuri, but he gets some light-elemental magic, including some basic healing.

Flynn's moveset reminds me a lot of Lloyd's and Kratos/Zelos' from Tales of Symphonia. Let's take a look at his moves, then!

Do note that it's possible I shouldn't have some of the moves shown off here at this point of the game -- I recorded this on a New Game+ save with lots of transfers. Do also note that some of the arte names in the screenshots are from an early version of the translation, my text comments have the final ones. Note as well that I equipped Minimum Damage for this so the enemies wouldn't die while I show off the artes, in case you wonder about the lack of inflicted damage.


Base Artes:




Starting off with Demon Fang, the most basic Tales arte. Shockwave forward along the ground. Not as good as Yuri's Azure Edge, but still pretty nice for such a basic arte.





Sonic Thrust, another very basic Tales arte. Thrust forward with the sword. Flynn's variation has a surprisingly big horizontal range compared to the usual.







Tiger Blade, more basic Tales artes! Slash and jump up into the air, then slash back down onto the ground.







Then here we have something new, Radiant Burst. A forward slash to capture an enemy, and if that hits properly a small light-elemental ray shoots down from the top.






Rising Falcon, one of Lloyd's artes from Sypmhonia. Back-jump into the air, then diagonal slash forward down to the ground.






Severing Wind, side-slash, then upwards slash. I haven't quite figured out the proper use of this one to be honest.





Sword Rain, another basic Tales arte. Several quick stabs forward.



Arcane Artes:





Demonic Chaos: Multiple Demon Fangs, pretty much. Just like Yuri's Azure Edge -> Azure Storm, this can be useful to keep a far-away enemy stunned.






Something from Cress' (Tales of Phantasia) arsenal, Hell Pyre. A backwards jump, then a fireball shot to where Flynn was standing right before. Can be nice to get away from the enemy.





Beast, one more common Tales arte. A single powerful, down-knocking shockwave forward in form of a lion's head.






Flynn's Dragon Swarm, a variation of Yuri's Dragon Swarm. Instead of Yuri's circular acrobatics, this is just a chain of four sword slashes.








Shining Aegis, a pretty interesting one. A dash-slash forward through the enemy that -- if it connects properly -- captures the enemy in a magic circle, then a bunch of upwards reflecting lasers within that circle. Knocks the enemy skywards.







Demonic Circle, a single powerful knockdown hit from above. This has a short chargeup before it hits, so make sure no enemy can hit you during that. You can also hold the Arte button to charge this up even longer for a more powerful hit.





Guardian Field, one more from Phantasia's Cress. Creates a small magic circle of light around Flynn that damages enemies and heals allies a bit.


Altered Artes







Tiger Rage, altered from Tiger Blade with Chain and Gale. Multiple slashes in the air compared to it's Base variant.






Rising Phoenix, altered from Rising Falcon with Hell Fire. Basically a faster, fire-elemental Rising Falcon.







Fierce Hell Pyre, altered from Hell Pyre with Hell Fire and Crucible. This is actually quite different from its base. A charging period, then a short jump and downwards slash. Fire-elemental.







Radiant Nova, altered from Radiant Burst with Dispersion. Same thing as before except it can now hit multiple enemies in a bigger range at once.





Rending Quake, altered from Demonic Circle with Athenor. Quite different, this opens up a crack in the earth from which a bunch of rocks fly upwards at the enemy. Earth-elemental.






Sword Rain: Alpha, altered from Sword Rain with Alembic and Chain. This adds an upwards-jumpslash at the end of Sword Rain.



Novice Spells





First Aid, one more Tales staple. Simple single-target healing spell.






Luminant Scythe, a single target light-elemental spell. Forms a glyph around the enemy, then shoots four balls of light from that back at him. Looks pretty neat in action.



Advanced Spells







YES! This is probably the most fun of Flynn's artes, just due to sheer ridiculousness. Divine Streak: A giant, entire battle field spanning laser that can chain-hit enemies if they're right within Flynn's line of sight. Sadly, the casting time for this is rather long, so unless you're in Over Limit you won't get to use it very often.







Holy Lance, our last common Tales arte. Stabs the enemy with a bunch of light-elemental swords from above.


Altered Spells





Cure, altered from First Aid with Great Deluge. A more potent single-target healing arte.






Mistral Soul, altered from Luminant Scythe with Gale. Forms a big circle on the ground from which several light balls swirl up, then downwards.



Burst Artes






Radiant Ruin, Flynn's basic Burst Arte. A laser updwards from the ground, then a giant Demon Fang-like shockwave.






Radiant Ruin - Cyclone, the wind-elemental Burst. An upwards swirling gust, then a single wind blade.







Radiant Ruin - Sunder, the earth-elemental Burst. More or less a more powerful Rending Quake with some bigger rocks.






Radiant Ruin - Flare, the fire-elemental Burst. Casts a sphere of fire around Flynn, then shoots a Beast-like shockwave forwards.






Radiant Ruin - Splash, the water-elemental Burst. Casts a whirl of water around Flynn, then creates several balls of water that explode after a short while.



Fatal Strikes














And that's about it for Flynn's Artes!