Part 2: Intermission - Arrival in Verje
Intermission - Arrival in Verje
Welcome back. Now its time to move towards Verje, but first lets look at the overworld menu. Move allows you to move between the different locations.

Status gives you a quick overview over your current units.

City only pops up while you are on maps with shops. It lets you visit those shops directly from the overworld.

And lastly manage lets you trade items and weapons among your units.

We take the wooden shields of Kate and Garo and place them on Arkis and Runan.

Anyway, time to head into Verje.



What is with the change of personality?





Only sensible reaction short of slapping her...










The good old irredeemable Fire Emblem villain. Shine on you crazy guy






















So here we are to choose one of those soldiers to accompany us. Lets talk to them to get some information before deciding.





Lee

Character stats
Bishop
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 25 0 13 9 11 3 3 12 5
Stat caps 60 15 22 20 22 30 20 18 12
Growth Rates 35% 0% 15% 10% 10% 20% 10% 5% 0%
none
On the first glance you may think that Lee is awesome, but then you realize that he has no promotion, shit growths and not a single skill. Not only that, he also joins at lvl 15 meaning you have even less room to test your luck in case you really hate yourself. Do not choose him unless you really want a unit that can use staves and magic (he is the only one) or want the special wand he gives another character.




Ezekiel

Character stats
Axe Knight -> Sergeant
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 27 8 0 6 7 3 7 8 5
Stat caps 60 20 15 19 19 30 18 20 12
Promotion Gains +2 +2 +0 +2 +2 +0 +1 +1 +1
Promotion Caps 60 22 15 21 21 30 19 21 12
Growth Rates 75% 25% 5% 25% 20% 25% 35% 28% 0%
Blazing Wind (starting), City Fighter (starting), Mountain Fighter (lvl 12), Plains Fighter (lvl 18), Frontier Fighter (lvl 24)
Ezekiel isnt bad by any means unfortunately there are people who can do his job better than he. Still his caps are decent and his skill layout gives him a constant boost on almost every map. He is also necessary to recruit a rather mediocre character whoms only benefit is that she comes with a silence staff.




Narron

Character stats
Cavalier -> Gold Knight
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 22 6 0 3 5 6 4 5 7
Stat caps 60 19 15 18 18 30 16 18 12
Promotion Gains +8 +6 +0 +7 +7 +0 +4 +5 +1
Promotion Caps 60 25 15 25 25 30 20 23 12
Growth Rates 60% 35% 15% 25% 20% 25% 30% 22% 0%
Elite (starting), Blazing Wind (lvl 12 and promoted), Re-move (lvl 16), Continue (promoted), Big Shield (promoted)
Narron may start out weak, but holy crap look at those promotion gains. He promotes into possibly the best class in the game given its caps and gets these gains in addition. He also got Elite so leveling him will be a breeze as long as you are careful. His other skills arent bad nor are his growths. He can become an absolute beast as long as the RNG doesnt hate you and even then hell probably turn out decently enough.




Ruka
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Character stats
Bow Fighter -> Bow Master
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 19 4 0 5 8 1 2 6 4
Stat caps 60 19 15 20 20 30 18 17 12
Promotion Gains +4 +3 +0 +1 +1 +0 +1 +3 +1
Promotion Caps 60 22 15 21 21 30 19 20 12
Growth Rates 60% 25% 5% 50% 40% 40% 25% 15% 0%
Charge (lvl 15), Continue (lvl 30), City Fighter (promotion)
Ruka suffers from the same problem as all archers do in these games. He can only kill a single unit per turn due to his lack of counterattacks (unless the A.I. is moronic). He will get a unique Hand Bow granting +30 Crt and can be used (by sacrificing him) to make one mediocre character less sucky. On the bright side his stats caps arent too bad although his strength score is worrying. There are better archers in the game if they strike your fancy.
Thread Participation
So thread, what are you thinking? Who should accompany us? Vote for anyone out of Lee, Ezekiel, Narron or Ruka. Voting will be open for 24-48 hours.
In addition here are the informations for Esther and Raffin, who will be coming along anyway.
Esther

Character stats
Cavalier -> Paladin
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 21 4 0 4 4 5 4 3 7
Stat caps 60 19 15 18 18 30 16 18 12
Promotion Gains +3 +3 +0 +4 +4 +0 +3 +3 +1
Promotion Caps 60 22 15 22 22 30 19 21 12
Growth Rates 50% 30% 15% 30% 35% 45% 25% 18% 0%
City Fighter (starting), Life or Death (lvl 14), Elite (lvl 20), Gale (lvl 28)
Esther can potentially be a really good character if you find the time to train her. Her caps are pretty decent and she gets Elite (although rather late but it should still help) so she will level decently. Her Skills are helpful as well and her growths are pretty good. However she is the 3rd (or 4th cavalier if Narron is selected) and isnt that much better (or worse) than the others.
Raffin

Character stats
Commando Knight -> Dragon Knight
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 27 8 0 8 7 2 7 9 8
Stat caps 60 21 15 20 19 30 19 20 12
Promotion Gains +2 +2 +0 +0 +2 +0 +0 +2 +0
Promotion Caps 60 23 15 20 21 30 19 22 12
Growth Rates 55% 25% 10% 35% 25% 25% 40% 18% 0%
Re-move (starting), Gale (lvl 17), Continue (lvl 24)
Raffin is a pre-promote and while this usually spells doom for the unit in question in terms of long term viability this is not the case for Raffin due to the way promotions work. In a change from Fire Emblem, promotions in TearRing Saga do not affect the exp gain of the unit. So a lvl 6 promoted earns the same experience points for actions like a lvl 6 unpromoted unit would. As an added bonus Raffin will promote again. His growths arent too bad nor are his caps. He can use both spears and swords while dismounted as well. Depending on how the RNG treats him he can surely last through the game.