Part 2: Intermission - Arrival in Verje
Intermission - Arrival in VerjeWelcome back. Now its time to move towards Verje, but first lets look at the overworld menu. Move allows you to move between the different locations.
Status gives you a quick overview over your current units.
City only pops up while you are on maps with shops. It lets you visit those shops directly from the overworld.
And lastly manage lets you trade items and weapons among your units.
We take the wooden shields of Kate and Garo and place them on Arkis and Runan.
Anyway, time to head into Verje.
: Why didnt you come to my aid? I barely escaped from the palace with my life trusting that you would be there for me, but no, you simply left me on my own!
What is with the change of personality?
: Forgive me, the report of your escape only came in late last night. I was not prepared for the sudden news, so my departure was delayed.
: How coldhearted! You dont care at all about me, do you, Raffin? I thought I trusted you...
: My humblest apologies...
: ... Dont worry Raffin, Im kidding. I just wanted to tease you. Im not mad at you at all.
: ...
Only sensible reaction short of slapping her...
: Oh, did I upset you? Youve always been so imperturbable, as if nothing in heaven or earth could move you, so I just wanted to see you flustered, but I apoligize if I angered you. Im sorry...
: ... Lady Sasha, would you mind introducing your friend to us?
: Oh, of course. This is...
: I am Raffin, son of Count Maron of Verje. Please, follow me. I must invite you inside before we can continue our conversation. My father has been waiting for you.
: I suspected it to be Lord Runan when I heard the report of the flag of the Blue Dragon. So you have come to reinforce your militia with our troops.
: That is correct. We Lazerian Knights are among the finest in Liebe, but our numbers have dwindled in the recent string of battles. With only a few dozen knights left, we have no hope to recapture our homeland. We decided to seek aid from the Kingdom of Wellt, our closest friend and mighty ally.
: Surely you must know by now the chaos our country is in. The court is run by a greedy pro-Empire chancellor and we do not even know about the safety of our own queen. Providing troops to you under our current circumstances would be difficult.
: Count Maron, what kind of person is Kodder?
: He is a member of a very powerful family which has its roots in the royal house of Sutherland itself. He is the lord of a vast area north of the royal capital. However, he is cunning, greedy and vile. He places harsh taxes on his people, takes their women as his own and executes all those who oppose him.
The good old irredeemable Fire Emblem villain. Shine on you crazy guy
: Why do you let a man like that run loose? Can you not expel him from the court?
: As you are aware, our country suffered a massive hit from the Balt War six months ago. Kodder and the majority of the nobles were against the dispatch, arguing that we should seek a path of peace with the Empire. However, the Empire has joined forces with the dark cultists from Gazel. King Ropharl declared that the Empire would lead the world to ruin unless something were done to stop them. Only the brave nobles loyal to the king accompanied him as he went off to battle.
: I see... And now only disgraceful nobles such as Kodder remain.
: It is true. I am ashamed to acknowledge that I, too, was one of those who survived...
: The king must have trusted you to keep watch in his place. Is there no way to stop Kodder?
: I tried many times to talk some sense into that man, but never once did he heed me. It seems that I am left with no choice but to evict him by force, but our army here in Verje lacks the sufficient manpower.
: Are Kodders forces that numerous?
: That is one issue, but the main problem is that the bulk of our troops left for Balt with my eldest son. Only a handful of knights under the command of my other son, raffin, remain. Additionally, bandits from Taurus have been taking advantage of our lack of troops to attack the nearest villages. It is our foremost duty to protect our people and we do not have enough men to spare to confront Kodder.
: ... I see. Then allow us to deal with the bandits. We will subdue them so that they will be inactive for a fair amount of time. Will you reconsider if we do this?
: I have no objection to this. However, are you sure you wish to involve yourselves in this?
: We would have it no other way.
: Very well. Then, Raffin, you may accompany them. You can serve as their guide in our lands.
: Yes...
: Father, I shall go as well!
: No, Esther. You will stay here.
: Wait, Raffin. As a knight, one must never run in the face of battle... Very well, Esther, go and prove yourself a worthy daugther of this house.
: Yes, Father!
: Lord Runan, I would be pleased to spare you one more of my best soldiers. Please, come this way.
: However, I ask that you only take one of them, as the rest will be necessary to guard the keep.
So here we are to choose one of those soldiers to accompany us. Lets talk to them to get some information before deciding.
: I may not be handy with a blade, but I could still be useful to you.
: What do you think, Eugen?
: Lets see... Bishop Lee specializes in magic for both healing and offense. He has the very abilities that our force currently lacks. On the contrary, we cannot expect him to stand on the frontlines with a sword in his hand.
Lee
Character stats
Bishop
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 25 0 13 9 11 3 3 12 5
Stat caps 60 15 22 20 22 30 20 18 12
Growth Rates 35% 0% 15% 10% 10% 20% 10% 5% 0%
none
On the first glance you may think that Lee is awesome, but then you realize that he has no promotion, shit growths and not a single skill. Not only that, he also joins at lvl 15 meaning you have even less room to test your luck in case you really hate yourself. Do not choose him unless you really want a unit that can use staves and magic (he is the only one) or want the special wand he gives another character.
: What do you think, Eugen?
: Lets see... Sir Ezekiel specializes in the axe. His attacks are powerful, albeit lacking in accuracy. He is strong and above all experienced. We can rely on him as an immediate asset.
Ezekiel
Character stats
Axe Knight -> Sergeant
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 27 8 0 6 7 3 7 8 5
Stat caps 60 20 15 19 19 30 18 20 12
Promotion Gains +2 +2 +0 +2 +2 +0 +1 +1 +1
Promotion Caps 60 22 15 21 21 30 19 21 12
Growth Rates 75% 25% 5% 25% 20% 25% 35% 28% 0%
Blazing Wind (starting), City Fighter (starting), Mountain Fighter (lvl 12), Plains Fighter (lvl 18), Frontier Fighter (lvl 24)
Ezekiel isnt bad by any means unfortunately there are people who can do his job better than he. Still his caps are decent and his skill layout gives him a constant boost on almost every map. He is also necessary to recruit a rather mediocre character whoms only benefit is that she comes with a silence staff.
: What do you think, Eugen?
: Lets see... i appreciate Narrons enthusiasm, but I do not see any particular skill worth noting. Still, maybe... Just maybe, he may be a diamond in the rough, who just needs the time to be uncovered.
Narron
Character stats
Cavalier -> Gold Knight
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 22 6 0 3 5 6 4 5 7
Stat caps 60 19 15 18 18 30 16 18 12
Promotion Gains +8 +6 +0 +7 +7 +0 +4 +5 +1
Promotion Caps 60 25 15 25 25 30 20 23 12
Growth Rates 60% 35% 15% 25% 20% 25% 30% 22% 0%
Elite (starting), Blazing Wind (lvl 12 and promoted), Re-move (lvl 16), Continue (promoted), Big Shield (promoted)
Narron may start out weak, but holy crap look at those promotion gains. He promotes into possibly the best class in the game given its caps and gets these gains in addition. He also got Elite so leveling him will be a breeze as long as you are careful. His other skills arent bad nor are his growths. He can become an absolute beast as long as the RNG doesnt hate you and even then hell probably turn out decently enough.
: I am merely a hunter, but please allow me to help you defeat the bandits.
: Lord Runan, we do not yet have a competent archer among our ranks. Rukas skill with the bow may be just what we need at the moment.
Ruka
Character stats
Bow Fighter -> Bow Master
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 19 4 0 5 8 1 2 6 4
Stat caps 60 19 15 20 20 30 18 17 12
Promotion Gains +4 +3 +0 +1 +1 +0 +1 +3 +1
Promotion Caps 60 22 15 21 21 30 19 20 12
Growth Rates 60% 25% 5% 50% 40% 40% 25% 15% 0%
Charge (lvl 15), Continue (lvl 30), City Fighter (promotion)
Ruka suffers from the same problem as all archers do in these games. He can only kill a single unit per turn due to his lack of counterattacks (unless the A.I. is moronic). He will get a unique Hand Bow granting +30 Crt and can be used (by sacrificing him) to make one mediocre character less sucky. On the bright side his stats caps arent too bad although his strength score is worrying. There are better archers in the game if they strike your fancy.
Thread Participation
So thread, what are you thinking? Who should accompany us? Vote for anyone out of Lee, Ezekiel, Narron or Ruka. Voting will be open for 24-48 hours.
In addition here are the informations for Esther and Raffin, who will be coming along anyway.
Esther
Character stats
Cavalier -> Paladin
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 21 4 0 4 4 5 4 3 7
Stat caps 60 19 15 18 18 30 16 18 12
Promotion Gains +3 +3 +0 +4 +4 +0 +3 +3 +1
Promotion Caps 60 22 15 22 22 30 19 21 12
Growth Rates 50% 30% 15% 30% 35% 45% 25% 18% 0%
City Fighter (starting), Life or Death (lvl 14), Elite (lvl 20), Gale (lvl 28)
Esther can potentially be a really good character if you find the time to train her. Her caps are pretty decent and she gets Elite (although rather late but it should still help) so she will level decently. Her Skills are helpful as well and her growths are pretty good. However she is the 3rd (or 4th cavalier if Narron is selected) and isnt that much better (or worse) than the others.
Raffin
Character stats
Commando Knight -> Dragon Knight
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 27 8 0 8 7 2 7 9 8
Stat caps 60 21 15 20 19 30 19 20 12
Promotion Gains +2 +2 +0 +0 +2 +0 +0 +2 +0
Promotion Caps 60 23 15 20 21 30 19 22 12
Growth Rates 55% 25% 10% 35% 25% 25% 40% 18% 0%
Re-move (starting), Gale (lvl 17), Continue (lvl 24)
Raffin is a pre-promote and while this usually spells doom for the unit in question in terms of long term viability this is not the case for Raffin due to the way promotions work. In a change from Fire Emblem, promotions in TearRing Saga do not affect the exp gain of the unit. So a lvl 6 promoted earns the same experience points for actions like a lvl 6 unpromoted unit would. As an added bonus Raffin will promote again. His growths arent too bad nor are his caps. He can use both spears and swords while dismounted as well. Depending on how the RNG treats him he can surely last through the game.