Part 8: Chapter 5 Big Trouble in the little Temple of Mars
Chapter 5 Big Trouble in the little Temple of Mars
Welcome back! Today its time to tackle the Temple of Mars. I restributed some items (Far Healing staff to Enteh, normal healing staff to Plum etc.) and am ready to go.



In addition to Gwenchaos chilling with Eisenbach, we have an assortment of Dark Priests and Dark Knights as enemies and a few Priests of Mars as allies.
In all honesty though, this chapter is kind of a non-chapter, as most allies and enemies are going to kill each other, leaving around 3 units for us to kill in the long run.














And with that Gwenchaos decides to teleport out.









And Enteh rushes off ahead of the group, as we get control of our units. Lets have a look at the boss and our allies.

Dagon is no one to be trifled with. He has great magic as well as skill and speed. He also comes with the first example of an AoE tome. Dark Hole hits a cross shaped area with decent power. Fortunately it can only be used every two turns, so we have to use that opening to pound him into the ground. He is further accompanied by Dark Knights equipped with Devil Spears (and they cant backfire for them) and Dark Priest with the Llanura spell which acts the same as the Nosferatu spell in the main series.


On our side we have Sylpheeze, who is going to act as a healer for Maharaj and herself.
Maharaj is the biggest problem in this map. He will rush towards Enteh, enemies be damned. As a result he tends to die on the first enemy turn even with his Charm item. Since you have to talk to him (or have him survive the chapter) in order to recruit him that gets kinda annoying. Your best choice is to open Enteh up for a one-hit kill (since the devil spear guys are capable of it) and equip her with the charm you got on map 1. In short Fuck Maharaj


Here I do as said above and ferry Enteh to the front in range of one of the Dark Knights and begin to pray.

The Priest start to battle it out and Maharaj begins his suicide run.

Enteh dodges the strike of the Dark Knight, saving the charm for a latter time.

And the RNG proves to have a sense of humor and lets Maharaj dodge all incoming attacks, just to spite me for risking Enteh.

Runan starts dispatching the knight that attacked Enteh...

And we are left with 3 enemy units as I foretold in the beginning.

Dagon murders a priest with his first Dark Hole cast.

Runan finishes off the knight that he was fighting and gets ready for the next one to rush in...

But that one rather chats with us










Say hello to the best combat unit in the game. Zieg is downright amazing. Some of the best growths and stats in the game (He is a horseback unit so youre looking at his reduced stats). He comes with a great skillset including Elite and , as a Dark Knight, he can use cursed weapons without a chance of them backfiring on him.

We heal up and start spreading out into the main hall to prevent Dagon from having a cluster to target with Dark Hole.
Maharaj finally arrives at Enteh side and strikes up a conversation







We start giving chase of the last Priest and Dagon and position ourselves accordingly. Bartz is thrown out as bait for Dagons Black Hole.



The Dark Priest attacks Vega with his magic dealing pitiful damage thanks to Schramm.

Zieg weakens the Priest


so that Runan can finish him off and level up in the process. Furthermore he learns Continue from reaching level 7.

Julia and Bartz take the Dark Hole and get ready to carve Dagons face in.

Enteh gets a fantastic level from healing Julia back to full health.

Julia then starts off the assault on the boss. Notice how his speed is no longer affected by the weight of Dark Hole since it auto de-equips itself after being used, until it can be used again.


On the following turn Julia brings him on the verge of death...

and Vega finishes him off

which triggers his Elixier, reviving him instantly...


And he flees with plot teleportation, ending the chapter.







































Wundergust is Maharaj personal tome. It has decent power and an inherent 20% chance to crit.





















Another chapter complete

Character Information
Zieg

Character stats
Dark Knight
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 31 13 8 11 12 8 10 11 7
Stat caps 60 22 15 20 20 30 19 21 12
Growth Rates 80% 55% 35% 55% 55% 30% 35% 35% 0%
Awareness (starting), Life or Death (starting), Elite (starting), Continue (starting), Frontier Fighter (starting), Re-move (lvl 14)
Zieg is utterly amzing. He has great starts all around and some of the best growths in the game. Unless you are seriously unlucky he will turn out great no matter what you do. Furthermore he can use cursed weapons without fear since he is immune to their negative effect.
Maharaj
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Character Stats
Mage -> Sage
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 20 0 6 6 7 4 3 7 4
Stat caps 60 15 19 20 19 30 18 17 12
Promotion Gains +2 +0 +3 +3 +4 +0 +2 +2 +1
Promotion Caps 60 15 22 23 23 30 20 19 12
Growth Rates 45% 0% 20% 30% 35% 35% 30% 10% 0%
Continue (lvl 19 Mage), Heaven Saint (lvl 20 Sage), Charge (lvl 39)
Maharaj is the first mage you get in the game and he is decent. Biggest problem is going to be his abysmal Magic growth, which means he is going to fall behind in the damage department unless you are lucky. His personal tome, while nice, also loses out to the personal tomes of later units. Still he is the first unit you get that targets magic defense and he can turn out decent with a bit of luck. His skillset is okay, although you wont be able to get Charge without grinding him up.