Part 16: Chapter 10 Mercenaries and Desertation
Chapter 10 Mercenaries and Desertation
Welcome back! Today well go towards the city of Sennay. In a slight difference to the last chapter I had to go back and not buy stuff from the secret shop in the end because otherwise I wouldnt have enough money for the Dragon Flute this chapter, because I forgot to eprive Bartz of his Gold Bags :teardrop:.

Here is the Steel Shield we got from Chamos last chapter. Its pretty powerful so we put it in the trunk to not waste it.

Time to start the chapter. This map is called Freedom and Justice.






























Yep, we are going to have Plum kidnapped to have her learn the dance skill













Those two


Anyhow, before we take our first turn lets look at the interesting characters on the map.

Ernst is obviously not to be fucked with and youre better off just ignoring the 15th corps to the north. Ernst himself will leave if you decide to enter the grassland though...

Mintz is a decent cavalry unit. He is hurt by not having another promotion and rather low growths (which isnt a surprise in this game). Given that Esther has been an anchor hell bent on dragging us down he will surely get some screentime to prove himself superior.

Sharon is Kate 2.0. As such she has the same problems e.g. a completely shitty pormotion and slightly better growths than Kate. Use her if Kate hasnt turned out otherwise shell probably end up benched rather fast.

Billford is your second armor knight. As such he is handicapped by having 3 move as well and in contrast to Norton he doesnt promote to Iron knight giving him a horse but to General leaving him with 4 move after promotion. Even if he has better growths than Norton his promotion means hell probably never reach our fighting force before the fight is over.




The rest of the faceless mercenaries pack some heat as well: A Killing Edge, a Swordbreaker, a Hammer, and a Brave Spear. Brave Spear dude has to die first or he is really going to ruin our day.



We use our Gold Bags to raise enough funds fort he Dragon flute. The bags give randomly between 2000 4000 G.

We end our first turn inside the citys premise starting a conversation between Sharon and Billford.



Afterwards the mercenaries start going after our units. The first two choose to go after Zieg...


with predictable results. More strength is never bad I suppose.


Meriah is still trying to achieve enough speed to double people with Starlight.




Shannon attacks Norton.

We start to recruit Shannon with Raffin.











Sharon immediately recruits Billford.



Sasha enterst he L-shaped building at the bottom.



Obviously we choose yes given that its one of the two sure-fire Flutes in the game (for the 4 pegasi rider




Upcoming is the fourth turn for the enemy and Mintz decides to desert and save Rennie.


Well, time to have Plum kidnapped


















And with that she is gone.

Ill buy another Fire tome for Meriah with the change weve got left from buying the Dragon Flute.




Next few turns are spend slowly approaching the castle, because if we would enter the range of the defenders before Mintz arrives at the castle he would just retreat leaving us unable to recruit him.





After Mintz went in, we are free to enter the attacking range of the defenders and if we do this before the next turn, like I did here, this means we recruit both Mintz and Rennie due to skipping a cutscene this way.







Raffin kills one of the defending forces for an awesome level.

Pavlov is a joke of a boss. He might have a decently powerful weapon but cant hit shit with it (base 67 hit). His defenses arent anything to write home about either. Basically we just have to clean up from now on.


Narron gets a good level as well after killing another defender.


Sasha makes up for the empty level earlier and is one level away from lvl 20.


Pavlov gets the usual treatment: Softening up through Raquel before getting killend by one of our melee units.

She gets a bad level out of it. She also learns Anti-Evil which boosts her damage against monsters.


Runan takes him out for almost two levels (apparently nobles are experience pinatas).

We also receive his weapon.

And thus we finish the map.



The following is the Rennie recruitment dialogue.









Next up is the recruitment dialogue for Mintz.




















Well stop here for today. Next up is some more celebrations and then the skip to Holmes team.
Character information
Sharon

Character stats
Lady Knight -> Arrow Knight
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 24 7 0 9 10 7 6 8 4
Stat caps 60 19 15 20 20 30 18 18 12
Promotion Gains +2 +1 +0 +1 +0 +0 +1 +1 +3
Promotion Caps 60 20 15 21 20 30 19 19 12
Growth Rates 55% 25% 10% 35% 45% 25% 35% 20% 0%
City Fighter (starting), Charge (lvl 15), Re-move (lvl 32)
As said in the update proper Sharon is Kate 2.0. She has the same bad promotion, sameish growths (although a bit better) and just one difference in learnt skills: She learns Charge instead of Continue/Earth Saint. If your Kate hasnt turned out well you can replace her with Sharon and roll the dice again.
Billford

Character stats
Armor Knight -> General
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 35 9 0 8 6 5 12 12 3
Stat caps 60 20 15 19 17 30 18 24 12
Promotion Gains +2 +2 +0 +3 +2 +0 +2 +1 +1
Promotion Caps 60 22 15 22 19 30 20 25 12
Growth Rates 90% 35% 5% 30% 35% 35% 20% 30% 5%
Life or Death (starting), Big Shield (starting), Awareness (lvl 26), Continue (lvl 31), Charge (lvl 38)
Billford is the second armor knight of the game. He has the same shortcomings as Norton in that his movement is atrocious and there are no defend maps. His promotion also lacks the movement bonus Norton has (although its better in every other area). Still he got better stats than Norton, better growths and better skills. And if you are really lucky he might get enough movement to become viable given that he is one of the few characters with a movement growth.
Mintz

Character stats
Black Knight
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 32 11 0 12 11 2 10 9 8
Stat caps 60 22 15 22 22 30 19 22 12
Growth Rates 85% 30% 5% 25% 20% 20% 25% 30% 0%
Life or Death (starting), Charge (starting)
Mintz is another cavalry unit with a great personality. Statwise he is a prepromote with middling stats and middling growths. He has nice caps but you cant be sure he will reach them. Furthermore he only has 2 skills, although the others can be learned from skill trainers so it might not be that much of a disadvantage. The skills he learns are both great though. Given that our cavalry (in the form of Esther) has been lacking so far we will certainly get some use out of him at least until Holmes and Runan meet up once more.
Rennie

Character stats
Bow Fighter -> Bow Master
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 21 6 0 6 8 5 3 6 4
Stat caps 60 19 15 20 20 30 18 17 12
Promotion Gains +4 +3 +0 +1 +1 +0 +1 +3 +1
Promotion Caps 60 22 15 21 21 30 19 20 12
Growth Rates 55% 40% 10% 30% 55% 35% 40% 18% 10%
Charge (starting), Elite (lvl 9), Geomancy (lvl 19), Continue (lvl 34), City Fighter (promotion)
Rennie can turn out utterly amazing. Sure she is an archer and thus cannot counter kill like the other units can but there are some really nice bows in this game that upset this balance a bit. She learns great skills has good growths (given this game) including a 10% movement growth!. Her base stats are nice and elite will manage she can catch up quick. Barring some real misfortune she tends to turn out amazing.