Part 19: Chapter 12 Attack on Maerhen's hideout
Chapter 12 Attack on Maerhen's hideout
Welcome back everyone. Today we go after Maerhen hideout in order to finally finish off that slippery eel. On the way I had to go through two encounters so here are the levels resulting from that.









Some decent levels mixed with some bad ones (Alicia


Time to start todays chapter in earnest.

One strange looking fellow is admit the pirates and there seems to be something happening.















Lets see what Katri and Holmes have to add to the situation.








Lets have a look at Attrom and the more interesting enemies on the map.

Attrom is basically Xeno 2.0. He starts with about the same stats as Xeno although he is 2 levels higher. He comes with fewer skills and better growths. Thats about all there is to say about him. Perfectably usuable.


As for enemies we have 2 people with Killer Axes and Hammers.

And a special asshole with a Shield Sword. The Shield sword randomly raises Defence by 1 20 meaning most attacks have a decent chance of not working making him a pain. Luckily I brought Alicia to blow him up if he decides to make trouble.

Anyhow, before we take our first turn just let me say that I dislike this kind of maps. There isnt anything hard about it from the units and all but these kind of bum rush maps basically rely on having decent high def units or RNG luck. Once youre past a turn or so you basically won and just have to play mop up. Bonus points for having to protect Attroms ass.


Samson and Holmes start killing the Vanguard so we can extract Attrom from the Danger Zone.

Katri summons some zombies to help distracting some enemies and soak up hits.

We survived the retaliation and Holmes starts picking off one of the Killer Axe dudes.


Lionel gets an ok level after finishing off the weakened pirate.

Alicia kills the Shield Sword Asshole and gets another underwhelming level. At least defence is kinda nice.

This one goes onto the pile but may find some use if we need to hold a chokepoint. Although I dont like to rely on luck.

Samson kills someone in a counter attack and gets a good level from it. Skill and Speed are nice on an axe unit.

Shigen takes a lethal blow and revives with his special sword.

At the end of turn 2 were mostly done with the map altthough something is happening inside the hideout.






Doruk can become a problem and an annoyance if you arent fast in this map as he will spam skeletons and be an annoying physic asshole. Other than that he isnt anything special.

After our turn, Doruk is the only one remaining meaning he gets off exactly a single summon charge, because we will be taking care of him in the next turn.

Shigen gets attacked by a Skeleton and receives an underwhelming level for it.


Meanwhile Holmes shoots Doruk full of holes.


Attrom gets the honor of finishing this maps boss he also gets another bad level



Alicia and Arkis finish off the last two skeletons with Arkis getting a bad level as well.

After everything died, Holmes captures the hideout to finish the map.

























Thats it for this chapter. Next time we might finally get our hands on Maerhen.
Character Information
Attrom

Character stats
Fighter -> Hero
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 24 6 0 7 9 5 4 6 5
Stat caps 60 19 15 20 20 30 18 18 12
Promotion Gains +3 +3 +0 +3 +2 +0 +2 +2 +1
Promotion Caps 60 22 15 23 22 30 20 20 12
Growth Rates 70% 40% 5% 50% 45% 20% 30% 20% 0%
Heaven Saint (lvl 15), Blazing Wind (Fighter lvl 26)
Attrom is almost a copy of Xeno. He has slightly better grwoths in the areas where it counts but trades them for less skills and two levels given that his starting stats are identical (except fot 1 point of luck). If Xeno hasnt turned out or you like fighters than go ahead and use him,you probably wont be disappointed.