Part 58: Character and Skill Data part 1
Recruitable Character InformationRunan
Character stats
Knight Lord -> Lord
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 22 6 0 6 8 4 4 7 5
Stat caps 60 20 15 20 20 30 18 19 12
Promotion Gains +3 +3 +4 +3 +3 +0 +2 +3 +1
Promotion Caps 60 23 19 23 23 30 20 22 12
Growth Rates 60% 30% 15% 30% 30% 30% 40% 25% 0%
City Fighter (start), Continue (lvl 7), Rising Dragon (lvl 15), Awareness (lvl 35), Charisma (Promotion)
Runan is one of the main lords of the game and as such a mandatory unit. Luckily for us he is pretty damn solid. He got great caps and reasonable good growths (given that growths arent all that high in this game) and gets a unique weapon later in the game. His plot promotion is decently paced (a little more than halfway through the game) as well. We could certainly be worse off concerning our lord.
Arkis
Character stats
Cavalier -> Commando Knight
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 22 5 0 6 7 3 3 4 7
Stat caps 60 19 15 18 18 30 16 18 12
Promotion Gains +3 +2 +0 +2 +1 +0 +3 +2 +0
Promotion Caps 60 21 15 20 19 30 19 20 12
Growth Rates 60% 25% 5% 30% 25% 35% 35% 22% 0%
Blazing Wind (lvl 16), Continue (lvl 25), Re-Move (lvl 38)
Arkis is a solid cavalier. His and Kreiss promotion allow them to retain their stats even when dismounted (with the exception of move) so that they wont suffer from maps that put disadvantages on horseback units. He is necessary to recruit his lover later in the game, so in case you want to recruit her, you should train him.
Garo
Character stats
Pirate
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 35 11 0 4 10 1 11 6 4
Stat caps 60 19 15 16 18 30 16 18 12
Growth Rates 85% 40% 0% 25% 30% 10% 20% 30% 0%
Continue (starting), Seafarer (starting), Life or Death (lvl 28), Charge (lvl 29), Awareness (lvl 30), Blazing Wind (lvl 31)
Garo is severly hurt by his lack of promotion and his horrible caps compared to the better units in the game. He only really serves as a crutch early in the game or in case the RNG really hates you. Otherwise he should be a constant benchwarmer for most players.
Kreiss
Character stats
Cavalier -> Commando Knight
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 24 7 0 5 5 4 5 5 7
Stat caps 60 19 15 18 18 30 16 18 12
Promotion Gains +3 +2 +0 +2 +1 +0 +3 +2 +0
Promotion Caps 60 21 15 20 19 30 19 20 12
Growth Rates 65% 30% 0% 30% 20% 20% 30% 25% 0%
Gale (lvl 19), Geomancy (lvl 25), Awareness (lvl 37)
For Kreiss the same applies that was already said for Arkis. Both of them are the typical Red and Green Cavalier archetypes known from the FE games. As such they usually turn out alright and usuable. As with Arkis, Kreiss is also necessary to recruit his sister (which is the same person for as Arkis lover)
Kate
Character stats
Lady Knight -> Arrow Knight
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 22 6 0 8 8 2 6 5 4
Stat caps 60 19 15 20 20 30 18 18 12
Promotion Gains +2 +1 +0 +1 +0 +0 +1 +1 +3
Promotion Caps 60 20 15 21 20 30 19 19 12
Growth Rates 55% 25% 10% 35% 25% 25% 40% 18% 0%
Continue (starting), City Fighter (starting), Earth Saint (lvl 18), Re-move (lvl 27)
Kate is all out average, which isnt necessary a bad thing in this game. However she is held back by her promotion which gives pitiful gains and therefore has low caps. She is perfectly usuable but wont become the star of the show no matter how blessed she ends up.
Sasha
Character Stats
Princess -> Pegasus Knight -> Dragon Knight
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 18 2 2 3 6 6 2 4 4
Stat caps 60 17 15 17 18 30 17 17 12
Promotion Gains +2 +3 +6 +2 +4 +0 +0 +1 +3
Promotion Caps 60 20 21 19 22 30 17 18 12
Promotion Gains +5 +3 -6 +3 -1 +0 +2 +4 +0
Promotion Caps 60 23 15 22 21 30 19 22 12
Growth Rates 40% 20% 20% 30% 50% 40% 30% 15% 0%
Charisma (starting), Gale (lvl 8), Elite (lvl 10), Continue (lvl 15), Re-move (Promotion)
Sasha is an interesting case. She is kinda like the trainee character in the Sacred Stones in that she starts out rather week but has 2 promotions to make up for it. She also is one of the few units who learn Elite which increases EXP gain and will therefore level faster and higher than many other characters. Her promotion is also unique in that it actually reduces caps e.g. magic and agility when promoting the second time. The decrease is minor (or in case of magic means she wont use magic swords) but may annoy some people.
Lee
Character stats
Bishop
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 25 0 13 9 11 3 3 12 5
Stat caps 60 15 22 20 22 30 20 18 12
Growth Rates 35% 0% 15% 10% 10% 20% 10% 5% 0%
none
Lee is the first mage you can get and the only mage to actually be able to use staffs. However he can't promote and will learn no skills and has this games trademark bad growths. He will never be an excellent unit unless you're really lucky but he can be solid and save you the hassle of bringing an additional healer in a pinch.
Ezekiel
Character stats
Axe Knight -> Sergeant
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 27 8 0 6 7 3 7 8 5
Stat caps 60 20 15 19 19 30 18 20 12
Promotion Gains +2 +2 +0 +2 +2 +0 +1 +1 +1
Promotion Caps 60 22 15 21 21 30 19 21 12
Growth Rates 75% 25% 5% 25% 20% 25% 35% 28% 0%
Blazing Wind (starting), City Fighter (starting), Mountain Fighter (lvl 12), Plains Fighter (lvl 18), Frontier Fighter (lvl 24)
Ezekiel isnt bad by any means unfortunately there are people who can do his job better than he. Still his caps are decent and his skill layout gives him a constant boost on almost every map. He is also necessary to recruit a rather mediocre character whoms only benefit is that she comes with a silence staff.
Narron
Character stats
Cavalier -> Gold Knight
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 22 6 0 3 5 6 4 5 7
Stat caps 60 19 15 18 18 30 16 18 12
Promotion Gains +8 +6 +0 +7 +7 +0 +4 +5 +1
Promotion Caps 60 25 15 25 25 30 20 23 12
Growth Rates 60% 35% 15% 25% 20% 25% 30% 22% 0%
Elite (starting), Blazing Wind (lvl 12 and promoted), Re-move (lvl 16), Continue (promoted), Big Shield (promoted)
Narron may start out weak, but holy crap look at those promotion gains. He promotes into possibly the best class in the game given its caps and gets these gains in addition. He also got Elite so leveling him will be a breeze as long as you are careful. His other skills arent bad nor are his growths. He can become an absolute beast as long as the RNG doesnt hate you and even then hell probably turn out decently enough.
Ruka
Character stats
Bow Fighter -> Bow Master
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 19 4 0 5 8 1 2 6 4
Stat caps 60 19 15 20 20 30 18 17 12
Promotion Gains +4 +3 +0 +1 +1 +0 +1 +3 +1
Promotion Caps 60 22 15 21 21 30 19 20 12
Growth Rates 60% 25% 5% 50% 40% 40% 25% 15% 0%
Charge (lvl 15), Continue (lvl 30), City Fighter (promotion)
Ruka suffers from the same problem as all archers do in these games. He can only kill a single unit per turn due to his lack of counterattacks (unless the A.I. is moronic). He will get a unique Hand Bow granting +30 Crt and can be used (by sacrificing him) to make one mediocre character less sucky. On the bright side his stats caps arent too bad although his strength score is worrying. There are better archers in the game if they strike your fancy.
Esther
Character stats
Cavalier -> Paladin
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 21 4 0 4 4 5 4 3 7
Stat caps 60 19 15 18 18 30 16 18 12
Promotion Gains +3 +3 +0 +4 +4 +0 +3 +3 +1
Promotion Caps 60 22 15 22 22 30 19 21 12
Growth Rates 50% 30% 15% 30% 35% 45% 25% 18% 0%
City Fighter (starting), Life or Death (lvl 14), Elite (lvl 20), Gale (lvl 28)
Esther can potentially be a really good character if you find the time to train her. Her caps are pretty decent and she gets Elite (although rather late but it should still help) so she will level decently. Her Skills are helpful as well and her growths are pretty good. However she is the 3rd (or 4th cavalier if Narron is selected) and isnt that much better (or worse) than the others.
Raffin
Character stats
Commando Knight -> Dragon Knight
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 27 8 0 8 7 2 7 9 8
Stat caps 60 21 15 20 19 30 19 20 12
Promotion Gains +2 +2 +0 +0 +2 +0 +0 +2 +0
Promotion Caps 60 23 15 20 21 30 19 22 12
Growth Rates 55% 25% 10% 35% 25% 25% 40% 18% 0%
Re-move (starting), Gale (lvl 17), Continue (lvl 24)
Raffin is a pre-promote and while this usually spells doom for the unit in question in terms of long term viability this is not the case for Raffin due to the way promotions work. In a change from Fire Emblem, promotions in TearRing Saga do not affect the exp gain of the unit. So a lvl 6 promoted earns the same experience points for actions like a lvl 6 unpromoted unit would. As an added bonus Raffin will promote again. His growths arent too bad nor are his caps. He can use both spears and swords while dismounted as well. Depending on how the RNG treats him he can surely last through the game.
Enteh
Sister
Character stats
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 15 0 7 5 8 7 1 7 4
Stat caps 60 15 20 19 20 30 19 16 12
Growth Rates 30% 0% 30% 20% 25% 30% 50% 5% 0%
Summon (lvl 30)
Enteh is the second mandatory unit of the game. Her bases arent bad for a healer and her growths are average. Since her death means a game over, you should always check weaponry and ranges of all enemies as she might not survive a concentrated attack (or a single attack if you are unlucky).
Bartz
Character stats
Axe Fighter -> Warrior
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 28 9 0 6 10 1 5 8 6
Stat caps 60 20 15 20 21 30 18 18 12
Promotion Gains +3 +2 +0 +2 +2 +0 +1 +1 +1
Promotion Caps 60 22 15 22 23 30 19 19 12
Growth Rates 90% 30% 0% 15% 35% 15% 15% 18% 0%
Mountain Fighter (starting), Charge (lvl 15)
Bartz suffers from the same problem as a lot of Axe Fighters do: horrible accuracy. While his base skill is good enough, it is his skill growth that is worrying. With only 15% he might not get enough skill to hit regular enemies later on, wasting all his power. If his skill growth comes through though, you are going to get a great fighter for your team even though he lacks skills comparision to other units.
Julia
Character stats
Myrmidon -> Swordmaster
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 22 4 0 10 11 5 3 8 5
Stat caps 60 18 15 22 23 30 19 17 12
Promotion Gains +2 +3 +0 +3 +2 +0 +1 +1 +1
Promotion Caps 60 21 15 25 25 30 20 18 12
Growth Rates 50% 25% 10% 45% 40% 25% 35% 18% 0%
Continue (lvl 8), Rising Dragon (lvl 18), Anti-Evil (lvl 25), Dragon saint (Map 30 event)
Julia can become a really great unit if her strength growth plays along. She learns great skills and has good growths and caps. If the RNG doesnt like her though there are lots of swordmasters in this game to replace her.
Plum
Character stats
Priest
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 18 0 4 2 3 6 1 4 4
Stat caps 60 15 19 17 18 30 18 16 12
Growth Rates 20% 0% 35% 0% 20% 60% 20% 0% 0%
Dance (Map 14 event)
Plum is kind of a mixed bag. For once you already get a healer in Enteh who is also mandatory for a good deal of the game. In addition without selecting Lee before Map 2 and thus giving her the unique Def Wand, which lets her buff a unit so it will receive half damage for the entire chapter, she will be outperformed by Enteh as well. Still she gets access to the dance skill and doesnt lose access to staffs so she potentially brings more to the table than a typical Dancer unit.
Vega
Character stats
Myrmidon -> Swordmaster
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 26 6 2 13 13 5 5 9 5
Stat caps 60 18 15 22 23 30 19 17 12
Promotion Gains +2 +3 +0 +3 +2 +0 +1 +1 +1
Promotion Caps 60 21 15 25 25 30 20 18 12
Growth Rates 55% 30% 5% 35% 35% 15% 35% 20% 0%
Heaven Saint (starting), Rising Dragon (lvl 15), Gale (lvl 35)
Vega is an amazing unit. He usually is stronger right of the box than Julia, unless you are really lucky with her growths and comes with his personal Killing Edge which also reduces damage done to him by 50%. In addition he got a better strength growth, at the expenses of a lower Skill and Speed growth. He also learns fewer skills than Julia. However since Swordmaster are some of the strongest units in this game its not like you have to choose.
Mahter
Character Stats
Pegasus Knight -> Dragon Knight
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 22 6 8 7 11 5 4 5 7
Stat caps 60 20 21 19 22 30 17 18 12
Promotion Gains +5 +3 -6 +3 -1 +0 +2 +4 +0
Promotion Caps 60 23 15 22 21 30 19 22 12
Growth Rates 45% 25% 15% 35% 30% 55% 35% 20% 0%
Gale (starting), Re-move (starting), Earth Saint (lvl 15), Continue (lvl 25)
Mahter is your first flying unit of the game. She comes with a good base strength and decent skill and agility. She retains the usual weakness to bows and wind magic, so be careful around them and dismount if you cant get her out of their range. Her growths are a bit worse than Sashas and she wont learn Elite. But still, her incredible movement tends to be an quite and asset for a while and with some luck on level ups, she can turn out amazing.
Raquel
Character stats
Bow Master
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 24 12 0 16 16 8 7 16 5
Stat caps 60 22 15 21 21 30 19 20 12
Growth Rates 40% 20% 25% 35% 35% 55% 30% 15% 0%
Forest Fighter (starting), Elite (starting), Continue (starting), City Fighter (starting), Anti-Evil (lvl 16), Awareness (lvl 31),
Raquel is an interesting character. She is a pre-promoted archer, who vowed that she wouldnt kill humans. As such her primary use, if she is used, is to soften up targets for training purposes or as a specialized anti-monster unit. Her stats are good and she comes with Elite making leveling her not as much of a problem, despite her vow of non killing. Still, she is at the mercy of RNG since she wont promote anymore and has the usual problem of being an archer, which means she wont counter alot.
Zieg
Character stats
Dark Knight
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 31 13 8 11 12 8 10 11 7
Stat caps 60 22 15 20 20 30 19 21 12
Growth Rates 80% 55% 35% 55% 55% 30% 35% 35% 0%
Awareness (starting), Life or Death (starting), Elite (starting), Continue (starting), Frontier Fighter (starting), Re-move (lvl 14)
Zieg is utterly amzing. He has great starts all around and some of the best growths in the game. Unless you are seriously unlucky he will turn out great no matter what you do. Furthermore he can use cursed weapons without fear since he is immune to their negative effect.
Maharaj
Character Stats
Mage -> Sage
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 20 0 6 6 7 4 3 7 4
Stat caps 60 15 19 20 19 30 18 17 12
Promotion Gains +2 +0 +3 +3 +4 +0 +2 +2 +1
Promotion Caps 60 15 22 23 23 30 20 19 12
Growth Rates 45% 0% 20% 30% 35% 35% 30% 10% 0%
Continue (lvl 19 Mage), Heaven Saint (lvl 20 Sage), Charge (lvl 39)
Maharaj is the second mage (or first if you skipped Lee) you get in the game and he is decent. Biggest problem is going to be his abysmal Magic growth, which means he is going to fall behind in the damage department unless you are lucky. His personal tome, while nice, also loses out to the personal tomes of later units. Still he is the first unit you get that targets magic defense and he can turn out decent with a bit of luck. His skillset is okay, although you wont be able to get Charge without grinding him up.
Mel
Character stats
Troubador
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 22 2 6 6 8 8 3 6 7
Stat caps 60 17 18 18 18 30 18 17 12
Growth Rates 35% 15% 20% 20% 35% 15% 25% 15% 3%
Re-move (level 14)
Mel is your first and only Troubador in the game. While she has access to swords, her low cap and growths for strength, coupled with her low defense should make it obvious that she shouldnt be on the frontlines. Her mount is a great help, although slightly dimished due to the Far healing Staff having a map wide range, making it less important to keep up with the army in the long run. She is also the first person with a movement growth although you have to get seriously lucky to have any merit from that. As a special condition she will leave your army if Roger should die and vice versa.
Norton
Character stats
Armor Knight -> Iron Knight
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 34 8 0 7 4 2 12 6 3
Stat caps 60 20 15 19 17 30 18 24 12
Promotion Gains +0 +2 +0 +0 +0 +0 +1 +1 +3
Promotion Caps 60 22 15 19 17 30 19 25 12
Growth Rates 75% 40% 0% 30% 25% 15% 25% 20% 0%
Life or Death (starting), City Fighter (starting), Big Shield (lvl 25 or Iron Knight lvl 12)
Norton is your first Armor Knight of the game. He is the typical archetyp: A slow brickwall. His most obvious problem is his severe lack of movement. 3 movement is not only pitiful its a giant pain in the ass if you want him to do anything. His growths are decent though (although his promotion is shit outside the horse) and his base stats are alright I guess. Sill seeing how people like Narron get Big Shield as well (without having a weakness to certain weapons) and you have access to shields anyhow it tends to be too bothersome to get him up to speed (outside maybe using the arena). Not a big fan of him (or most armor knights to be honest).
Thomas
Character stats
Wood Shooter
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 30 10 0 6 7 1 15 6 3
Stat caps 60 20 15 20 20 30 18 30 12
Growth Rates 30% 10% 0% 35% 45% 20% 40% 10% 0%
Continue (lvl 30)
Thomas is completely horrible. First off he has bad growths and 3 movement. In addition to that he is an archer and as such cant counter. He also doesnt have any promotion to redeem him in anyway and learns a single skill at lvl 30 which he most likely will never reach. Lastly Anti-Armor weapons are effective against him as well. If I had to say something nice I suppose he has nice starting defense and strength... but still youre better off not using him.
Roger
Character stats
Paladin
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 29 10 0 14 11 3 8 9 8
Stat Caps 60 22 15 22 22 30 19 21 12
Growth Rates 65% 20% 5% 20% 20% 25% 20% 15% 0%
City Fighter (starting), Gale (starting), Big Shield (starting), Life or Death (lvl 18)
Roger has decent base stats but his growths are kind of bad. His skills however are kinda nice. When comparing him to other cavaliers just remember that he still got the Paladin promotion bonuses added to his stats.
Katri
Sister
Character stats
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 17 0 7 4 8 5 1 7 4
Stat caps 60 15 20 19 20 30 19 16 12
Growth Rates 40% 0% 35% 10% 55% 40% 60% 5% 0%
Summon (starting)
Katri is another mandatory character for Holmes chapters. She is almost identical with Enteh. She has slightly lower base stats and slighty better growths. She also starts out with the summon skill. Biggest difference it obviously her ability to turn into a dragon at will. Its a great panic button should soomething go wron but since the length of the transformation is random you shouldnt rely on it too much or youll end up turning back amidst enemies wholl turn you to shreds on their turn.
Juni
Thief
Character stats
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 18 1 2 7 12 7 0 6 5
Stat caps 60 16 15 20 25 30 18 15 12
Growth Rates 35% 0% 20% 45% 40% 35% 25% 5% 0%
Steal (starting), Picklock (starting), Frontier Fighter (lvl 12), Continue (lvl 28), Charisma (lvl 35)
Juni is your first thief. She can open locks and chest as well as steal as befitting of a thief. Her lack of a defense and strength growth means she should never see combat which kind of is a problem since steal isnt a seperated sskill and must be activated in combat. As such youll always have to take a risk if you want to steal something which is quite annoying especially since you cant guarentee that it activates.
Xeno
Character stats
Fighter -> Hero
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 24 6 0 7 9 4 4 6 5
Stat caps 60 19 15 20 20 30 18 18 12
Promotion Gains +3 +3 +0 +3 +2 +0 +2 +2 +1
Promotion Caps 60 22 15 23 22 30 20 20 12
Growth Rates 65% 35% 5% 50% 40% 30% 30% 22% 0%
Sea Fighter (starting), Blazing Wind (Fighter lvl 12),Anti-Evil (lvl 20), Rising Dragon (lvl 30)
Xeno usually turns out to be a good unit, he has reasonably good growths for this game, learns decent skills and has decent starting stats and caps as well as a good promotion.
Meriah
Character Stats
Mage -> Sage
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 19 0 7 6 7 6 2 5 4
Stat caps 60 15 19 20 19 30 18 17 12
Promotion Gains +2 +0 +3 +3 +4 +0 +2 +2 +1
Promotion Caps 60 15 22 23 23 30 20 19 12
Growth Rates 35% 0% 30% 35% 45% 30% 35% 10% 0%
Life or Death (lvl 15 Mage), Geomancy (lvl 12 Sage), Heaven Saint (lvl 30)
Meriah is the second mage you get. Her personal tomes are absurdly powerful and her stats are more or less the same as Maharaj starting out. Her growths are distributed better as well (a stunning 30 magic growth... Why is this good ). Her skills are interesting... You have to decide whether you want Life or Death (Wrath in newer FE games) or Geomancy (Luna in the newer games) since you cant get both the normal way. You may be able to teach it through skill houses later in the game but at that time she will compete with other units for them. Barring some major misfortune Starlight alone is usually a good enough reason to at least try to use her and it makes her almost fail proof by how absurd it is.
Sharon
Character stats
Lady Knight -> Arrow Knight
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 24 7 0 9 10 7 6 8 4
Stat caps 60 19 15 20 20 30 18 18 12
Promotion Gains +2 +1 +0 +1 +0 +0 +1 +1 +3
Promotion Caps 60 20 15 21 20 30 19 19 12
Growth Rates 55% 25% 10% 35% 45% 25% 35% 20% 0%
City Fighter (starting), Charge (lvl 15), Re-move (lvl 32)
As said in the update proper Sharon is Kate 2.0. She has the same bad promotion, same-ish growths (although a bit better) and just one difference in learnt skills: She learns Charge instead of Continue/Earth Saint. If your Kate hasnt turned out well you can replace her with Sharon and roll the dice again.
Billford
Character stats
Armor Knight -> General
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 35 9 0 8 6 5 12 12 3
Stat caps 60 20 15 19 17 30 18 24 12
Promotion Gains +2 +2 +0 +3 +2 +0 +2 +1 +1
Promotion Caps 60 22 15 22 19 30 20 25 12
Growth Rates 90% 35% 5% 30% 35% 35% 20% 30% 5%
Life or Death (starting), Big Shield (starting), Awareness (lvl 26), Continue (lvl 31), Charge (lvl 38)
Billford is the second armor knight of the game. He has the same shortcomings as Norton in that his movement is atrocious and there are no defend maps. His promotion also lacks the movement bonus Norton has (although its better in every other area). Still he got better stats than Norton, better growths and better skills. And if you are really lucky he might get enough movement to become viable given that he is one of the few characters with a movement growth.
Mintz
Character stats
Black Knight
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 32 11 0 12 11 2 10 9 8
Stat caps 60 22 15 22 22 30 19 22 12
Growth Rates 85% 30% 5% 25% 20% 20% 25% 30% 0%
Life or Death (starting), Charge (starting)
Mintz is another cavalry unit with a great personality. Statwise he is a prepromote with middling stats and middling growths. He has nice caps but you cant be sure he will reach them. Furthermore he only has 2 skills, although the others can be learned from skill trainers so it might not be that much of a disadvantage. The skills he learns are both great though. Given that our cavalry (in the form of Esther) has been lacking so far we will certainly get some use out of him at least until Holmes and Runan meet up once more.
Rennie
Character stats
Bow Fighter -> Bow Master
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 21 6 0 6 8 5 3 6 4
Stat caps 60 19 15 20 20 30 18 17 12
Promotion Gains +4 +3 +0 +1 +1 +0 +1 +3 +1
Promotion Caps 60 22 15 21 21 30 19 20 12
Growth Rates 55% 40% 10% 30% 55% 35% 40% 18% 10%
Charge (starting), Elite (lvl 9), Geomancy (lvl 19), Continue (lvl 34), City Fighter (promotion)
Rennie can turn out utterly amazing. Sure she is an archer and thus cannot counter kill like the other units can but there are some really nice bows in this game that upset this balance a bit. She learns great skills has good growths (given this game) including a 10% movement growth!. Her base stats are nice and elite will manage she can catch up quick. Barring some real misfortune she tends to turn out amazing.
Lionel
Character stats
Spear Knight -> Sergeant
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 26 8 0 6 11 3 5 9 6
Stat caps 60 20 15 19 19 30 18 19 12
Promotion Gains +2 +2 +0 +2 +2 +0 +1 +1 +1
Promotion Caps 60 22 15 21 21 30 19 21 12
Growth Rates 85% 30% 5% 30% 20% 45% 25% 30% 5%
Life or Death (starting), City Fighter (starting),Awareness (lvl 17), Arena Fighter (lvl 21)
Lionel is probably the best character you can choose from a statistical point of view (if you already picked Narron of course). He got decent growths (almost better in every stat than Ezekiel's) a better weapon class (spears trump almost everything in this game as they tend to be more accurate and powerful than swords) and can use them indoors. In addition he has a movement growth so he might even gain a point or two. Also he learns two good skills in Awareness and Life or Death.
Holmes
Character stats
Bow Hero -> Hide Hunter
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 29 11 0 10 11 6 7 10 5
Stat caps 60 22 15 22 22 30 20 21 12
Promotion Gains +2 +1 +0 +1 +0 +0 +0 +2 +1
Promotion Caps 60 23 15 23 22 30 20 23 12
Growth Rates 65% 30% 10% 35% 35% 35% 35% 25% 0%
Picklock (starting), Sea Fighter (start), Rising Dragon (lvl 16), Continue (lvl 32), Charisma (Promotion)
Holmes is the second lord of the game. He has great stats from the beginning although he is limited to bows until promotion. His growths are the same as Runan although his promotion is far worse. Luckily he already has pretty high caps and as such it isnt too limiting. Skillwise he comes with picklock meaning youll never have to field a thief to open doors or chests, only to steal. The rest of the skills are shared with Runan as well. Since he is mandatory there isnt really all that much to say.
Shigen
Character stats
Myrmidon -> Swordmaster
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 25 7 0 12 14 5 5 10 5
Stat caps 60 18 15 22 23 30 19 17 12
Promotion Gains +2 +3 +0 +3 +2 +0 +1 +1 +1
Promotion Caps 60 21 15 25 25 30 20 18 12
Growth Rates 60% 30% 5% 45% 40% 30% 30% 22% 0%
Continue (starting), Sea Fighter (starting), Arena Fighter (lvl 21), Rising Dragon (lvl 28), Gale (lvl 38)
Shigen continues the trend of great swordmasters in this game. His growths are good as are his starting stats although like usual he could use more strength. He comes with a decent skill set and his personal sword Dullahan basically means that he is immortal. Not a bad choice to field any time of the day.
Samson
Character stats
Axe Fighter -> Warrior
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 31 9 0 10 13 4 6 10 5
Stat caps 60 20 15 20 21 30 18 18 12
Promotion Gains +3 +2 +0 +2 +2 +0 +1 +1 +1
Promotion Caps 60 22 15 22 23 30 19 19 12
Growth Rates 95% 35% 5% 35% 40% 15% 35% 25% 0%
Frontier Fighter (starting), Gale (lvl 14), Awareness (lvl 20), Continue (lvl 29)
Samson is better in every imaginable way than Bartz. While he has one less movement he is better in every other aspect. He actually starts with decent speed and skill mitigating the usual downside of axe users. All of his growths with the exception of defense (by 5%) are better as well and he comes with great skills as well. Unless your Bartz turns out really good you tend to replace him with Samson.
Alicia
Character Stats
Mage -> Sage
code:
HP Str Mag Skl Agl Luk Wlv Def Mov
Base stats 20 0 7 7 7 5 3 7 4
Stat caps 60 15 19 20 19 30 18 17 12
Promotion Gains +2 +0 +3 +3 +4 +0 +2 +2 +1
Promotion Caps 60 15 22 23 23 30 20 19 12
Growth Rates 35% 0% 25% 30% 25% 40% 40% 11% 0%
Charge (lvl 16), Continue (lvl 32)
Alicia only differs from the offer mages by her personal tome. She got slight worse growths than Meriah and fewer skills although bother her skills are potent on a mage. Her personal tome is Brenthunder which is a brave weapon with mt 12 and range 1-2. She tends to be better than Maharaj because of her tome alome but cant really compete with Meriah.
Characters from Chapter 13 onwards are found in this post.
Skill List
Charisma Increases accuracy and evade of all allies within a 3 square radius by 5%.
City Fighter In city maps, raises accuracy and evade by 10% and boosts movement by 1.
Continue When activated, the user performs a 2-hit attack on the enemy (Activation is determined by user's (Agility)%.
Seafarer In sea maps, raises accuracy and evade by 10% and boosts movement by 1.
Blazing Wind When activated the user KOs the enemy (enemy must have low HP and range of attack must be 1. Activates based on (User's Skill - Enemy's Skill) +3%.
Elite Doubles Exp gain.
Re-move The user can use up left-over movement after attacking.
Anti-Evil Increases user's battle stats when fighting monsters.
Arena Fighter When fighting in the arena, boosts accuracy and evade by 20%
Awareness Negates all Skills other than Mug, Steal and Elite.
Big Shield When activated, the user's Defence is increased by 20 for one of the enemy's attacks.(User's Level)%
Charge When used, activates 2~5 rounds of battle. Can only be used if the user's Speed is greater than the enemy's.
Dance When used, has a good chance of allowing an ally to move again.
Dragon Saint When activated, the user performs a 5-hit attack on the enemy.(User's Skill - Enemy's Skill) +3%
Earth Saint When activated, the user performs a critical hit that negates Terrain effects.(User's Skill - Enemy's Skill) +3%
Forest Fighter In forest maps, raises accuracy and evade by 10% and boosts movement by 1.
Frontier Fighter In frontier maps, raises accuracy and evade by 10% and boosts movement by 1. Also prevents taking damage in swamps.
Gale If the user is faster than the enemy, they will always strike first in combat.
Geomancy When activated, the user's attack negates the enemy's Defence/Magic. (User's Skill - Enemy's Skill) +3%
Heaven Saint When activated, damage done to the enemy is used to restore user's HP. (User's Skill - Enemy's Skill) +3%
Life or Death As user's HP goes down, their critical rate rises. (100 - [HP x 100 / MHP])%
Mountain Fighter In mountain maps, raises accuracy and evade by 10% and boosts movement by 1.
Mug User can steal an item from the enemy. However it reduces the Accuracy and Avoid of all allies within a 3 square radius
Picklock User can open normal doors or chests without keys.
Plains Fighter In plains maps, raises accuracy and evade by 10% and boosts movement by 1.
Rising Dragon When activated, the user performs an attack that does triple damage. (range of attack must be 1)(User's Skill - Enemy's Skill) +3%
Song Restores HP of allies and may allow them to move again. Range of effect grows from 1 to 4.
Steal During battles, the user can steal an item from the enemy. Chance of success is equal to: (User's Speed + Skill)%
Summon User can use special staves to summon allied monsters on the field.
Transform The user can change form into one of the units adjacent to them.
Warp Teleports user to a traversable square on the map, and allows them to perform standard actions afterwards.