Part 10: A series of unfortunate events
Part X: A series of unfortunate events![](1-image760.jpg)
Last time, I kept dying to some bastards in a mine. This time, I'm wearing heavy armor.
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The idea is to pick off the weaker, unarmored workers, but my THC is at 1% until they're about three tiles away, at which point I need to either back up or pull out a melee weapon. Oh, and I died shortly after the second screenshot.
Death count: 10
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On the next go, I get lucky with a critical strike.
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I didn't capture it right, but two of the workers were lined-up, single file. The first one dodged the bolt and the second one caught it square in the chest.
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Already doing better -- two enemies are down.
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Three down.
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Four down...
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pleasedon'tdiepleasedon'tdiepleasedon'tdie
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YEEEEEEEAAAAAAAAAGH!
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We can't do anything with the machinery, but who gives a shit? We won!
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75 imperials for killing eight people? Fuck you.
Antidas, map, yadda yadda. We negotiate with the bandits and come back.
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Our high perception will let us give a detailed explanation of the camp.
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50 imperials. A little less than an octuple homicide.
We should get another job from Neleos.
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When the game gives you a break and outright tells you to prepare, do it. I put on some lighter armor for more AP.
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"the stairs, so use the window; two crossbows and ten steel armor piercing bolts, and some merchant robes to avoid attracting attention. Any questions?"
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I see no flaw in this.
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Guess everything's all set. Let's do this.
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If you're feeling insane, you can kill Dias and join the Guards. We're not doing that.
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Follow that Dias!
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Awesome. Time to get back to the guild and celebrate.
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What! You mean the gentlemen's agreement to not attack the guild that depended on humans being perfectly rational creatures... backfired?
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There's four guards in heavy armor, but having two companions is a big help.
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I use a black power bomb to inflict a whopping 13 points of damage.
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Then it's a flask of liquid fire to break up the clump of soldiers.
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The three of us whittle them down until there's only this turtled-up dingus.
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He's not dangerous, but his tower shield means he'll block a good number of attacks and prolong the fight. Eventually, he bites the dust.
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That's a bad idea. You're crazy.
Okay FINE
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Coltan gives us some poison for keeping him alive. I'll use it almost immediately because we're low.
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The fight begins at range. Cue me missing all of my shots.
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Close combat is where I shine.
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Dead.
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Deadx2
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Hopefully, Neleos and the others are okay.
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Yeah, I think they've been here.
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RIP Agatai. I didn't know a thing about you.
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RIP Dias. You had so many years of murder ahead of you.
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Neleos!
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Eat bomb!
Interesting fact: the explosion is cross-shaped, so I can hit the guards without harming Neleos.
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Down to one. The Centurion is another pain in the ass thanks to his shield.
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Neleos! NOOOooooo!
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Neleos...
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It's possible to save Neleos, but it's difficult. You need to deal substantial and consistent damage to both guards, and the enemy AI is programmed to focus on him. I believe he shows up later if you're successful.
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Time to leave.
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That's it for Teron!
That's it?
Yep, that's it.
I'll admit, I was disappointed the first time I played an assassin. After the opening vignette, there's only one guild-related quest before you're railroaded to the end of the chapter, and everything after Carrinas' death where you pull a Terminator and decimate an entire barracks felt... off. Where's the subterfuge? I wanted more intrigue and less evisceration. Fortunately, things pick up in the next chapter.
Since mercenary was the second most popular choice, I'll be playing that next.
Next time: Solving problems, one death at a time