Part 19: Trilby's Notes, Part 2: The Anti-Yossarian
Stop linking to things with spoilers after I asked you to keep this thread easy to read without running into spoilers.
Trilby's Notes, Part 2: The Anti-Yossarian



The first image is just to give an idea of what the room looks like, sorry for the fact that they don't match up. Typing "look" in any of these rooms results in a novella about how things are dark and scary, which I'm omitting because I like to think you have eyes.

As an employee of an organization specifically devoted to researching occult evil, I was entirely unfamiliar with any other sources of occult evil. Most of the time was just spend in boardrooms discussing funding allocation.


Amazingly, we don't get any forced explanation for why we need to stay in the hotel. Instead, we're free to run away from it forever.


Or not. Notice how this is several thousand times more effective than pretending there's a reason, and how this open hotel seems more confined than the spaceship ever did.


(Pictured: Why I love the text parser)


To the left and up from the lobby is this wonderful bar. If it's any consolation, that's just a giant picture rather than a giant Tall Man staring at you through a window.
That little bit of orange in the counter is a pair of pliers, which we steal.

As before, looking helpfully informs us that a man has been nailed into the wall, but it does so in about fifty words.


The important thing to do here is use the pliers on this not very alive man. This room might seem familiar if you've read the OP, especially because...


As someone pointed out, this Tall Man we keep seeing flashes of bears at least a slight resemblance to the Slender Man, in that both are tall, faceless, slightly deformed, rarely seen for more than a few seconds, scary despite not doing much of anything, likely to cause madness in those who see them, and involved with something that uses the word "Mythos". The people who created SM (both of whom are goons, unsurprisingly) claim that they had no knowledge of the Chzo games, but that may just be an attempt to save face from taking ideas from an adventure game that took its ideas from a game that took (some of) its ideas from Jacob's Ladder.


>Look Envelope

Note: Trilby, if you're reading this then you, too, have seen the hotel change. At present I have no idea if the alternative hotel is part of the ethereal realm or some kind of construct, a pocket dimension. There is a definite correlation between one's level of agitation and one's tendency to reality shift. Fear is your enemy. It leaves you shining like a beacon for whatever evil brought us to this place. Do not let it concern you. I an researching the phenomenon. Your task is to find DeFoe. Good luck -Agent Lenkmann.
>Take Pill


You can close the Tindeck link now. I'll explain the way all of this works from a gameplay perspective next update, but I want it to still be a mystery for now.
Oh, and as you can probably guess, Trilby won't bother asking any questions about any of this in between writing novels about what desks look like.


So, let's go up to that bar now that we don't have a creepy white bag staring at us.


Silent Hill changed to fulfill James' need for punishment, Clanbronwyn changes to reflect Trilby's need to go into space. He's instantly appalled by the poor physics on display.


I can picture Trilby at the 9'30" mark, sweating and getting incredibly frustrated at this door, all while putting on a show of being cool and pretending to himself that, damn it, he does have what it takes to be a thief despite what all the actual thieves say.


Nice job following through on that conversation with Lenkmann about not stealing things. Trilby's theft impulses are inversely proportional to how reasonable it would be to steal something under the circumstances. Also, it's empty.

I know this is meant to be a callback to 5 Days, but the implication that Trilby has, indeed, never successfully cracked a safe in his life is remarkably easy to accept.




Cliff's Notes: I touched it. Is it really that hard to get an editor, Yahtzee?


One month after being brutally murdered by his brother, Matthew stared at his easel, not to be moved for another 180 years, and contemplated the value of consistency throughout a series.

James: Sir Roderick has requested your presence in the trophy room.

James never appears in this game, only speaking to you through a door, which is the only reason he lacks a portrait. Hell, I even made one for that receptionist who has two whole lines in the game and then dies.
(Spoilers).












I wish to thank Yahtzee for not falling into the trap of fitting 21st century political correctness to 19th century dialogue. You don't often get that from desert penal colonists.





You can also see the apron, which is justified due to this being a kitchen, and the mask, because Yahtzee already designed the villain and couldn't very easily retcon that.

This happens when you try opening the inventory. Knowing Matthew's inner dialogue and deepest fears is reasonable, but knowing that he has keys in his pocket? I think we're expecting a bit much.





I'm sure you'll appreciate this, friend who bangs on walls and never replies. You're my favorite person to talk to.











There's a very unsettling pause before this line shows up. Really, despite all the flayed corpses and creepy whispering, this is probably the scariest part of the game, because we know exactly what's coming but [Describe the plot of Rear Window here].

I'll date it a month ago to throw off anybody who reads it later.

After 59 minutes of staring out over the family not-ravine, he had only been moderately curious, but suddenly it reached levels of concern.





Currently, the residents of this house are a retarded killer child, a young boy who cannot connect dots and likes talking to bangs against the wall, and an explorer who thinks the best way to kill someone who's locked up is to let them out of their shackles with the door open.
DeFoe Manor: Keeping out the Competent Since 1821.













Having an absurdly psychic protagonist sure does make writing exposition a lot easier.


Next time, we find a chisel with the name "Sea Angel" on it. This chisel is on display. We'll also read the note on the painting, but this update is long enough as is.
Creator Commentary
Hey kids! Besides the monochrome thing, can you spot all the ways the 1821 DeFoe Manor room backgrounds are different to their modern-day 5 Days equivalents? Things sure do change a lot in 180 years.