Part 5: Doc Brown, you ain't.
Doc Brown, you ain't.Last time we met with a former Ratskull, saved an entire village and the innocence of one sassy girl. We have some good leads to go after right now, but first we should finish up our business in the area.
Let's start with something I actually forgot about last time. After we have saved New Safford and reported to Ben, we can talk to him again for some information and a possible reward. If we get something from him, depends again on our speech skill.




We get some crappy bullets that we will sell post haste.




Crazy or

After that I get my stealing on. New Safford has some junk but most importantly I find another helmet, remote explosives and a damaged Desert Eagle. It's a good pistol but we have no ammo for it.
Our inventory has become quite cluttered, so we leg it to the trader, Ben has mentioned.

Before we talk to him, I give the area a quick sweep. My reward is a waterskin and a frag grenade.
The trader has some useful things, but most importantly he carries next tier armor.

I buy a vest and some minor things, and finally remember to pick up a pan for cooking.

Have a look at our spiffy new clothes.

The game call's it a "Bullet catch". It actually offers some decent resistance, compared to our leather clothes.
I let Agnes combine her last herb into an ointment.

It gives her enough Xp for the next level but she doesn't reach a talent.
Now let's do something out of sequence. Remember how that crazy newspaper dude offered us information about a good location? We just go there on our own.

It's on the north-east corner of the map, and you're likely to find it just by being nosy.
I find some ammo and damaged grenades on the ground.

Also a dumb pistol and a pistol version of Ivanas Calico rifle. Both are damaged.

But the really good thing here, is this guy.

Look at those arms.








Milton is a pretty cool guy.

As you'd expect he comes with a high survival skill but he also has good light weapons skill. It won't take him long to max out both, and after that he is very shapeable. Basically you can press him into any other role your team might be lacking. Personally, I plan to raise him as a medic and replace Agnes later. But more on that at the end of the post.
He also comes with the survival talent "Play dead".

It takes the heat off him during battle, but you can't just spam it.
With our team being filled, we should take a look at the rest of the area. There is another village in the north-west.
On the way I marvel at this thing.

I sure would like to give that a spin. It even has a mounted Mg at the tip.
What do you think, Butch?



Soon we reach the next village.

But to be honest, it is just a collection of not-ruined houses. It doesn't even have a real name.
As we get close, we can hear an old guy yelling about.

He has six quotes that he will constantly cycle through if you don't talk to him.










This gets us another location on the map, but it's a minor one. Fredo can still educate us a bit though.
About the Kid Gang.

The Desert monks.

And the Seekers.

There sure is a lot of shit going on around here.
When we move into the center of the place, another rad vehicle catches our eye.

It even has a built in jet turbine!
Let's question the guy next to it. I really want to get my hands on this.


His model has shades, but the face doesn't. Such a missed opportunity.






Yeah, "somebody" sure would.


You may smell the reference by now.
Our last stop around here is a trade stand.

Yeah, "too bad".









This a very easy quest.

There are more than just those, but you don't need to see me shooting a bunch of wolves, so just imagine it.




We could have tripled our reward with our speech skill. But that is not really necessary as rat meat can only be sold and not be eaten.

I don't.
Aside from this, the good thing about the quest is that we can process the dead wolfs. With his high skill, Milton will get better meat chunks and animal parts from gutting, than Agnes would. But you need to have a knife in your inventory.

Right now Milton will get a giant meat chunk and a pelt of each wolf. But after his next level he could also get paws and a more effective meat haul. It's a very useful skill and there are more animals in the game that we can hunt. Milton also levels from this and reaches the next breakpoint. I get him the cooking talent. He can now cook extra tasty meat, that will heal more hitpoints.

Let's get to cooking!

The villagers also have a sweet time, with two guitars and a flute.
Since we are mostly done here, I sweep the area for loot. Watch Victor do his job.

I get some junk but also another vest and some drugs. Drugs are pretty great in this game. They'll provide various stat boosts for a time and you can just rest-away the withdrawal. But the other neat thing is that they are good for trade. They are light, can be stacked and are valuable for the most part. Often I will turn surplus loot into drugs at traders. It's the best way to conserve value while cutting down on inventory load.
Let's tie this place up, first the Plix-Compensator. Brace yourself for a hilarious reference.
Remember Marty from the last update? When we go back to him a cutscene sneaks up on us.









We haul ass back to Tiberius.

Marvel at his shades!


Say goodbye to his shades.



Nope, aside from a medkit it's trash.

Yeah, let's bring him the good news. Heh, get it? I made a wordpla..ahh forget it.


"CRUSHING DEFEAT FOR THE RATSKULL GANG: NEW GOVERNMENT SAVES DESERTER FROM LIFE-THREATENING SITUATION"
"OUTLOOK ON A BETTER FUTURE? NEW GOVERNMENT SUPPORTS SCIENTIFIC TIME-MACHINE PROJECT"
"NEW GOVERNMENT AND ANIMAL PROTECTION: LOST WOLF SAVED"
"RATSKULLS ATTACK ON NEW SAFFORD: NEW GOVERNMENT DEFEATS THE GANG THANKS TO A TACTICAL STROKE OF GENIUS"
"FOOD QUALITY CONTROL: NEW GOVERNMENT DOES AWAY WITH MEDIOCRE RAT MEAT"
Yeah it's all caps in-game. Just imagine Seagull is yelling really loud.




We've already been to the place but the Xp gives Seagull a level. No new talent for him though. We are done with this map and can now move on to more exciting things, like that big arms depot for instance.
But one thing has been bothering me. See, my unit is really under equipped. The next maps offer new gear but I still am in a bad position. Traders are randomized on each playthrough so you'll never see the same spread of items. I have been a bit unlucky with the spawns so far, so I decide to milk the game a little.
My first order of business is to rest repeatedly, until I get ambushed. You will either face Seekers or wild animals. Both are dangerous and will drain my healing reserves, but will also get me loot or supplies. At the moment I rather have Seekers, for their guns, so I reload when getting animals.
Also because they will ruin me.

That didn't end well at all.
Ambushes will always be straight forward shoot-outs. You don't have to do much, aside from not dying.

But once in a while you can be clever.

Frag out!
Vic doesn't stop

Also he gets a reputation increase for all his antics.
When you have killed them all, you go back to resting if there was still time left. A random selection of loot from that ambush will then spawn around you, once you are back in the world.

I fight another Seeker group but nothing exciting happens. At this stage of the game they drop various 9mm weapons, shotguns and the occasional SKS rifle, but not much ammo.
Agnes and Victor both level from the fights. She maxes out medic and learns her last talent "Resurrect". This allows her to bring up anyone if they have not been dead for more than five minutes. It can sure be handy, but don't rely on it too much. Vic reaches his first heavy weapon talent, "Accuracy".
With full pockets I hop back and forth between this map and the GNO headquarters a couple of times. This will make the traders restock a little bit, but the exact mechanics are mysterious. Also I collect more herbs, refill my water and hunt some more wolfs. Luckily that also makes Butch level. He finally gets rid of his Int penalty and reaches a talent. I pick "Repair weapons" because I have a ton of damaged guns around, and my luck so far leans to many more. On another note though, this talent is the only way to make a profit from traders. You can buy cheap damaged guns, fix em, and trade em back for a profit.
With his increased technical skills, Butch is also able to pull some of the better item combinations.

I combine a leather belt, some rivets and steel plates. And get another armor from it.
After all the legwork and trading, we end up with a wildly changed inventory. I'll walk you through it.

Seagull got his hands on a Sig Sg552, a medium ranged heavy weapon. He will stick with it for quite some time. He also has four large meat chunks which heal 12Hp per pop. I picked up a damaged FAMAS rifle dirt cheap and repaired it. But it has a pretty high rate of fire and would burn my limited 5.56 ammo fast. Also I kept an SKS rifle from the Seekers, but with twelve rounds it's no use right now.
Agnes didn't change much, except for the ton of healing items. That yellow stuff is actually a piece of cheese for our veggy. Yep, she only hates meat but other animal products are okay. Next to it is a loaf of bread, because why not?
She still has some herbs left, and picked up some antidotes. You can get poisoned, but only through lock-traps, I think. Also she whipped up seven doses of Aloe Vera ointment, which heals 18hp per pop. Pretty good stuff.
Victor sports the second tier gloves and stashes some special shotgun ammo and our drugs. That green thing is some sticky tape used for crafting.
Butch picked up a Remington 870 shotgun and some shells. It is not a heavy weapon but still a great step up from the pistol. He also has two giant meat chunks which heal 18hp per munch. But those can only be stacked up to three. I stashed some HE grenades and 7.62 NATO ammo on him.
Ivana didn't really change, as she was performing fine so far. She holds on to the Automag and a pistol for selling.
Milton changed to a 9mm Calico pistol and it suits him. The pan should have been on the other end of his inventory, but whatever. He also has his knife, some 45.colt ammo and a pair of sneakers for sale.
With all that I feel much better about the next areas.



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First up, suggest a name for Seagulls new rifle. He will use it for a while and should personalize it. You can submit your ideas till Wednesday. If nobody cares, I'll make something up, no worries.
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Then I want to announce a future vote, so you can prepare a bit for it. As I said, I usually switch out Agnes for another member later, and have Milton pick up the medical stuff. But this time you can choose.
It'll be a couple of story updates before the choice, so you can get a better look at both. But I'll still give you a comparison now.
Milton is better suited for combat now, and will max survival and light weapons pretty soon. With four levels, I estimate. Or maybe five. To max his medical skill it would take another six after that. Once past that, we could teach him a bit of close combat, because his stats suit that. But that also depends on if we can get a certain weapon later.
Agnes is a little less tough and will be a liability in combat until we fix her light weapon skill. She has already maxed Medic, and needs three levels to max survival. Then it would take another five to max light weapons. Her Int bonus makes her 2-3 levels faster than Milton. After that we could skill her with throwing weapons which will always be useful.
Both don't add much interaction now, and Milton never really will, but Agnes has interactions with the later party member. They can be a bit funny here and there.
As said, no need to choose now, we still got some ground to cover.
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Next time: Field of