Part 10: Mazes and Monsters
Hey guys!Sorry for the delay but I'm still wrapped up and burned out by work. Therefore this update will be a shorty but I think it's better than going on hiatus for the time being.

Mazes and Monsters
Last time we wiped out the Ratskulls, discovered that Wesley was a traitor (

This time we will make the first step into that direction and head towards the town of Copper Hill.
I say "head towards" because we first have to cross a mountain range.

Through the labyrinth. uhhuhuh

The map itself is actually not a labyrinth at all.

You can make a more or less straight line through it, and the mini map prevents you from getting lost. The meat of this map is shooting some guys on the way and nothing else really.
There's two huts at the entrance.

And when we close in, two ragged and very crazy guys chat us up.


He kinda looks like a young John Goodman, after a healthy diet of meth.


Some animals do.

Wacky!











I'm sure glad you catch on, for once.




Nobody saw that coming.








Seagull is in full detective mode.


Got you.


Smooth.


It would be kinda cute how they try to hold on to the charade, if it weren't so stupid.





So, now you're admitting it?






Intrigued and suspicious. What a conflict!





Yeah, that was weird.
As the two numbnuts said, the labyrinth is full of Seekers. They mostly hang around in small camps scattered about the place. You saw me shooting people plenty of times, so I'll give you a cliff note version which has Keno as the hero.


They carry mostly shotguns and smg's so I don't even bother to pick em up as my loot truck is already stuffed. I do loot the camps though as they have some neat ammo and another plate armor.
Ivana, Butch and Keno level from the fights. Our army gal picks up the driving talent "Repair vehicles" as all the cars are almost busted. Butch has maxed his relevant skills already so I start to teach him lockpicking, just for the hell of it.
But Keno maxes sniper and picks the talent "Camouflage" which is hilariously broken. Basically it makes Keno invisible if prone and further away from enemies than 30 meters. If he can get a clear shot, which is harder than you think, he can wipe out whole groups with a stronger rifle. I really hope I find a 50.cal rifle soon.

On the downside I will constantly have that message up during fights now.

Kinda bothering.
Near the end of the labyrinth I find the guy those two Igor's were talking about.

He's surrounded by a bunch of dead Seekers and still breathing.

It's pretty obvious, you know?


Cue Native American stereotype.



And cool.



And now we have a choice. Either do him in, or try to heal him. I kinda mislead you as I wanted to save him from the start. See, the reward is not very good and I rather have him live to show his background later. Also, and you might have guessed that already, the two ghouls want to eat his corpse and not trade him. You can find that out later, but there is no way to confront them about it. Pretty lame as I would have liked to kill em, if only for being so annoying.
Agnes can do this!

She only needs a medkit and if you don't have one, you can find one on the corpses around him.

Sevensouls is actually a neat squaddie. He is skilled in medicine and close combat and has the right stats for it. But he just doesn't fit my party so I'll pass on him. As said, melee is not bad but doesn't really hold up compared to endgame guns.
When I reach the end of the labyrinth, Seagull decides to leave the group behind and have a chat with a random fella.




Is that so?

NO. MERCY.
If you talk more with him, he will tell you that Copper Hill is close by(which we know) and that the two weirdos at the entrance are deranged cannibals. But If you do that you miss the chance to kill him. So fuck him.
Now Copper Hill is on our map, but that is for the next update. Let me close this with a quick visit to one of the minor areas we have open.
Remember how that fire-eater told us about a raided settlement?

Let's go there.

Sure looks like a raided place.
Let's snoop around a bit.

Hmm.. Detective sense is tingeling.

Or maybe not?

Whaaa?


Oh come on! You could have gunned them down while they were leisurely strolling up.

I think you flatter Seagull's performance here.

Oh boy, more hijinks. Also say hi to a young George Takei.










Okay, time to put some perspective on this. In one of the earlier updates, Fredo, told us about the various gangs in the area. He also mentioned the Kid gang.
This encounter is their only appearance and it can play out in three different ways. We can give them our gear, by which I mean give them everything except our undies. Or we can shoot them for some measly Xp and their crappy guns. None of this pleases me so I decide to go for door number three with my speech skill.



Numbers scare idiots, you see.


And thus they dart off into the sunset, never to be seen again. This is another really underdeveloped encounter/gang and totally pointless. We didn't even get XP.

Next time: Why does everyone have to betray me?!
Authors note: Can't really say when the next update will come around, due to my current busy-bee status. I'm trying my best though! Also there won't be a roundup for this update as we have not missed anything and the scenery is not interesting at all. I hope you can come to terms with that.
