Part 113: Chapter CII - Ooh, big ouchies for you!
Ooh, big ouchies for you!
Previously:
Chapter LXXX: I am finally free
Reward:
- 250,000 G
- Obtained Alabaster Orb! Rush can now use Wards!
- Obtained Stone of the Imperator!
- Dungeon Video: Ancient Ruins Apex Tier
So after beating the Fallen, we obtained the Stone of the Imperator. Now Ill show you what thats for. We need to go to the Second Path first.
Im including dungeon videos for the bonus dungeon, with all duplicate fights against the same enemies cut out. But even though I split it into five videos, theres over an hour of footage, so only watch what you feel like. The Observer fight is probably the highlight.
Music: Labyrinth
Weve got to go to the top left, which is a straight line shot.
This imposing door is at the bottom.
The Stone of the Imperator, which we get from beating The Fallen (on the PC version) is what is required to open it up.
Music: Whispers of the Ancients
Welcome to the Ancient Ruins, the bonus dungeon for Last Remnant. The gimmick for this dungeon is that there is no map. Not even a minimap. It looks more interesting than your standard caves, but it retains the lack of useful landmarks. Luckily I have a good sense of direction. And a wiki.
This is the first and shortest tier. The boss room is straight ahead, the key to unlock the next level is in the northwest room. The exit doesnt lead back to the Second Path, it just takes you right to the world map.
There are only Amoeba-type enemies on this floors hallways. Theyre more of a warm-up than anything. Khrynia needs a drop from them for an upgrade.
Music: Beat the Odds
Rule one of fighting is like, kill the bad guys!
Ive put Khrynia, Pagus, and Glenys in charge of their unions to shake things up a little. Im sorta-trying to get Paguss Remnant art to trigger, but it has the same conditions as the Gae Bolg, which are pretty restrictive.
Hey! You dont suck after all!
Bout to waste you, son!
Ooh, big ouchies for you!
learned Cheer!
Cheer is a high-level Ward which as you can expect boosts your morale.
Formations are perhaps the worst of all treasures. Especially on a NG+ where theyve been carried over.
Obtained Grammi Key!
I still need to defeat the boss of the floor before I can go to the next, though.
A couple of Diatramas, wyvern-type enemies.
Music: Beat the Odds
I think Decoy must also give a defense boost as well, since that was a critical and it only did 708 damage.
I could use the boost.
Thank you.
And that does it.
learned Mixed Message III!
learned Double Time III!
learned Restore V!
Whoops! Hi there!
learned Restore IV!
There is some good treasure in the Ancient Ruins as well, too, although this Remnant, the Daedelus is Qsiti-specific. Specifically, Sibal requests it.
This is the boss room. The boss is Ymir, a colossus-type enemy. Dragging the Diatrymas into the fight is optional, but what the hell.
- MiniBoss Video: Ymir
Music: Beat the Odds
The Cyclops will certainly help.
Cyclops!
Jager almost one-shots one of them. But not quite.
Music: Turn the Tide
Yeah! This is our big chance!
Come on, weve caught em with their pants down!
And done on 5 turns. Ymir is always captured, and you can use him to create an Imperators Bangle at a workshop for more gold than it costs to buy one, and it uses 20 Blueprint 4s which are only dropped by rare monsters which generally only appear once. So I dont know what the point is.
learned Bluff III!
Music: Whispers of the Ancients
The Grammi key has unlocked the teleporter. Use the Teleporter?
You can also use these to quickly get back to the world map if you choose. But were moving on to Grammi Tier.
- Dungeon Video: Ancient Ruins: Grammi Tier - Anatoray
Grammi Tier is divided into two sections. The first is Antoray, and it is a straight path with little diversion.
Music: Turn the Tide
Get ready to get powned!
learned Protection III!
learned Mighty Cyclone!
learned:
- Mighty Dragons Tail!
- Mighty Dragons Tail II!
That was fun, but its time to get boring and restore my regular configuration, because some of the encounters farther in are significantly tougher.
These are Greater Demons, and Ive found that I can only safely engage one at a time, not linking together a few.
Music: Beat the Odds
Its just that the combination of high HP and high damage means fighting 5-6 or more of them at once can wear you out quickly.
Each union has about 150,000 HP each.
And even their normal attacks can do decent damage. So when you have 5 of these unions at once flank attacking and using special attacks like Switch and Twister, they can quickly overwhelm you. Still, Ill hunt a few down because they drop components Emmy wants. The video skips the first Demon fight because the second one is more interesting.
learned Addle II!
learned Addle II!
Yay.
Weakling!
learned Restorative Tincture III!
learned Nimble Acalas Wrath II!
- Video: Rare Monster Observer (Fight 1)
There are certain rare monsters which can appear in the Ancient Ruins as well. They can appear multiple times. Linking them together is not recommended for newcomers. I cut this fight out of the Antoray tour video into a separate video.
Music: Beat the Odds
Observer has a very nasty gimmick, so Im glad that I got Namul Niram. Ill need all the help I can get with this. Wyngale will lower Observers morale, Jager is on healing duty, everyone else is standing by.
May our strengths become one!
So thats what the ceiling looks like in here.
Dont let him take you out!
Observer has the usual high-level attacks.
Starting sometime between turns 2-4, Observer will begin to cast Overdrive at the start of the turn, every turn from now on. It has powerful enough attacks that it can take a union from 9999 HP to dead in one Overdrive-boosted turn.
So this is the end
It only need 4 of them to wipe the mage union.
You still with us?
And of course Overdrive works against every union deadlocked with it. Needless to say, this makes Observer nearly impossible to kill. And since you cannot flee from battle, well, getting caught by one can be a game over. So save often in these ruins.
The only good thing is that summons are almost completely immune to all statuses (except Enthrall).
Being a Ninja is really handy. I think this is the only real way to engage Observer, at least, without being able to burn through its 418,000-660,000 HP in two turns.
At least thats what I thought until I checked the ever-helpful wiki. Apparently Cachexia can also prevent Overdrive from being cast, if you cast it at the end of the turn.
Lord David
This isnt over yet!
Observer cant hit anyone Raidlocking, flanking, or rear assaulting them, so they cant use Overdrive there. The trick is that like pretty much all rares, you need 4 unions to be able to flank once, so you can only really do it with leaders who have special abilities to let them flank with only one union deadlocking.
I was just takin a nap and all.
I dont dare stop using Rear Assault.
Thats more HP than any of my unions has in total. My strategy is to let Namul Niram tank, while everyone heals and stands by, and Rush rear assaults. Its slow, but about as safe as it gets.
The damage is slowly adding up.
Sometimes you dont get the options to stand by, and then this happens. But Wyngale is on healing duty and picks her right back up.
And finally Observer is in critical.
I sensed blood and went for the killing blow.
That was literally the first time I ever managed to defeat Observer. I usually just run around them. Also, arts for everyone!
learned:
- Nimble Spring Squall III!
- Confuse V!
learned Vivification Tincture II!
learned Blackout II!
learned Revitalize III!
learned Protection III!
Naturally, Observer drops high-level components. It can even be captured, and you need 5 captured Observers to craft a very special weapon. Ill be trying to do that later, since I have the other components anyway.
Music: Whispers of the Ancients
That does it for the first half of this map.
- Dungeon Video: Ancient Ruins: Grammi Tier - Disith
This map is also rather straightforward. Entrance at top-right, exit at bottom right, boss at middle-right, teleporter key at bottom left.
Another nice weapon here and one that Rush can actually use. Haruko requests this.
The upper-left room has another Observer.
And theres another in the one in the room leading to the rest of the level. Theyre close enough that you can link them together into one encounter! (Dont do that.)
These corridors are crowded with Greater Demons, so stay on your toes.
Yeah, I dont think so.
- Miniboss Video: Holy Servant
And heres the miniboss I need to defeat to leave Grammi Tier: the Holy Servant.
Music: Beat the Odds
Weve fought Dragons before, and this one shouldnt be too difficult by now.
You okay?
This is like the second time Ive seen an enemy use Petrification. Its supposed to be a one-hit kill if they get hit again, but curing it is Refresh, the same as everything else except Curse and Enthralled.
It doesnt even seem to inhibit one from attacking. (Yes it was Darien who was petrified but he could attack just fine.)
Im gonna put you in the ground!
Are you all right?
Eh, Ive been worse. The next turn Ill mostly use recovery arts because I get few good combat options.
Paris had just cast Protection, so it looks like if it rolls a deathblow, that just flat-out ignores Protection. I guess that makes some sense since deathblow attacks do no damage otherwise.
Stand, soldier!
Music: Clash of Opposites
Our morale is at half, and weve got plenty of options to increase it. Irina will also go revive Jager. In fact Irina has two identical options to use Kiss of Life. Yeah, I dont know how that could happen either.
Holy Servant is forced to blow their end-of-turn attack on lowering our morale.
But its not hard for us to get it all back again.
Music: Turn the Tide
Yeah! This is our big chance!
Dont underestimate your foes!
Still not in critical yet?
Okay, that did it.
Have I mentioned that Violet is strong? Because Violet is strong.
It still survived that?
No matter, it wont last another turn.
And that does it. No new arts from this battle, though. Holy Servant is captured. It can be used to craft an Imperators Ring. Once again, it costs more to create it than to buy it from the store in Undelwalt. And since Im pretty sure that captured monsters dont carry over to NG+ even if theyre also components, I fail to see the point.
This teleporter seems to be limited. Youll need a key to progress to the next stage.
A key? But where? Ive been everywhere on this level except
Oh
Ah, crap.
New Arts Summary
learned:
- Cheer!
- Mixed Message III!
- Nimble Spring Squall III!
- Confuse V!
- Double Time III!
- Protection III!
learned:
- Restore IV!
- Blackout II!
- Bluff III!
- Addle II!
learned:
- Mighty Dragons Tail!
- Mighty Dragons Tail II!
learned Restorative Tincture III!
learned:
- Nimble Acalas Wrath II!
- Poison Gas II!
learned Revitalize III!
learned Protection III!
Dungeon: Ancient Ruins Apex Tier
MiniBoss: Ymir
Dungeon: Ancient Ruins: Grammi Tier - Anatoray
Rare Monster Observer (Fight 1)
Dungeon: Ancient Ruins: Grammi Tier - Disith
Miniboss: Holy Servant
Next Time: ???