Part 116: Chapter CV - I'll make you wish you'd never been born!
Ill make you wish youd never been born!
Weve seen all there is to see in the bonus dungeon, so all thats left are the last bonus bosses. Were going after the bonus boss task enigmatically titled For Our Lord.
For this one, you go to Elysions catacombs.
We can actually see the boss from the starting room. But to reach it, we need to go all the way around.
Yep these guys are still going to aggro on me as soon as they see me. Ive got no choice but to fight them.
- Boss Video: The Enlightened Seven
But were here now, so lets do this.
Music: Press to Victory
Extra Mission: Defeat the Enlightened Seven!
Thats right, were fighting the Seven again, but this time in the format of a boss rush! First up is Enlightened Snievan, but theres someone else waiting in the wings who will join at the end of Turn 1. The first thing Ill do is have three of my unions lower the enemy morale, because thats as always super important.
They just keep coming!
Enlightened Milton is our next foe and man is he a huge pain.
T-t-those guys look pretty strong!
The best strategy is to focus Snievan down first, Snievan is really easy to kill and you dont want to have him chipping away at you if youre going after Milton. Milton is too far away for most of my unions to target anyway. Use Protection if thats an option, because itll help versus Milton a lot.
Enlightened Milton activates his unique buff at the start of every turn, which gives him Overdrive, and he also still has his instakill sword, which is a hideous combination to deal with. Im not going to show him using it at the start of each turn, so just assume that he does.
Ill stop you no matter the cost!
Enlightened Snievan really isnt very dangerous at all, hes only got about 350,000 health, which is not much when I can dish out damage like this. That turn did 115k.
Hit him harder!
Another 71k.
That was extremely well-timed!
Nope!
Wait! Leave us alone!
Irina is a Scholar, and so immune to the instakill effect of Miltons sword.
Wait
Sir Blocter!
Like, awesome defense!
Next time, less admiring, more dodging.
For your punishment, your corpse will be cremated.
Milton is still too far to deal with, so lets finish off Snievan quickly. Milton is going to be obnoxious as hell to deal with. This boss battle actually has the difficulty curve reversed it starts out very difficult, but gets easier the farther you go.
Thatll do, and it should free them all up nicely to interfere with Milton.
Take advantage of all counters with Milton, he really needs to be killed quickly.
Overdrive is already obnoxious enough without the instakill weapon.
Impossible
Milton actually did NOT cast Iron Will at the start of this turn, which means no Overdrive.
I wasnt able to take that much advantage of it though, I was busy with defensive and healing options.
Milton doesnt actually have much more health than Snievan, hes just much harder to fight.
That looks painful! Good.
You will regret doing that.
Yay.
That dodge bonus is fantastic versus Milton.
Good riddance. But Milton wasnt the hardest part.
Enlightened Ludope and Zuido join the fray once Milton and Snievan are both defeated.
Fresh off of Miltons death, Ludope will immediately deadlock and use his unique art Galaxy before you get a chance to do anything.
If you were barely alive after beating Milton, Galaxy is almost guaranteed to finish you right there. We barely survived because we were at full health.
I think theres a chance that Zuido can also do his special, but its clearly not a guarantee.
This turn is really going to be the deciding factor. If I can stabilize us here, the rest of the fight should be a breeze. Nothing else can compare to the two-punch hit of having to deal with Miltons utter bullshit immediately followed by a Galaxy to the face.
Too slow!
That dodge is pretty much all Talismans Gift will be good for versus the mystic-favoring Ludope. Darien helpfully gives us some healing herbs to stave off death a little longer.
Giant Press is Zuidos unique art.
Weve got this. The battle is as good as won. Oh, there will still be speedbumps and union deaths, but its nothing we arent going to able to handle. Irina and Jager will lower morale while Wyngale goes for Blackout.
Watch, and learn!
Ive been negligent
Rushs union is immune to Enthrall, but not, of course, the damaging portion of the attack.
Too bad that wasnt a critical chain. Oh well.
Decent enough.
Irina heals up the damage.
When we use Maledict, the curse almost never goes off, nor would it be of much benefit if it did.
Ouch, another nasty Giant Press.
Thats annoying, but what worries me more is the ???.
Ill make you wish youd never been born!
I just noticed the planet in this shot.
You still with us?
Thanks to our half morale, we survived that pretty well. Itll be a few more turns before they can do that again.
And chances are that they dont have a few more turns.
Ghor is pretty good with that Remnant weapon to do that much damage with a normal attack.
This ought to hurt.
(32k damage.)
What a fail.
Watch this!
The big guys in critical too, now.
I wont say no to having Cyclops around in a boss battle, just in case.
Next time, youre dead!
And also this time too.
Hope your wills up to date!
Dont let em take you out!
W-wait
Cyclops!
Glenys upgrades an art.
Hit him harder!
No, I think thatll do, Emmy.
Enlightened Young fights us alone.
A tough guy, huh?
I dont even remember when that Protection went on.
Young can mess with our morale, so we will need to keep a close eye on it.
They werent at high health so that isnt surprising. Gaou resurrects them immediately anyway.
Watch yourself this time, okay?
Ive gotten our morale back up, and cast Protection on several unions as well.
Here it comes!
So annoying.
Hes looked better. This kind of detail is very hard to see on the battle models, so its kinda nice that they went to the trouble.
A tough guy, huh?
Everyone who wasnt Protected is dead or nearly dead.
Son of a -
No way!
This critical chain did over 76,000 damage. Then they promptly fell over dead because they had 27 HP.
Youngs almost dead, but weve got two dead unions. We should probably try to both get everyone up and kill Young before he uses Brawl again. Rush and Jager will try to revive the dead unions, Wyngale will go for Protection. Cyclops ensures that Young cant intercept anyone trying to revive.
Ill rend you limb from limb!
He said before using Revitalize.
Okay, this should meet the limb-rending quota.
You should know who is coming next.
This is one reason why the fight gets easier. Fighting Milton and Snievan at once or Zuido and Ludope at once is hard. But weve already fought Young solo, and Hannah and Hinnah together.
Oh, you know what I HAVE to do this fight.
Hinnah is looking a lot less dead than she was a minute ago.
Are you all right?
Was that it?
That was mostly ineffective! So yes, I am all right!
111,822 damage. And that was AFTER the ATK down debuff Hannah cast on Jagers union.
Add in Violets attack at the end of a critical chain and this turn did 67k damage.
Hannah is already in critical. Nice!
That was really fast.
Oho!
This is a unique art. Ive never seen this one before.
But I have seen a variation of it. Im guessing it casts Bewitch.
And Hinnah is nearly dead too.
Paired bosses always cast Overdrive when their teammate dies. I forgot that.
I dont like the looks of that ???, but because I hit a critical trigger, my teammates will keep moving up in the turn order.
Here I come!
learned Mighty Moonshadow II!
learned Wind Shear V!
learned Permafrost III!
learned Moonlight IV!
Thats it! Were done, the Enlightened Seven are defeated!
Unfortunately we didnt get lucky at all with the drops, but oh well. You cant have everything. Each of the Seven has a chance (a slim chance) to drop their Heart of Loyalty, which can be used to craft unique weapons or accessories.
The quest is handed in, but we are not done yet. This is the PC version, so theres a little something extra
Pop by the Ring of the Labyrinth guild in Elysion, and
Snievan has joined the party!
Snievan
A member of the Seven, Snievan dreams of filling the world with nothing but beauty. His odd behavior has made him an outcast from his own race.
Class: Legendary Ataraxian
Initial BR: BR 95
HP: (1582)
Str / Int: (102 / 82)
Union Name, Unique Attribute: Snievan's Guerillas, Affection
Current Arts
- Dual Two-Handed: Flash Strike III, Focus Strike II, Earthrender, Scattrered Petals
- Psionics: Bluff III, Confuse II, Enrage II, Addle
- Lotions: Antivenin III, Eye Cream III, Throat Salve II, Invigoration Cream II, Hartshorn
- Unique: Phantom Pain
Torgal has the Brionac, so Snievan cant use Lughs Revenge. Other than that he looks to be a fairly solid attack/psionic hybrid.
All of the Seven can be recruited, usually from the place associated with their quest (Hinnah is the exception). You should probably have been expecting that, after all I used party-member-style portraits for them before. They do not have party chats like the other recruitable unique leaders, though.
They all start out at BR 95. Ive been told that theres some kind of cap on stat gain at 99 or 100. After that point stat gains either slow down a lot or stop completely. So the Seven dont have a lot of room for growth. Still, theyre all very powerful.
Hinnah has joined the party!
Hinnah
A member of the Seven, Hinnah is Hannahs twin sister, so devoted to her that she would do anything for her. She acts tough, but is quite the crybaby.
Class: Legendary Alchemist
Initial BR: BR 95
HP: (996)
Str / Int: (95 / 78)
Union Name, Unique Attribute: Hinnah's Cartel, Loneliness
Current Arts
- One-Handed: Knee Splitter III, Cutting Lunge II, Blue Streak II, Double Slash, Helm Split II, Snowfall
- Explosives: Flash Bomb III, Poison Bomb III, Smoke Bomb II, Sound Dampener, Acid Bomb
- Shards: Gravity Tempest III, Earth Bind III, Shockwave II, Sunflare II, Moonlight II
- Unique: Seduction
Hinnah is picked up in Nagapur for some reason. Seduction is the version of Total Domination thats available when shes in the party. She has high level Shards, which is quite rare.
Hannah has joined the party! (216,000 G)
Hannah
A member of the Seven, Hannah is Hinnahs overly protective twin sister. Though usually good-natured, when angry, not even Hinnah can hold her back.
Class: Legendary Cavalier
Initial BR: BR 95
HP: (1113)
Str / Int: (98 / 66)
Union Name, Unique Attribute: Hannah's Cartel, Anxiety
Current Arts
- One-Handed: Knee Splitter III, Cutting Lunge II, Blue Streak II, Double Slash, Helm Split II, Snowfall
- Remedies: Restore III, Refresh III, Rejuvenate II, Revitalize II, Support
- Explosives: Flash Bomb III, Poison Bomb III, Smoke Bomb II, Sound Dampener, Acid Bomb
- Unique: Twin Snowpetal
Twin Snowpetal is Hannahs only unique, and like Khrynia, it can be cast from a non-leader position, so if you use her in a union with Hinnah, Hinnah should be the union leader.
Young has joined the party! (210560 G)
Young
A member of the Seven, Young searches for the meaning of his life through fighting. He is a true romantic.
Class: Legendary Guardian
Initial BR: BR 95
HP: (1406)
Str / Int: (109 / 54)
Union Name, Unique Attribute: Young's Clan, Romance
Current Arts
- Power Grip : Smash III, Crossbreak II, Switchback II, Dragons Flight, Dragons Tail II, Victory Sweep
- Herbs: Restorative Herb III, Vivification Herb III, Life Powder II, Restorative Tincture II, Vivification Tincture
- Unique: Brawl
Young lacks a third set of arts, but he has lots in the two categories he does have, and of course, Brawl is always cool. Roberto has his old Frostblade, but he got a new one from beyond, apparently.
Milton has joined the party! (216,320 G)
Milton
A member of the Seven, Milton is a legendary swordsman, victorious on many battlefields. He devotes his life to perfecting the way of the sword.
Class: Legendary Gladiator
Initial BR: BR 95
HP: (1071)
Str / Int: (96 / 79)
Union Name, Unique Attribute: Milton's Associates, Zest
Current Arts
- Power Grip : Smash III, Crossbreak II, Switchback II, Dragons Flight, Moonset II, Moonshadow
- Wards: Orphic Ward III, Protection III, Decoy II, Cheer II, Band of Champions
- Traps: Stun Trap III, Landmine II, Retreat Flare II, Pandoras Box
- Unique: Iron Will
Miltons weapon has been the bane of my existence, but now its amazingly much less effective. Im also guessing that Iron Will no longer gives Overdrive either. He does start out with all the Wards arts unlocked, and not even Ragna-Rock Rush has managed that. He barely got Cheer not that long ago.
Ludope has joined the party! (188,160 G)
Ludope
A member of the Seven, Ludope was a military leader who lost his entire troop in battle. His hatred for everything comes from the pain he holds inside.
Class: Legendary Thaumaturge
Initial BR: BR 95
HP: (728)
Str / Int: (78 / 117)
Union Name, Unique Attribute: Ludope's Sect, Rancor
Current Arts
- Invocations: Spark V, Wind Shear IV, Double Time III, Caustic Blast III, Permafrost II, Wildfire II, Grenade Impact
- Evocations: Mystic Missile III, Flash Arrow III, Silencer II, Eclipse II, Snare Shot
- Hexes: Poison Gas III, Paralyze Gas III, Smoke Canister II, Silent Gas II, Dispirit
- Unique: Galaxy
I believe that Ludope wields a mace-type weapon, although he doesnt even have the base-level combat art unlocked. Hes a pure caster, and can start out potentially able to cast Blackout, Whiteout, and because of Grenade Impact - even the second Invocation arcana Crimson Flare.
Zuido has joined the party! (207,360 G)
Zuido
A member of the Seven, Zuido is usually a gentle soul though his alternate personality is quite the opposite. They say it comes from a childhood trauma.
Class: Legendary Bard
Initial BR: BR 95
HP: (2051)
Str / Int: (113 / 48)
Union Name, Unique Attribute: Zuido's Kamikaze Troop, Gluttony
Current Arts
- Power Grip : Smash III, Crossbreak II, Switchback II, Dragons Flight, Dragons Tail II, Victory Sweep
- Potions: Red Potion III, Blue Potion III, Yellow Potion II, Power Potion II, Shield Potion
- Unique: Giant Press
Zuido is big and tough, but Potions are kinda meh. His unique art is quite decent, though.
In total, it costs 1,426,400 G to recruit the entire Seven. My poor G-Wallet. I started out with over 4 million, now Im under 2. There are also a number of formations which need members of the Seven to unlock their more powerful variants.
- Porcelain Chain, which boosts Speed, Attack, and Mystic Attack up to 150% in exchange for lowering Strength, Intellect, Defense, and Mystic Defense to zero.
- Mystic Seal, which lowers everything to zero except Defense and Mystic Defense. This makes it good for grinding out uses of arts, but terrible for killing things.
- The Slayer and Eremurus Rain are the other two and they give out different bonuses based on position.
Thats all for today. I beat the next bonus boss, so I can get working on the next update soon.
New Arts Summary
learned Mighty Moonshadow II!
learned Wind Shear V!
learned Permafrost III!
learned Moonlight IV!
Boss: The Enlightened Seven
Next Time: At least your combat bears some beauty!