Part 2: Bracer Notebook
The Bracer Notebook is still as handy as ever.
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Apart from keeping tabs on your guild jobs, it also lists just about everything you need to know to play the game.
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Most importantly, it lists the elemental value requirements for every orbal art...
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...although a few of the listed values are wrong...
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...and the effects and elemental values of common quartz are listed as well.
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...hang on.
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Wait just a god damn second.
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I know for a fact that EP Cut 3 used to reduce the cost of arts by 50%. Quartz prices have been jacked up, and quality has gone down the tubes! This is criminal! What else are Kurt and Big Orbment not telling us?!
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The Bracer Notebook also contains all the other basics of gameplay, in detail.
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Long lines of orbment slots provide the most EP and the strongest possible arts, but short lines are cheaper to upgrade.
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You only have the basic 2-person Chain to start out with. Characters get access to triple and full Chains as they advance.
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Generally this only applies to Earth, Water, Fire, and Wind. Time, Space, and Mirage arts will affect almost everything equally.
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omg spoilers
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Out of all the stats, SPD is most vital.
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