Part 42: Note to self: Do not insert foot into mouth.
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Welcome back. Last time, we said goodbye to all of our friends in Ruan, and made our way to the checkpoint with Kloe. Who's obviously not just some ordinary school girl, but we'll worry about that when it inevitably becomes relevant.
For now, it's onward to Zeiss, via means of cool underground tunnel.
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Thanks to Polsy, music links should now autoplay when opened. So no more tabbing over to start the music!
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Estelle, you've literally never been right about this.
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That it does! Allons-y!
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Since Liberl is a chaotic nightmare outside of the cities and main-roads, we run into some monsters on the way. The Jet Tortoises are fond of casting Earth Guard on themselves, which is absolutely pointless. They're using a move + cast time to block one of our attacks, and there's two of us.
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Hey, it's been a while. At Level 19 Estelle learns Comet, a Craft which hits all enemies in a line extending outwards from Estelle. It's not as good as Joshua's similar Flicker, as it doesn't penetrate defense or stall the enemy's turn, but it's cheaper!
It also contributes to Estelle's greatest asset - her outstanding versatility. With Comet in her arsenal, she can attack physically with both types of AoE (circular, and line), and hit a single target with her S-Craft. Beyond that she can buff, lure enemies, and cast.
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Damp Crawlers leech Hp with their attacks, but otherwise aren't threatening, especially on their own.
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Now that we're in Zeiss, our chests are moving up in the world. Instead of Tear Balms, your average chest has a Teara Balm now. Tear Balms are nearing useless by this point, so it's a welcome change.
The chest is empty...like your thieving heart.
Harsh, chest.
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The chest is empty...because you removed the contents, you looter!
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...Nope, still empty.
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We can also run into some Cave Rays, which would be really cool if they existed in real life. They poison with their standard attacks.
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Reduced to searching empty chests? That's really sad.
I just don't have a lot going on in my life, okay?
Why else would I be 40 updates into an LP
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Without Kloe, I suddenly realize we have no healing magic, and I like living. So that's bad. Estelle fixes that, at the cost of some of her Fire magic. Once we get to Zeiss, we'll be able to unlock all six of Estelle and Joshua's slots, so she'll be able to get them right back.
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North it is!
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We're down two party members and several levels from when we're supposed to be here, so we're going to have to approach this with caution.
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Caution means hiding in the corner, in this case.
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And then going nuts with Flicker, while Estelle heals. The thing about this fight is that around two of the penguins won't move, so we're safe from them in the corner. The ones who do move will end up forming a queue in front of Estelle and Joshua as they come to attack, meaning Flicker can keep them near-indefinitely turn locked.
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One of the penguins can cast though, which is really dangerous. We S-Break him to put him out of commision.
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They aren't lining up perfectly, but it'll do.
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While cleaning up the stragglers, I take the chance to show off Comet.
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Our reward - a weapon we can't even use. Fun!
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Celestial Balms are the full-revive items of the game.
Ah-ha! You again!
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The chest is empty, but you may now fill it with your tears.
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There's literally nothing else to do here, so no smart ass comments. Let's go!
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The girl takes out a giant gun. Kids these days, with their ipods, and their instagram and their giant high caliber armaments.
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There's a graphical glitch, and she turns into Estelle for two frames. I guess in a way we're all Estelle, it just only comes out when performing acts of violence against creepy crawlers.
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How nice of them; they're waiting
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Or not
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The jump in rescue never gets old. We're getting good at it too, that was an artsy twirl by Estelle.
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We're up against four of the Damp Crawlers, which isn't really threatening. Random encounters are never that tough, even in slightly greater numbers than usual.
We do have a new party member though! Tita (I'm not dancing around her name, we learn it right afterwards) is kind of a glass cannon, except for the part where she doesn't quite put out enough damage to be a cannon. More of a glass super squirter.
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That said, she has one unique ability, shared by no other party members. Her default attacks attack an area, making her the only source of completely free area of effect damage. While her attacks are only about as strong (or weaker) than hardier units (this is a JRPG, so a well-placed sword out damages even the most cannony of cannons) this can be a pretty handy ability.
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Everyone would fondly look back on this as the time Estelle traumatized a twelve year old.
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There's no way to stretch out a wow that far and make it not sound sarcastic.
Don't be mean to the little girl. Wasn't traumatizing her enough?
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Despite being the semi-obligatory child party member, I like Tita. Mainly because she's got more of a personality beyond "is twelve". She's basically a pint-sized engineer, and call me a sap, but something about that just warms the cockles of my STEM major heart.
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She also has some really nice interactions with Estelle (admittedly, so does everyone) but we'll see some of that later.
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Might start lecturing on scientific theories that go over your head?
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Here's Tita. She has stats.
Said stats are a little low all around, particularly defensively, although her ability to attack multiple enemies makes up for this.
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The G-Impact is a weapon from much further in the chapter, so equipping it boosts Tita's damage above both Joshua and Estelle, and increases the radius of the area her attacks hit. Now she actually lives up to the cannon part of glass cannon (and then some!)
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Tita only has one normal craft: Smoke Cannon. Smoke Cannon attacks a large radius, potentially blinding any targets. Blind is pretty effective if it sticks, so it's a good enough craft.
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Her S-Craft involves her taking out her cannon...
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Turning it into a gatling gun, and then going nuts.
Her guardian was found guilty on ten charges... of being kick ass!
It is my favorite S-Craft.
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Moving on (as much as we may want to dwell on awesome gatling guns), we find the light at the end of the tunnel. It's the same as the other lights, but it's at the end, and that's what matters.
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Yes yes, you know things, good for you Josh.
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And then they were never heard from again. Some say that on a dark and stormy night, you can hear a voice crying out for sneakers.
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The factory is... well, a giant factory. It's pretty cool, since it's a different aesthetic than we've seen in any of the other towns for far.
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We head into the elevator, and Estelle looks all around, violating all sorts of unwritten laws of elevator conduct.
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The elevator starts moving.
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Hazel: There you are. Supervisor Travis has been looking for you. He'd like for you to go straight to the Operations room.
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The giant gun supports that theory.
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Talk to Cassius, maybe he can exchange him. It's been five years, but he can probably get a store credit or something if he makes a fuss.
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We've got some other, more important business to take care of first. Although it blows through most of our sepith, we can unlock every one of both Estelle and Joshua's slots.
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Joshua is forced to equip two Time quartz, so I just go full hog and set him up with for maximum time magic. Since Time Magic is really good, this is generally a pretty good setup. With an elemental value of x9 time in a single line he can cast Clock Up EX, which boosts a single character's speed by 50%. It's haste, and it's a JRPG with a turn order. It's good.
He also learns White Gehenna (x8 time, x4 Space, x2 Mirage), which is an upgraded version of Hell's Gate, attacking a wider range and doing more damage. Hell's Gate is already one of the best spells, so White Gehenna tears everybody apart.
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We finally have two lines on a character who's going to use both, so let me talk a little bit about what two lines can do for you! The lines aren't entirely separate, instead, they share the center slot. The implications of this are obvious - a center slot with a variety of elemental values can greatly increase the amount of high tier spells a character can use. That said, most characters are locked to a certain element for their center slot, meaning the center slot can actually turn into a liability instead of an asset (take Joshua, who's locked to Time. He'll learn all his Time element spells from one line, at which point his other line has some extra Time values not really doing anything).
Estelle, on the other hand, can do things like my current line-up. She equips Scent in her center slot, which has a value of x3 Wind and x2 Earth. Wind is needed to unlock AoE Fire spells, while Earth is needed to unlock AoE Water Spells. Both of these are taken care of in one slot, letting us unlock more skills then we would otherwise.
(I know I said you should never equip Scent, but Joshua has Haze, which makes enemies ignore you. So they should cancel out. Also who listens to me?)
We can leave the Central Factory and head into the city, but the game interrupts us pretty quickly.
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We run down the up escalator because what are we, nerds?
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We can also buy new stuff. As always, the new stuff is just better than the old stuff, so buy what you can afford. The exception is the Craft Cannon, which is a fair bit worse than the G-Impact.
Note that I only have 292 Mira, even after doing every sidequest and without buying the Craft Cannon. Stuff is pretty expensive, you normally wouldn't be able to do a full update in one trip (like I did.)
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Boring! Someone get the mayor to vandalize a children's hospital, or something.
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Kloe has bird telepathy, Kilika has people telepathy.
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Received [Attn. Factory Chief].
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Basically, she has the super power of being better at her job then Jean, Lugran, and Aina.
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Next time: Science!
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The Legend of Heroes: Trails in the Sky First Chapter HD boxart.
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(Click for huge.)
The boxart for the HD remake is done by Haccan, who might be best known for being the best part of Avalon Code after the LP, as well as the DLC art for Alm in Fire Emblem: Awakening. His First Chapter boxart is quite nice, while his Second Chapter boxart is fantastic. Don't search for it though, because spoilers.
Anyway, Tita is the last party member to join who shows up on it, so I'm posting it now.