Part 72: Can you imagine any greater miracle than this?

Welcome back. Last time, we delved deep into the depths of the sealed area beneath Grancel. On our way down, we took down Amalthea one last time, and then finally, made our way to bottom level. It's time to end this.
































One thing I like is that the back story of the game is rich enough that this isn’t just empty rhetoric. Cassius may have devised the strategy used to fight back the Empire, but his strategy was dependant on the recent development of airships far more advanced than anything the empire had to offer by the Central Factory and the researchers there. And General Morgan was the one who took command of executing Cassius' stratagem. And this doesn't even account for all the average soldiers who fought the empire.
Furthermore, a potential wave of reinforcements from the Empire was quashed by a pledge of support from the Calvard Republic and other neighboring countries in favor of Liberl. This, incidentally, goes hand in hand with the Queen claiming the way to prosperity isn't through militarism as Richard believes, but cooperation and exchange between nations. It's not the most complex of discourses, but it's consistent and thematically relevant.



































And it's finally time to fight Richard. First, though, I've been saying I'll talk about Richard's character when it becomes appropriate, and by now, it finally is. So let's do that. Have the boss music to listen to while I talk, though.

Right. Part of the reason Richard works as a villain is that he avoids one of the pitfalls of supposedly sympathetic villains by having a motive that is understandable but not justifiable. He doesn't want to destroy mankind because events in his life have convinced him that it's irredeemable, or any of the more typical cliches. He just wants to protect the country he loves, at any cost. After all, great evils committed in the name of misguided nationalism is hardly an invention of video games.
He also gets some interesting characterization throughout. Richard's fatal flaw - as exemplified by his claim that part of the reason the Shining Ring is necessary is because Cassius is no longer with the service - is that he considers himself incapable and unable to live up to the standards set by those who came before him. See his line to Lorence when they first enter the Sealed Area:
Update63 posted:
Ha ha... I still have a ways to go before I can really humble anyone, I'm afraid.
I find this line sums up his character quite well. He doesn't believe in his own skills, but despite that, aims to do what he thinks needs to be done. This attitude undercuts nearly everything he says or does, and gives him a sort of human sincerity that he could easily be lacking if he were all righteousness, all the time. Instead, his frequently righteous and confident attitude comes across as bluster, with Richard needing to affirm to himself that he's capable of accomplishing his goals.
This leads to one of the big thematic points of the game. As you may have noticed (

This also sets him up as a counterpoint to Estelle. Both our set up as successors to Cassius (as his protege and daughter respectively), but while Richard views the previous generation as impossible to live up to, Estelle, to put it bluntly, doesn't. (She actually views her Dad as some kind of nefarious mastermind dedicated to ruining her day, but that's neither here nor there.) Throughout the game, a lot is made about how she's following in Cassius' footsteps and how she's fairly similar to Cassius. The contrast carries through to their designs: Estelle fights with a staff, Richard a sword (Remember what Julia said about Cassius' reason for giving up the sword). Estelle has a similar color scheme to her Dad, while Richard has a stark black and blond color scheme. This is already getting way too long, but I'll just add briefly that as much as Estelle takes after her old man, she's not just Cassius' daughter. Omobono made a good post about this earlier in the thread, which I'll just link to so I don't need to make an argument myself

Anyway, wrapping this spiel up, the point is that while Richard proves incapable of carrying the burden set by the previous generation, Estelle is, and this is only the first game. And that's why this next section is Estelle kicking Richard's ass, and not vice versa.


I think we were about to fight or something? Richard has a lot of HP, and is accompanied by two high leveled Photon Judges.

The Photon Judges can use Atomic Missile to do damage to a radius, as well as their old tricks:

Donkey Missile to do mediocre damage to an area, with a chance of sealing arts, and AA Canceller to impede casting.

Are you ready for the best goddamn S-Craft in the game?




It's so amazingly over the top, I love it. While Afterglow Smasher isn't quite a one-hit kill, it'll be enough to finish off any weakened party members.

Kloe managed to build up 200 CP without ever needing to use Radiant Plash during the dungeon crawl, so let's show off her defense buff:

It's actually incredibly effective. I've mentioned it before, but buffs are really hard to come by, requiring a byzantine combination of quartz for a single target buff spell, so I tend to forget just how effective they are. Thanks Kloe! Anyway, let's see what Alan can do:

Luminous Wheel does decent damage to a group of party members.

Luminous Divide does good damage to one target, while...

Luminous Ogre Slash does slightly worse damage, but can cause faint.
Anyway, Richard might be Luminous, but he isn't that tough. He doesn't do enough area damage, or high enough single target damage to ever actually wipe you, so long as the Photon Judges are dead. So kill them first.

Between Black Fang, Barrage, and excessive casting, doing that won't talk too long. Once they're gone, there's only one thing left to do. And there's only person to do the honors.

And there we have it. Also Joshua died, but at this point, isn't that more appropriate than if he didn't?
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Voice: All personnel... Warning...



Voice: Confirmed [Gospel] has been activated.
Voice: [Device Towers] have been enabled.









Voice: Destruction of seal on Ring Guardians confirmed.
Voice: All personnel should evacuate the sealed area immediately...














I wasn't mashing buttons like an overactive toddler - the textboxes end immediately, or in some cases, before they even finish.






Alright, let's kill ourselves a giant mechanical monster!
The Right Forceps casts offensive magic, and is immune to magic itself, while the Left Forceps is immune to physical attacks and spends it turns casting Teara.

Our strategy for dealing with them is pretty obvious: Let our casters use White Gehanna on Reverie and the Left Forceps, while the physical attackers (i.e Estelle) wail on (and use S-Crafts on), the Right Forceps.

Reverie itself mainly bombards us with it's head turrets, although he does have one other trick up his

The Forceps are pretty much just a time waster - With our extremely magic proficient team, the Left goes down fast, after spending a couple turns offsetting a little bit of the damage we've done to Reverie.

The Right - while slightly more durable, isn't a threat either.

Reverie's other trick is to charge his laser. It takes a while for him to use it, but you do NOT want to be in way of it when he fires. You can, as you can maybe see, see the area of effect of the laser. The only way it'll hit you is if you don't get a turn between him charging and firing, of if you're just very, very dumb. Or, in my case, showing things off for the LP.


Joshua eats the hit, but shockingly enough, doesn't die for once.

And down goes the Right Forceps. With the Forceps done, it's a quick race to the finish.

Although he's not going down that easily.

He's not going down that hard either, though.















And now the REAL battle starts.

Reverie has a lot tricks this fight, so let's start with his most common. He can summon Alpha Drones, 1200 HP enemies which cast high level magic if you leave them alone. Black Fang does a fantastic job of clearing them out, which is why I left the Gladiator Belt on Joshua.

They self destruct when you kill them, which is another reason Black Fang is perfect for them, since Joshua stays stationary when he uses it.



Death Rage is - for all intents and purposes - its S-Craft. At our level, it's a guaranteed one hit kill against anyone.

This is the last battle, so feel free to delve into your supplies. Celestial Balms, random healing foods: Everything must go!




This is nice, since Reverie can use a super version of AA Canceler, impeding all arts.

He's quite the fan of Death Rage. And here we have Joshua's first death of the fight.

And here's his second.

And here's his third. Reverie fucking hates Joshua.



Once you've taken out a third of its HP, it can no longer use AA Canceller. Yay?
Nay, because it can do this now!

First he charges. When he does this, heal! Nobody should be even slightly damaged during what's about to happen.

Oh crap, I just put him on a critical space for his upcoming move. This is bad. This is very bad. This is going to aspire to just be catastrophic.










After using Annhilation, Reverie becomes vulnerable, with reduced defenses. We're all dead though, so it hardly matters. Let's try this again!

Some things never change.
This is a very JRPGish final fight. It's got adds, it's got instant death attacks, it's got neat gimmicks like Annihilation. And, like in so many JRPGish final fights, the best strategy is just to use everything you've got. Build your characters with the best quartz possible for their roles in the fight, cast your best magic, use all your items - just go all out and you should win, even if you die along the way. We've got so many healing items that unless we wipe instantly like you just saw, we should always be able to get back on our feet.

Like it's first form, Reverie has a giant laser attack. It's actually a fair bit worse - it does less damage and reduces Reverie's defense when he uses it, although it charges quicker.


Once it reaches 33% HP, it can no longer use Annihilation, or its laser attack. Instead, it can summon Beta Drones, which have 600 more HP then Alpha Drones. He'll also start bombarding you with his head cannon again, doing more damage and delays your next turn. Anyway, go nuts and finish it off!


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Man's Voice: If you think of this as a hopeless battle, then that's exactly what it will be! Have you forgotten everything I taught you?

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We're dropped into a fight with a 5000HP Reverie, with a full charged S-Craft per party member. You don't get to do this extra little bit of slaughter if you haven't hit Bracer Rank 5, with Cassius (presumably) telling you to go fingerpaint in the corner while the grown ups take care of things. Rank 5 is an incredibly low bar (if I did my math right, hitting Rank 5 requires three more BP than what you would have if you did no sidequests and messed up every chance for extra BP), so you shouldn't have any troubles seeing this.



This doesn't help at all, but I'm sure she appreciates being included.













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Richard: You knew this day was coming, didn't you? And you've been training for it...





















Alternate Dialogue