Part 3: Udoiana Raunes: Update III - Become A Geography Teacher, They Said...

Alright, we emerged bleary-eyed to the wide world available to us - as long as your perception of the world is Crete, Nepal and a quite vague location only known as "the Amazon". I don't have a fucking clue what I'm doing at this point, so let's just get going with the closest one, Crete. We were told one of the people we're looking for is there, so that's as good a place to start as any.

And here we are - Crete! In particular, we seem to have arrived at the archaeological dig site that Buhmann is working at. Time to look around!
>Look at palace entrance (the doors at the top)

>Look at Minoan vase

Why is there a replica vase that would have had to be made several decades ago here? I get the connection between Evans and archeology on Crete, but that's still a strange thing to throw in there.
>Look at child-size shovel (over to the right, in green)

>Look at shovel piece

Not a lot around here, so I guess we'll cut to the chase.
>Talk to Dr. Buhmann

- Good afternoon, Mr. Buhmann, I just came here from the WHG.
- Mr. Buhmann, in the name of the WHG, I would like to...
- Say, do you still have your School Regulation Stone?
- Dr. Buhmann, how's the dig going?






Somebody does not want to deal with this shit at all.


Regardless of what you say, you also get the following:


And that gets us a new item! And as we all know, tools are very vital in point-and-click adventures, they can do all sorts of great stuff!
>Look at Minoan screwdriver

Also, if you pick any of the three first options after you've gotten the screwdriver, you get this:

- Unless WHAT?
- Alright, forget it.




Alternatively, if you were to pick the last option after getting the screwdriver:

So to sum up, all this was to give us the next part of our quest - find a pearl in Egypt and bring it to Buhmann in exchange for his School Regulation Stone. We can only presume the other two will require similar fetch quests to acquire. That's all we have to do in Crete for now, but before we go, we have something to grab:
>Take child-sized shovel

...what? What's the holdup here? Is it because it's a toy, and you might be stealing from a kid? Is it because it's a toy, and you don't want to use it? What's the problem here? Hrm, guess there's only one thing to do now:
>Take shovel fragment

And yoink. I guess we still need a second part to make this a proper shovel, but somehow I have the suspicion we're going to run into one fairly quick.

With our business in Crete done, we return to the map to find a new location has opened up - Egypt! Not sure how exactly we instantly know where we have to go to find what we need. I guess it's those geography teacher / archaeologist instincts. Guess we might as well just head right there.

And here we are in the pyramid that apparently has what we need or something.
>Look at idol

While that weird Anubis-looking thing doesn't exactly look like the Theban pearl we want, I guess it's going to end up in it or something. But first, we have something else to pick up.
>Look at wooden staff

Sure, let's just make a play off the Ritter Sport slogan. Now...
>Take wooden staff
>Use wooden staff with shovel fragment

And now we have a shovel! Shovels are good, up there with other tools like crowbars and hammers when it comes to adventure game usefulness.
>Look at shovel

Good. Now, can we get to this idol without dying?

Nope. Clearly, it wasn't going to be this easy. I guess this is a sign to turn back and gather clues, and we still have two locations to get through.

Next stop - Nepal!

Lots of things going on here. We have a waiter standing to the left, Mrs. Plodeck in the center, and some weird... woman? to the right that spits out a coin when we get closer. We also have plenty of things to look at.
>Look at door (the door with the blue sign above it)

>Look at Access: Special Interest (the one to the right of the other door)

I have no idea if we can get through these doors. For what it's worth, they were locked by the time I left this place. Guess we'll see later.
>Look at shelves (to the left of the pool door)

>Look at mirror (all the way to the left)

>Look at bucket

We can't take the bucket, since the waiter objects to it.
>Talk to waiter


- Where can I get an ID card?
- No, thanks, I don't want to buy anything.




Of course, the answer here is the card we got earlier.
>Give VIP card to waiter

...was that a joke? I guess it's because he's got a big mustache, making him look like Saddam? Anyway, now that we're allowed in...
>Take bucket
>Talk to fat lady

- Why do you keep spitting out coins?
- I think you have too much money.
- I think you're a metaphor for something.
- I think you're an allegory for something.








O...K? This is getting really weird.
>Pick up slimy coin

>Look at slimy coin

Now, she keeps spitting coins out if you take them, so with my game design hat on, I presume that this will be part of a puzzle you can fuck up - so that you can go and get another coin and try again. No idea what this actually is used for, guess we'll eventually find out.
>Talk to Dr. Karin Plodeck

- Good evening, Mrs. Plodeck.
- Mrs. Plodeck, you look like you're 30!
- There's a three-headed yeti sitting behind you!
- Please give me your School Regulation Stone!










- Pardon me, just a little joke.
- Yes! I want to HAVE YOUR ORIGINAL School Regulation Stone!




So I guess that means we're literally just going to bring a full chest of pirate gold, slam it down on the table, and hold out our hand expectingly. So far, we're 2 for 2 when it comes to the goal being "get treasure, receive School Regulation Stone".

Finally, let's go check out the Amazon.

And here, we find a hut, an old man, and a bird. Time to look around!
>Look at cave entrance (the one behind Raunes)

>Look at waterfall

>Look at toucan

>Look at Henry Raunes Sr. (the old man)

Of course there was going to be a Jones Sr. in this game.
>Look at sign (in front of the hut)

>Look at television (inside the hut)

>Look at window

>Look at door

>Look at satellite antenna

>Look at moon

>Look at river (all the way to the right)

Now, with all this stuff around, clearly, the next step is to talk to the toucan. Obviously.
>Talk to toucan

He walks over to the toucan, and...


Oh, we're really doing this.
- Where, caw, gold, caw?
- Oof, oink, squeal, gold?
- Tzngrmmmm. Gold? Ooompah-pah!








Only the last one gets us further, the others only end the conversation.

Why did I sign up for this again?
- Ongabonga, oof, where, where?
- Excuse me...
- Caw, where exactly, caw, bunk?
Half this shit isn't even onomatopoeia, it's just some random crap.






And there we go. We just got given directions to a Caribbean island by a toucan, and apparently, there's gold there. Because that's how that works. But before that, let's get some quality family time going.
>Talk to Henry Raunes Sr.

- Father, it's good to see you!
- Let's talk, father!
- Father, do you know anything about a certain "Heinz Schaffer"?







- The tree behind your house seems to be glowing from the inside!
- How has life here been?
- You haven't changed a bit, father!
- Should I get you something from Germany?



Can you tell what they're going for with Henry Raunes here?




I'm sure you can tell what they were going for now.





Henry is referring to Leni Riefenstahl, obviously primarily mentioned here because she was the director of Triumph of the Will and Olympia, two incredibly successful Nazi propaganda movies. I'm only about 75% sure that this is actually a thing we are required to do in order to complete the game. Fixing the TV, however, I'm more sure about being required to beat the game, so let's get on that.
>Use Minoan screwdriver on television


Now that this thing is open, we can move our mouse pointer around, and it shows us a bunch of parts. One is "inconspicuous", one is "long", one is "cold", one is "vibrating", one is "complex", and so on. If we try to do anything with them, Raunes says that he can't do anything because he needs more light, so there obviously is still a puzzle to be solved here, and I don't think we have the necessary parts right now. So I guess we might as well check out that island.
>Go to cave entrance

Raunes proceeds to disappear in the cave, and now follows an uninterrupted segment of different lines coming from him and the active command down at the bottom constantly changing. I have no impact on this, this is just a thing that happens.

>Look at green thing

>Take tapir
>Use tapir with boa constrictor

>Talk with boa constrictor

>Talk with howler monkey

>Open ant hill
>Take crocodile out of ant hill
>Give crocodile to three toed sloth

>Take apart jaguar

...what the fuck just happened? Either that was originally supposed to be a segment that got cut for time or the like, or that was just one big joke, what with all this exciting shit happening and the player not being able to see a single bit of it. Oh well, guess we'll just move on.
EDIT: Thread to the rescue!
Cheez posted:
The series of actions obscured behind the wall is a Monkey Island thing.
klafbang posted:
I'm guessing acopy oftribute to this classic scene http://www.youtube.com/watch?v=D1Jtf38I318

Next stop, the Caribbean island we heard about from the toucan.

God damn, that is one tiny island. And it even comes with a conveniently placed X marking the spot! Let's not waste any time.
>Use shovel on mark

SOME TIME LATER

And now we have a hole, but haven't actually dug anything up, so it seems there's one more step between "dig hole" and "get stuff".
>Look at hole

Now, the next step lies in getting something that can get stuff out of the hole. To that end...
>Use Udoiana Raunes whip with bucket

And now we have a device for drawing water and presumably other stuff too!
>Look at drawing device

>Use drawing device with hole
OK, now, before we go on, I'd like to point something out. Just bear with me here... this is where it gets weird. Yes, all the shit before that? Not that weird. This is where it really gets weird. So be prepared for some shit.

Whenever we use the device with the hole, we get this little animation, and if there's something left to be brought out, we get the next item in the list. We get, in order...

...a fish...

>Look at deep sea fish


...a book...

>Look at Micronesian diary


...a flag...

>Look at Indonesian flag


...a car tire...

>Look at car tire


...a piece from the Titanic...

>Look at Titanic fragment


...a buoy...

>Look at Russian sonar buoy


...a transistor...

>Look at transistor


...a fucking rock...

>Look at stone


...a satellite...

>Look at satellite


...and finally, to cap things off, the severed head of an albatross.

>Look at albatross head

Now, how the fuck do we use these things? I have absolutely no idea! Next time, it'll be the happy happy fun times of rubbing items all over other items until a thing happens!
Recap: We traveled all over the world. First we talked to a former teacher in Crete, who sent us to Egypt to find a pearl, where we went, but not before stealing a shovel fragment because of reasons. Then, in Egypt, we got the second half of the shovel and nothing else. After that, we traveled to Nepal, where we got a slimy coin from some woman who keeps spitting them up and talked to the principal of the school, who told us to go and find pirate treasure. So we went to the Amazon, where we reunited with our Nazi father, got some tasks to fetch some shit for him and fix his TV, and got told the location of some pirate treasure by a toucan. We then traveled to that location, that being a remote island in the Caribbean, and while we didn't find a pirate treasure, we did find every fucking other thing under the god damn sun. And through all of this, I'm not entirely sure if we have even made any actual progress towards our goal of collecting the three School Regulation Stones.