Part 6: Udoiana Raunes 2: Update I - A Game Worth Dying For

Alright, let's get crackin'.

Like the first game, we begin with an opening text crawl that sets up the story.
It's spring 2005, Eight years after Dr. Udoiana Raunes was the leading actor in an Indiana Jones fan game. He restored the school order in his small high school in Munich. Eight years full of peace and harmony. Now Dr. Raunes is looking for his retirement. (poor guy, he invested in the german state-run pension insurance)
Feeling happy that he never would have to appear in a lousy fan game again he enjoys nature and walks through beautiful german forests ...until today...
To note: I'm transferring the text 1:1. So errors that appear in the text will just show up here too. There will be a lot of rough stuff coming up, as you can imagine.
Also, to start the game and for the first area, we get a funky remix of the original Udoiana Raunes theme: http://www.youtube.com/watch?v=1PW4Vwwmm3I
To compare, the original: http://www.youtube.com/watch?v=8mQ5fHzDgvA
I like this new version.

And our hero appears!


And here we are, the game has begun! So right off the bat, Raunes directly addresses the developers and chews them out for re-using the engine. We're off to a good start. You'll notice the interface too has made a shift to English. Nothing much different from what I translated in the first game - "Take" became "Pick Up", and "Take Apart" became "Detach". Let's have a look around.
>Look at whip

>Look at trump (the stump over to the left)

Is it? I don't know. That is a pretty yooge and luxurious stump. Also, "trump" is not what you call that. I've never heard of a stump being referred to as a trump. Spelling mistake?
And of course, we all know you can't stump the Trump.
>Look at lake

>Look at nut (to the top right of the frog)

Well, it stands out, and that means only one thing:
>Pick up nut

And we now have our first new inventory item!

>Look at nut

So there will probably be a puzzle to crack that nut, gotcha. Also, while we're looking around, the frog is constantly croaking:

That's the German onomatopoeia for frogs croaking, as opposed to the English "ribbit". Guess that was to be expected. We'll actually deal with the frog later. For now, more looking.
>Look at rock

>Look at Frog King

>Look at Schwarzwald (over to the right)

Oh, we're getting political all of a sudden. That's interesting. Well, at least Red/Green would not be in power for much longer. Now, let's walk over to the other sid-





Man, they sure love hitting that "rough-pixeled" point.




Puns! You gotta love 'em.









To note: This game is Udoiana Raunes 3. The previous game was Udoiana Raunes 2. The game that came before that that would later become Udoiana Raunes 2 was Udoiana Raunes 1. So that's how the numbering works. Also, I get the feeling they got a lot of feedback with people complaining about the copier puzzle.


Is this going to be a thing we actually have to do or just a joke? You might as well just flip a coin with this game!






We have our quest! And just like in the first game, we start without a fucking clue on what to do, and it just so turns out that we stumble head-first into something to do. Now, let's talk to the frog king thing.
>Talk to Frog King










OK, I have to admit, I chuckled at that one.


And cleaning up the previous part:




And finally:


Now, when we talk to the frog king again - let's pick the first option:




My head hurts. Apparently, frogish does not employ punctuation. If we want to undo that, we just pick that dialogue option again:


Will we have to bring the frog king his princess? Will we have to do something really dumb, like tear his eyes out or something equally stupid? Who knows! Anything goes with this game! Now, here's something interesting I noticed. Since the guy that's currently in the process of hanging himself very slowly swings around, I accidentally missed him when I wanted to talk to him.
>Talk to Schwarzwald

And suddenly Raunes starts yodeling! So that means we can also talk to things that you can't actually talk to sometimes. I try it out a whole bunch, but only one gets a different response than the default "can't talk to that":
>Talk to trump

...wait. So that was intentional in a way? Or was it a translation mistake? How do you get from stump to trump and consider that to be correct? That's strange. Anyway, we're just about done here, but let's fiddle around with our items a bit.
>Open nut

I try using it against the "trump" and the rock, but to no avail. Maybe the whip?
>Use whip

This happens regardless of what you want to use the whip with, it just cancels whatever you want to do. Now, that's just about all we can do here, so let's head out. There's a way to the airport over on the right side now that we've gotten our quest.
>Go to airport

Map screen music: http://www.youtube.com/watch?v=U4Po3trovoI
We've got some options here, we could go to Poland, Wyoming, or California. Join me next time, as we'll take a look at one or two of those locations.
Extra fun time activities!
Here's something fun for you to try. I missed two items in that previous area. Where are they?
Here's another fun thing: Try to guess just how many entirely useless inventory items we'll have in this game. The last game went pretty wild with them at a point, will this one be more temperate?
And one more fun thing: Try to work out how many things we could potentially be tasked to do from the things said to us in this update are actually things we have to do. The answer may surprise you!