Part 1: Once Upon A Time
BGM: Once Upon a Time











BGM: Silence
The story begins.

Hmm... I'll just pull a random name out of a hat for this one.

Sure, that looks good.

I seem to have fallen from a great height.

What is this place?

It's clearly not a natural cave. I cross through the doorway.

Is that... a flower?

BGM: Your Best Friend






I can move my soul around with the arrow keys, but only within that box.









The friendliness pellets fall into my box. I do my best to catch one.

BGM: Silence
Wait, where did all my HP go?





Well, it's been fun, but I guess the LP is about to end.

Before I die, though, a mysterious force repels the bullets and restores my HP.

BGM: Fallen Down








Toriel guides me through another doorway.

BGM: Ruins
The doorway leads to a vast, purple area. Something is shining up ahead.


Looks like it was a save point.
I save my game, then follow her upstairs.








I follow Toriel into the next room.



I press Z to read a very useful sign.

Oops. Let's go find those switches.

I think I found the first one.

I flip it, and Toriel moves on to guide me to the next switch.

As I flip the second switch, the spikes blocking the door retract.


What about this switch, though?

Oh.








All right, here goes nothing...

BGM: Anticipation

So, this is what fights look like. I have four options - FIGHT, ACT, ITEM, MERCY.
Right now, I have no items. I'll get to FIGHT and MERCY later. For now, I pick ACT, and select the Dummy.

Every monster has a different set of actions under ACT. The first one here, CHECK, is shared by all of them - it tells me about the monster's attributes.
Instead, I'm going to Talk to it, as Toriel said.

It doesn't seem much for conversation.
TORIEL seems happy with you.

Victory! Of a sort!

BGM: Ruins
Toriel proceeds to the next room.



All right, I'll take a look. I see some kind of pattern on the floor...

Oops! My first random encounter!



I could FIGHT it to reduce its HP... but it seems pretty nice. I mean, it hasn't done anything to hurt me.

The Froggit gives three ACT options, instead of two. Since I've never seen one before, I'll Check it first.

Really doesn't seem worth fighting.

Toriel gives the Froggit a stern look, and it goes away on its own.

Another victory! This time against a living monster!

This must be talking about the pattern on the floor in the previous room...

Which reveals a safe path through the spikes!



Toriel guides me through the safe route across the room.

I had it right, though.

Toriel goes on ahead again.

BGM: Silence





BGM: Unnecessary Tension
Toriel runs down the room, faster than I can follow.

I head out on my own. The room is long.

Seriously, it goes on forever.

The end is in sight!












She's taking her time getting back.

I'll just continue on without her.
What's the worst thing that could happen?