Part 6: sans.
From here on, please keep in mind that I'm going to be doing at least three playthroughs. If I miss something, odds are high that I'll not miss it on another playthrough. If I don't, well, I said it wasn't a 100% run when it started. Hey, maybe at the end I'll open the thread to other people posting scenes I missed.Have patience, and please don't spoil anything.

So, here we are. The underground world.

We're off to a good start.

It's cold, and I feel like I'm being watched.

Just a stick.

Wait.

I'm starting to feel unsafe.

I briefly glimpse something following me between two trees, but when I turn back, it's gone.

It's coming.



Slowly, nervously, I turn and extend my hand.

A deafening fart noise echoes through the woods.

BGM: sans.













Indeed he did. I head out to meet Sans's brother.


Wow, that really is a conveniently-shaped lamp.

BGM: Nyeh Heh Heh!

























Rimshot.









Rimshot.













I don't know what I would have done if there wasn't a conveniently-shaped lamp here.

But there are bottles of ketchup, mustard, and relish sitting inside...







Promising to meet us up ahead, Sans heads back.

BGM: Snowy


I save my game.

(You can put an item inside or take an item out.)
(The same box will appear later, so don't worry about coming back.)
(Sincerely, a box lover.)

Hey, I never equipped the Toy Knife, did I?
I swap it out for Tough Glove, which was waiting for me in the box.

I equip Tough Glove.

Now my ATK is above zero! That will come in handy if I ever have to hurt someone.

On my way north, I have my first random encounter in Snowdin!

The arctic wasteland is overrun by problem teens.

Snowdrake's attacks are pretty fierce! I get nicked by an ice blade for 4 damage.

Well, how can I put this troubled youth on the right path?
Obviously by giving it a good Heckle.

Snowdrake repeats the same attack, hitting me again.
What if I Laugh instead?

Oops.

Same attack again. I manage to dodge it this time.
I try telling a Joke of my own.

Snowdrake doesn't seem to appreciate my bad ice puns.

When a monster is ready to leave peacefully, the Spare command - and its name - will appear in yellow.
I've tried all three commands, and Snowdrake still isn't appeased. What's the trick?

The trick is in the timing! I need to wait for Snowdrake to crack a pun, then Laugh at it.

Doing so reveals Snowdrake's second attack, but also makes it a little happier.

Nobody has to get hurt here.
I head to the north.

I reel the fishing pole in. Maybe it caught something!

All that's attached to the end is a photo of a weird-looking monster...
(Call Me! Here's my number!)
You decide not to call.

Sometimes it's better not to ask.
I head back, save my game to restore my HP, and go east.

Another new monster appears!

Another problem teen, this one with a very fancy hat.

Icecap shoots icy missiles from below. Not too hard to avoid.

I inform Icecap that it has a great hat.

Icecap has two attacks, as usual. Neither is very dangerous.
What if I Steal his hat, crushing his will to fight?

...but it's not weakened enough!

Look, if I'm going to resort to violence at this point, it's not going to be for the purposes of hat theft.
I'll try something else, and Ignore Icecap's great hat.

It looks annoyed...

That seems to have touched a nerve. I Ignore again.

I have demoralized Icecap to the point that it no longer cares about fighting me.

Now, where was I?

BGM: Nyeh Heh Heh!

Uh oh, it's these two again.




























