Part 27: CORE

BGM: CORE Approach




I enter the Core.

BGM: CORE
2

















This is a new zone, so it's only natural to encounter new, stronger monsters.
Unlike previous areas, the music doesn't change during battles.

First of the Core monsters - some kind of wizard.

Every time I press an arrow key, the attacking orb jumps to that side of the field.
Options are Check, Talk, Stare, and Clear Mind. I start with Talk.

Its gibberish dizzies you... Your DEFENSE drops by 1.

In addition to the defense drop, I have been subjected to that most dreadful of conditions: Reversed controls!

However, casting the spell seems to have erased Madjick's will to fight.






As she said, I need to keep heading forward.







ALPHYYYYYS






The bandage you start the game wearing can double as a healing item. Multi-purpose!





Alphys.
Please stop.

New monster!

Here at the heart of the underground, opposition is fierce.

Unlike most random encounter foes, Knight Knight has three distinct attacks. This is one of the harder ones.
I can sing, or I can Talk.

It is not effective.

Probably its weakest attack - I easily avoid the wrath of the Good Morningstar.
What if I Sing?

Knight Knight attacks with the sun again. I Sing for another round.

Morningstar attack again. Sing again!

I continue on my merry way.




I try the right path instead.











So far, so good.









Move when the lasers are down, stand still when they come back. I'm able to make it across like this.









I save my game.


There are two puzzles in this area. If I solve either one, The End will open.
I'm gonna solve both!

Oh, so that's where the ice was heading.

The sage's path!

It's another one of these!

This one takes me a long time, too. I'm honestly not great at these.

Eventually, I get it. The End should be open now.
But let's keep exploring. I head back and go north.

North again!


Free food!
I head back, then east.

The warrior's path!

Just gotta cross the bridge, right?

Lots of new enemies here.
(Gifs are gonna be slightly sprase for the rest of this update, because my framerate was acting up.)

Whimsalot is the extreme version of Whimsun, who we met in the Ruins.


They've come so far since I first met them!
Options for Whimsalot are Console, Terrorize and Pray.


The same attack repeats. I Terrorize instead.


Whimsalot has all sorts of strength of character now.

Butterflies move in a ring that moves around the field as flies attack me.
What if I Pray?


Effective!

The attack repeats, but the ring is larger, and part of it is made of healing butterflies.
After this, I'm able to Spare Whimsalot, but I have to eat my Dog Salad first due to damage taken.

Yum!

Final Froggit's flies go into overdrive once Whimsalot is down!
Options are Compliment...

Threaten...

...And Mystify.

Final Froggit recognizes it has more to learn from this world.

Battle over.

But this bridge is far from over!

Two enemies! First, I'll defeat Knight Knight the same way as before.

Knight Knight's third attack is a moon-based attack where meteors rain down from the sky.

Now, I'll show the other way to defeat Madjick!


The unrelenting "Chase Orb" was weakened by your glare.

Despite being weakened, the Chaser Orb deploys an advanced version of the attack where I have to dodge three orbs at once.


The intimidating "Corner Orb" was weakened by your glare.

After this attack, Madjick can be Spared now that both of its orbs have been weakened.


This is getting ridiculous!
A whole lot of one-sided violence ensues.

That just leaves Astigmatism.


Like Whimsalot and Final Froggit, Astigmatism is an upgraded version of a Ruins monster.

Its attacks are all upgraded versions of Loox's attacks.
Options are Pick On, Don't Pick On, and Challenge.

Ineffective.
If it's like Loox, then what if I Don't Pick On?

Ineffective. A bully only knows one language, so I Pick On it.

Battle resolved!

This was completely pointless!

Nobody attacks me in the way back across the bridge. I head east.

North?

Money is not very useful to me at this point!

(But, with patience, I will make my way through.)

I head east.

The End is open.



BGM: Silence































BGM: Last Episode!



