Part 11: The Mermaids
Update 11 - The Mermaids
MUSIC: Sailing with the Coffee Pirates

We've got a piece of the Mermaid's Tear... So now we need to find the other piece and then we can head back to the Fortune Teller.

After consulting with the map, Turtle Shores is probably where we need to go... but there's also a hidden landmass in the bottom right hand corner. Oh hell, let's just sail around until we find something!




I wouldn't have included that, were it not for that last line.

I do have a surprising amount of fun just wandering around the map watching the pirates sing.


We do finally arrive at the island in the bottom corner... It's... kinda weird yet familiar looking. It also doesn't have a name...

This place is... bright. Like really bright, holy crap!


As we make our way inland, we find Mask standing off the shore! It seems we found his secret hiding place.


VIDEO: Third Dance


Isn't it.



We most certainly will...
I prefer the crab-walk dance, but this one is really fantastic.

Ok, now it's time to head to Turtle Shores.



The game drops off on the island with the captain, same as on the Mermaid Ruins. We'll chat with him before we press on.


You uh... are a bit obsessed there matey.

Not too far inland, there's a fork in the road for a higher path or a lower path. We'll take the lower path.



We pass by some nice flowers! I haven't shown this off in a while, so let's change their color!

There we go, purpl-- wait, why didn't the big one change colors? I guess we should keep that in mind for later.



This island is... pretty deserted and boring! I was hoping for more from something called Turtle Shores.

An arrow? Why's it pointing in the way we came from? There was nothing over there.

Another sneaky arrow. This one's pointing towards nothing, since we can't jump down and see whatever it's pointing at.

We come to the end of the road, with a door blocked by a musical note stone. There is another arrow on the top of the door. Since there are three arrows in this area, we'll try singing in the directions it pointed to.


SFX: Puzzle Solve Sound


That did it! Time to head inside...



Another stone with a song note on it. The symbols on it are a rock, a bird, and a flower.
We did see a flower, and I may have taken a screenshot of a rock and just not mentioned it

But we still need the bird, so we'll have to double back and try to find what color this bird is.

Once we go a little past the rock, we see that the paths branch, yet again. Since we went down the lower path and didn't see any birds, we can only assume the higher path has the bird.


There it is! A yellow toucan!

It will also sing with us.

We've got the colors we need, now we just head back to the stone...

Sing the colors it wants...





SFX: Puzzle Solve Sound




And we have the 2nd part to the Mermaid's Tear! We completed our Heroic multi-step side quest, that's not really a side quest! We must truly be a hero!!
Though we couldn't have done it without our crew! It's time to head back to the ship, and find those mermaids!






SFX: YAR

To the fortune teller!


MUSIC: Calliope's House of Fortune

Well she's ready for us this time!












Uh, sure. I'm not sure what good singing will do for a divination but alright.

When we open up the radial wheel, we get this strange white line connecting the wheel. There's also a large amount of static heard. Nothing will happen until we press in a direction.

The line starts to form a graph with varying heights depending on the direction we choose. If we search around the graph, we will find...

One with a spike! Hold down that direction long enough and...



Some kind of magic will happen! Er, I assume anyway. The point is the spike on the graph goes away, and we need to find the spike anew amongst the other directions.







Well, look Calliope... You don't sound too convinced that you actually did find it. And you seem WAY too interested in getting the fortune of the jewel. Maybe we should keep it until after we find the mermaids and then we ca-

WHAT DO YOU MEAN WHATEVER?! WE CAN'T EVEN AFFORD A CUP OF COFFEE!















...Ok so we're not the hero. And according to Destiny... we're a statistical rounding error. But we still got the Tear back! And we're gonna go find the mermaids!! That will prove we're some kind of hero... right?

Poor Bard is trying to take the news well and... kinda failing

Let's... just head to the ship.





Maybe some sea air will make us feel better.


Um... guys? It takes more than one person singing to move the ship.



Hmm, strange... checking the lower deck and everyone's gone! There's not a soul here. Are they all throwing a coffee party on the surface?




Oh no... not this guy.

MUSIC: What a Jerk!!!



At least he's honest about this... I guess?



SFX: Miriam Angry









SFX: Miriam Angry



And so, we're going to try and help this jerk from being torn assunder by a Miriam who's just tired of his shit. You really shouldn't impede a magic user if you aren't prepared, that's my personal life motto. But hey, everyone needs to learn their lessons I guess. Before we make our way over to Markus, Lou has some things to tell us.

Something in the kitchen? Okay, what could he possibly mean?



Oh jeez, this is such an obvious answer.


Heh, he'll never see it coming.

Cup of coffee in hand, we're now ready to face off against Markus... right after we talk to Miriam.





I tried to warn you Bard. I tried to convince you to take the damn jewel. But no... too worried about some fortune teller's prophecies.
Grr, anyway, the captain also has a few... choice words for us.

Alright alright, cool your coffee cups. We're just a couple of steps away from him, with this... purely innocent cup of coffee.




"Yes!" by all means Markus, drink the coffee...





Markus why are you bumming a therapy session off of your captives?






You won't be thanking me later when the laxatives hit, buddy!



With Markus gone, the crew have freed themselves and are ready for another round of talking before we cast off.

The word coffee is starting to lose all meaning to me.


Eeesh, this desperation won't be sexy to the mermaids you know

He probably did. Still, the box of laxatives will have to be enough revenge.
Lastly, Lou wants to thank us.





No... promises Lou.

I'd be down with a house boat. Neighbors are a drag, just go out far enough until there are none. Though I guess you'd be really vulnerable...
Alright! This markus situation is now over, it's time to find some dang mermaids!

MUSIC: Sailing with the Coffee Pirates


After, what feels like forever, we've finally made it! It's time to find the mermaids on this island.

VIDEO: The Mermaids
(I usually don't have the video so far back, but... the captain's walking sound really needs to be heard.)



The captain is coming with us this time, to face his biggest fear... love! (You really should click the video to hear his walking sound, if nothing else)



SFX: YAR




That... doesn't make sense? It seemed to calm him down though, so yay for that.



SFX: YAR





Well someone's got to be the hero, since we aren't the hero apparently. Enough with these distractions, let's go captain! We'll drag him forward if we have to!



SFX: Mermaid Intro


...Wow, they're real?

MUSIC: Mermaids










SFX: YAR




...I tried to tell you, you were coming off a bit creepy mate. Maybe your first date shouldn't be asking her to marry you??


















The poor captain got his heart torn into a billion little pieces by an uncaring mermaid. I'd feel more bad if his depressed/shocked face wasn't so funny. Also our poor Bard is upset, but that's a lot less funny... since he's realizing that Tatanago isn't going to be happy about the mermaids not coming back. But, the world comes first. A surprisingly mature decision made by the guy who gave up a priceless jewel earlier.


It's gotta be a major compliment when a mermaid thinks your voice is kick-ass.


VIDEO: The Mermaid's Song




...Oh God... I hope somebody keeps him away from the espresso...

The Captain will definitely be happy to hear that!... We just need to teach him about... uh, self control, and not starting a relationship with a marriage proposal. Also, we should find him before he does something... drastic.

Oh hey Miriam! Have you seen the captain? He's uh... not well.



Can confirm, it is quite dumb.


We do have the song in hand, or well... in heart. Which is something the captain no longer has. So, let's leave the mermaids, and our hero-dom, behind and head to the nexus point.


The captain is... fine but uh... I guess it depends on your definition of fine.

The song has been taken from him




MUSIC: Sail into the Sunset

We've arrived at the nexus point! The pirates have all gotten off the ship, to wish us good-bye. This is... maybe the last time we'll see them. You don't spend that long with these characters, and yet the time you do spend with them feels like a long time. The game's biggest strength, in my mind, is the fact that you meet so many characters and can still actually give a damn about so many despite not really spending real life hours or days with them.
Well... let's get to it. Miriam is first, as always, to start our conversation spree.






Miriam's clearly dissatisfied with our current working relationship. We are kinda doing everything compared to her. We'll have to get her more involved in the future!

Lou has left the mess hall, but refuses to leave the ship. Still, we can talk to him from the shore.



Jeez Bard! The least you could do was accept it, then dump it around the corner.

Awww Lou! You were a pretty cool guy in the end. Still a bit creepy, but the other male pirates are also pretty creepy... so I'll just blame the scurvy.




One last chat with Francisco and Penny...

Wow Francisco! I didn't know you had it in you! We'll miss you too buddy!


You just told us you're gonna miss us, so I'll be kind in return.
"No!"

Goodbye... Not-Scary Face Francisco. It's time to say our goodbyes to Penny now.



Don't tease me with those beans, Penny!! One day we will get our hands on those 69000 beans... and it will be delicious.

Just... two more goodbyes now. Both of which are really hard.








SFX: Sad Yar



SFX: YAR




SFX: YAR

Word of advice, maybe not confess your undying love to her again? That could go bad, yeah? Maybe start with like a question about how her day went? Then get the ball rolling from there.



MUSIC: A Hero to Me

D'awwww. We'll miss you Captain!




...This is going to be a trainwreck, isn't it? Oh well, hopefully we aren't around for the breakup.

With our goodbyes said... there's nothing stopping us from heading to the Overseer.



VIDEO: The Chaos Jig

The land of Chaos awaits...