The Let's Play Archive

WarHammer 40,000: Dawn of War: Dark Crusade

by Blind Sally

Part 1: Day 01, Or'es Tash'n, Planetfall (Voting)

Jimmy4400nav posted:

SPESS MEHRENS

Night10194 posted:

Imperial Guard

Lasers, british people, and silly tanks.

anilEhilated posted:

WAAAAAAAAGH
Obviously.

Zanziabar posted:

Do you hear the voice of Chaos too?

Black Balloon posted:

Play Tau, shoot everything for the Greater Good.

wokow6 posted:

Da Orkz of course .

To me, this is the only real choice.

NewMars posted:

Go and show everyone what the men of the Imperial Guard can do!

nine-gear crow posted:

Be a space douche, be ELDAR

Onmi posted:

EDIT: voting for the Imperial Guard

SC Bracer posted:

I'll vote Chaos because space demons sound cool.

Mysticblade posted:

Go for Necron's. Skeleton robots sound like a neat idea.

Bloody Pom posted:

Orkz iz da biggest an' da strongest!

Scintilla posted:

The Orks, because Gorgutz is hilarious.

Dr. Snark posted:

I say Imperial Guard if only because you get to use the Baneblade BEHINBLADE tank. And I swear to the God-Emperor that using it is one of the most satisfying things in any RTS ever.

Archenteron posted:



(Necrons)

mcclay posted:

For the Imperial Guard!

EponymousMrYar posted:

Dark Crusade is the best of the original trilogy simply because you get to pick who you fight as. It really gets into the whole 'war' thing better than the previous two games where you're forced into a narrative siding with the Blood Ravens. Here you make your own narrative using your own methods. It's awesome.

Every choice is good but Orkz are the best.

Ozdhaka posted:

Going to go with the Orkz here.

Agent Interrobang posted:

Listen, people. I understand Space Communism sounds kind of worrying to a lot of you hearty, salt-of-the-earth sorts. They're a little spooky, and kind of anime, and that seems sketchy as all hell. But let me tell you something else you should know: hovertanks with motherfucking railguns.

A vote for the Tau is a vote for railguns. And a vote for railguns is a vote for all the best things in life.

CommissarMega posted:

Imperial Guard! We will bury our enemies under our corpses, and drown them in our blood!

habituallyred posted:

Tau Show the enemy what "markerlight targeting" and "smart missiles" are. Then ask them why they are still using human wave tactics.

Poil posted:

Orkz is made for fightin' and winnin'!

Accordion Man posted:

Get stuck in with Da Boyz.

Iretep posted:

Imperial Guard are made for firing and dying!

ZoninSilver posted:

Orkz Orkz Orkz Orkz Orkz

Sinner Sandwich posted:

Imperial Guard are the only way to go!

Crane Fist posted:

Orkz because orkz never lose. If you win it's all good. If you die then you don't know you lost cos you're dead so it doesn't count. If you run away then you can come back and have another go so that doesn't count either.

TGG posted:

The Imperial Guard is the true fist of the Imperium.

JohnOfOrdo3 posted:

Whenever I play this game I always go for Necrons or Imperial Guard. So I'm saddling up with Da boyz to see something a little different.

Sylphosaurus posted:

Imperial Guard, we will blind the filthy Xeno's with our flashlights and them run them over with our tanks.

Nuramor posted:

Imperial Guard

All the tanks!
All of them!

Jobbo_Fett posted:

Tau

Shadiiw posted:

Join the Imperial Guars! They need you!

And so on, and so on, and so on...

Blind Sally posted:

Vote is currently standing at:

23

18

7

4

2

2

1



I'll have some time for the first update later today. Unless something changes w/r/t voting, it looks like we're gonna roll as the Imp Guard!

And thus, another flurry of votes came in chiming in support for either the Imperial Guard and the Orkz. Votes were changed, reasons for either side were given, and it was a tight race. However, the ultimate victor was...


Well, let's see. Tallying up the votes, it looks like we're going to be playing as the Imperial Guard--




















































































Pffffffffffffft! Bwahahahahaaaa! I can't keep it up any longer! It's a prank! A prank! Oh, Ethereal save me, what a hilarious prank! It was hilarious, wasn't it, Shas'uis?
It was hilarious, Shas'o!
Hello, I'm Shas'o Kais, the Commander of the Tau forces on Kronus. There was never any choice, this LP was always going to be the Tau rescuing our beloved colony from the clutches of fanatical alien scum. Hahaha, what game did you think we were playing? "Democratic-Vote-Hammer 40k?" Haha, filthy Gue'la. Now that most of you have outed yourselves as supporters of the vile forces that are invading Kronus, you shall all be quarantined, sterilized, and re-educated. Oh, don't worry, it's for the Greater Good. See, we don't want to kill you, merely ensure you'll never pass on your traitorous genetics while simultaneously showing you the irrefutable rightness of the Greater Good--it's a win-win solution! More on that in a moment, let's celebrate the fact that we shall be leading the Tau Empire into victory:




The rise of the Necron and the arrival of the other powers on Kronus was a threat the Tau Empire could not ignore.
Oh, shhh! It's starting.


With their doctrine built firmly around the so-called Greater Good, the Tau could not tolerate seeing a thriving colony taken away from them.
I take issue with their use of "so-called", but as you can see, the Tau Empire are clearly the good guys. Great intro, huh?


The Ethereals, leaders of the empire, responded to the distress signals from Kronus by sending some of their best and brightest to retake the world.


Aun'el Shi'ores was among the most lauded of a new generation of Ethereal caste; he would be responsible for restoring proper order to this wayward world.


With him came the military leader Shas'o Kais.
Oh, haha, that's me!
A student of the teachings of Commander Puretide, O'Kais brought a massive force of Fire Caste warriors as well as auxiliaries from the Tau's allied races, the Kroot and Vespid.


Tau ground forces landed in the city of Tash'n (or Asharis to use its true Imperial name) and from there began the crusade to retake the planet as a whole.

Ah, good stuff. Alright, all you filthy Gue'la sympathetic to the invaders, off you go to boot camp! Shas'el Shovah will give you a basic run down on the structures and units currently at our disposal here on Kronus. Once you've been re-educated to better appreciate the Greater Good, you may come back to work on my council.
With me, Gue'la, let's get you trained up!
Actually, if any of the rest of you want a review on Tau units and structures, it'd probably be a good idea to go off with El'Shovah, as well. He's a good guy, he'll sort you out. Now, the rest of you Gue'vesa who showed your true dedication to the Tau Empire may come directly with me to the war council room to help plan our first move. You, Shas'la, who are the Gue'vesa who proved themselves to be honourable and trustworthy?
Let's see, that would be:
Alright, you group get to decide our opening move. Let's take a look at our war map:


This is Kronus. We currently hold the city of Tash'n, but that's it. Every other force have had a chance to better entrench themselves. To the north of us are the Eldar and Space Marines. Directly east, and perhaps the greatest threat, are the Necron. South of us are the Ork Hordes. The only positive thing about being surrounded by the Necron and the Orkz are that they're acting as buffers to the Imperial Guard and Chaos Legions.
Shas'O is right. Now, as we are limited to ground movements, we can only attack provinces directly next to ours. A wall to the west of Tash'n protects us from the Eldar, but it also means we cannot advance directly west. The numbers on each province indicate their strength. The higher the number, the more dangerous and difficult the battle will be. We have not liberated any forces, so we cannot send Shas'O into combat with any wargear or honour guards--we'll get more into those when we can liberate them.
As my war council, you, the thread, are going to choose which province we attack, and how. As for actual tactics on the ground, they will be left up to my own discretion, but the decision to play defensively, or aggressively, or with swarms of vehicles, or on either the path of Mont'ka or Kauyon, will be left to you. This is the Hardest difficulty, so your decision can either make my life easier or more difficult. Make informed decisions or I'll send you back for re-education. Oh, and don't forget that pausing for a round is a legitimate strategy. It allows us to track our enemies' movements and build up more requisition for later use.
The three provinces currently open to us right now are as follows:


The Panrea Lowlands are held by the Space Marines and might provide a moderate challenge with our current limited resources.


The Western Barrens are held by the Necron, and they are fairly well entrenched. They only have a single base, but it still might be a vain effort to retake it at this point in time.


The Agamar Desert is technically held by the Orkz, but they've left it so poorly guarded that O'Kais could waltz in there on his own and retake it.

My advisers can only advise you. Ultimate decisions are left up to the thread. Everyone will be able to offer suggestions after this first move, but in honour of the Gue'vesa who proved to be truly loyal to the Tau Empire, I'm going to allow them to decide on our very first action.


The thread has "decided", we shall be playing as the Tau Empire. By the Etherals, aren't I simply the very model of a modern Shas'o Fire Warrior?