The Let's Play Archive

Warcraft II

by Azzur

Part 38: Reading is Educational Canonical!

Reading is Educational Canonical!

Orc Mission 10, Viddler, or Youtube

Orc Mission 11, Viddler, or Youtube

Because everyone loves it so much; let's talk canon and continuity!

WARNING: The following Lore thread tackles the difficult concept of a continuous setting, world, and idea in a fictional universe. Everything I put here is not to be taken so seriously as to incite a riot. Warcraft lore is just as silly as your average soap opera. Oh, god, this thread is going to explode with rage.

With that out of the way, it's time to move onto the meat and potatoes. The story that the player gets to work through in Warcraft II is... well, not at all close to the considered "canon." Again, we're going to go and look back at some of our major victories.

Allow me to illustrate this using Rook's aaaaaaaamazing map.

This all makes sense in a long siege of a continent. However, with the launch of World of Warcraft, it became time to evaluate their previous canon and answer some difficult questions. (What the hell was an elven runestone doing all the way over at Caer Darrow? Without Stromgarde, how was the Alliance able to push the Horde back? Why wasn't Southshore better guarded if they already clashed with Horde?)

Enter Aaron S. Rosenberg and Chris Metzen. It was time to make the lore they had eluded to throughout the Warcraft universe set in stone. Rosenberg was put in charge of creating the novelization of Warcraft II: Tides of Darkness. Now, I genuinely like the book, even if it makes some of the characters a little unlikable. However, it's kind of hard to place everything that happened in the game into one 400-page book, so alot of things got the axe. Without revealing too much, let's look at canon according to the book (and now the permanent continuity.):


And that's what makes the lore of Warcraft II a tad tricky. Most of this stuff is considered to have never happened, and the stuff that is canon is... kind of lame. Seriously, Doomhammer is such a bad leader that he would take the longest possible way around to the Alliance city and unite his enemies even as he does so? Gul'dan can just look at a magical stone for half a second and instantly make creatures into mutants? So a lot of the lore rage comes from the old nostalgia blinders, which makes it difficult to provide the "proper" look back at the events of Warcraft II.

But who cares? We're rewriting history here!