The Let's Play Archive

Warcraft: Orcs & Humans

by Azzur

Part 15: Act 11: Golden Fiddlers




Act 11: Golden Fiddlers

: We're on a roll, Bloodgut. Can we end this once and for all?

: Chieftain, there are four major settlements we must first-

:FOUR!?

: Yes, Chieftain, with any of these towns in place, the human capital will receive constant reinforcement.

: ...This is dumb. Why don't we just...

: Don't say it.

: ...kill them all at once?

: Logistics aside, Chieftain, the sheer number of troops alone will halt our advance.

: This map say two towns close to each other.



: He can read a map?

: He can read?

: Hmm... looks like this is actually pretty doable. Good find, Vilefeast.

: Pinecone?

: Maybe if someone got me something to drink...

Later...



: Uhhh... this doesn't seem right.

I don't know why I never noticed this as a child. The map in the manual does not at all correspond with the 3D map here. For reference, here's that map once more. Please note that in this mission, we're specifically attacking Goldshire and Moonbrook.



So, yeah, more credence to the story that the entire storyline/flow of events was created in one afternoon on the spot.

: Me read map real good!

: ...He's actually right.



: Eh, what do I care? Let's just do our thing. I'll be drinking in the town hall if you need me.

: So I guess I'll be in control then. Good news for you then, Vilefeast, because I won't be sending you off to your death senselessly!

: Awwww...

: Now then, you men! Form a defensive line. We can assume the humans know of our presence.



: One of you wolfriders, scout out the area.



: What!? That my job!

: I have a much more important job for you. One where I can keep you as an ace in the hole.



: Guard this farm.

: ...Bor-ing.

: It's very important that you don't get hurt, Vilefeast. You, alone, can take out an entire human army. I need you alive!

: D'awww... you so nice to me.

: Besides, who knows what kind of forces those humans have out there?

Elsewhere...











: Where is that scout?



: Bloodgut! Humans! Me go play now?

: No, no... I'll handle this. Never got to try one of these catapults before...

: Death wagons.

: Chieftain? I thought you were-



: Thought I wuz wha?

: Nevermind...



: Now... let's just see here. Pull this lever and...





: Oh, my.



: Youz hit something.

: What go on over there? Oh! Chieftain! You like me now!

: Ugh. Never thought I'dz wanna sober up. Me lay down now.



: That power. This is incredible! Eh?



: Ho, ho, ho... stupid humans! Time to crush!



: Hahahaha! Victory!



: Oh, what that? You want more?



: Eat fire death, humans!



: Smash! Smash!





: Me kill all human!



: Rrraaaaaaaaaaaaahhh!

: Ahem.

: Chieftain? What you want?

: Get out of there before I tear off your ears and shove them into your eye sockets.

: What? You think you hurt Bloodgut? Bloodgut unstoppable!





: Well that was fun while it lasted, huh? Now then, back to business...



: Necrolytes report...



: Humans.



: Well, there's only one way to solve this.





: Pitiful. What do I ever need an army for?



: Oh, darn, knights. Looks like our death wagon is in trouble-



: -if I didn't plan ahead and have a second death wagon ready!



: Sacrifices must be made.



: Well, now that this area is secure, we can- Vilefeast!



: Haha! Me not know how it happen, but it raining human!



: Ah... good times.

Thank you invisibility for pissing me off so badly. I won't lie. I had to attempt this map numerous times, and those invisible knights continued to screw me up. Eventually, I had to leave a guard back there.

: Ugh. What are you doing back there?

: Gardening.

: Front lines, mister!



: Finally!



The surefire way to stop invisible units from getting in? Making a wall to stop them. However, walls are lame and expensive, so I make a movable wall of axes and pointy bits.



Also, it's pretty effective at repelling non-invisible attacks.

: Eh? Hey! What are you guys talking about in here?



: Oh, by the Nether, you will research that immediately.



This is the best spell in the game. Period. You see, spiders are awesome because for the cost of a bit of magic, you can take out enemy structures and weaker units. However, they're weak and can't take a hit worth a damn. Daemons? Well, we'll see.

: What's that noise? Necrolyte! Investigate!



: ...what.

: Oooh! It lake come to swim in me!



This is the water elemental; the human equivalent to the daemon. The humans will throw them at you constantly from here on out, and they wreck your forces. They have range, high HP and armor and crazy damage (in two attacks, they can kill a grunt). And they can't hold a candle to daemons.



: KILL IT!



: ...okay. Death wagons have no effect.



: Vilefeast! Get out of the way! I'm gonna hurl this fire into that living waterfall!

: Smart leader!



: ...It's dead?

Sorry, it's incredibly hard to capture a water elemental death.



: Well... uh, back to business. Warlock, to the front lines. I need your magics supporting our men.

: Me need much support. Anger problems.



: Ah! Perfect timing! Humans!





: Yes, suck in that poison humans. Bwahahahaha!

: Yes. Smell like netherbloom!

: Vilefeast, get out of there!



: Nicely handled, warlocks. Now, I need you for something else...



: Oh, yes, that new spell.

: Oooh! New!

: Ugh... my head. What's going...



: ...on?



: ¿Quién me llamó?

: Netherballs.

: Chieftain! What is that thing!?

: Bloodgut, would you relax? It's just a daemon. That I summoned.

: Yeah. Chieftain powerful.

: ¿Qué se está encendiendo?

: What's it saying?

: Nether if I know. Daemon-speak, I assume. Now, daemon-

: Mi nombre es Ricardo.

: -go kill all those humans.

: Sí. Lo que.



: Chieftain! Look at that! He's barely hurt!

: Wow, after a direct hit from a human catapult?

: Death wagon.

: No, we have death wagons. They have wussy catapults.



: Uh, this could be bad.



: Well, at least the daemon... cut... it?

: Don't send a daemon to do a death wagon's job.





: Did we kill it?

: I think so.

: My pants wet!



: Well, let's do this again.



: ¿Qué usted ahora quiere?

: And let's get another. Why not?



: Bonjour!

: Daemons weird.

: Now go forth and do my work for me.





: Demasiado fácil.





: Faible!



: ...I think we found something stronger than Vilefeast.

: NO! IS NOT POSSIBLE.



Here's a good shot of a daemon's death. They collapse into a sphere and disappear.

: Heh. Daemons die. Me not even know how to die.

: This is true. You're too dumb to live and too dumb to die.



: Buuuuut... we can bring these guys back with a little bit of magic.

This is what makes daemons awesome. By the time the killing spree is over, you have enough magic to summon more. Especially if you mass warlocks.



: Ugh.

: You know what to do by now.

: Si.

: Oui.







: It is beautiful. Me jealous.



: ...is that their base?



: Hah! They no get out of this one!



: By the fangs of Blackhand...

: How!? How!?





: Wow, we really don't need an army anymore, do we?





: The magic should be running out soon... right?





: I wonder what happens when they're aren't bound to this realm anymore?



: Oh... they're torn back to the Nether.



: Hehe... me no run out of magic! He is always strong!

: Sounds like someone signed themselves up for clean-up!



: Yay!





: Well, he's having fun.

: Chieftain, there's more pressing matters at hand, here.



: Like that water creature coming to attack us again.

: Oh, gee. How to solve this problem? Should I throw my men to their deaths or, oh, I dunno...



: Solve it with a daemon.





: What if he fails?



: Nunca fallo. Estúpido.

: I think that daemon zinged you.



: Well if he's feeling so feisty, our necrolytes have determined the whereabouts of the second town.

: Perfect. Daemon? Kill.





: Daemons have all the fun!

: Alright, Vilefeast, you can join him.



: It honor to work with you, Ricardo.

: ¿Usted habla daemon?

: Si! Me es daemon warrior!



: Alright, you two, stop talking nonsense. We have reinforcements.

: Awww... you take all the fun away!



: Nevermind! This fun! Daemon friends!







: Eh? No more to smash?

: ¿Rotura violenta?

: Si!

: You know what time it is...



: Victory.

: Victoria.