Part 18: The Climb Is All There Is

So after failing to rescue Cisna from the clutches of the Magi, and inadvertently getting Karas sister Lena killed in the crossfire, the party decides to take a mulligan on their epic wipeout failure at the Sand Maze ruins and head for the Free City of Greede beyond the Flandar Mountains.
Seriously, what the shit guys? I have never seen a JRPG party fuck things up as much as you lot have. And I PLAYED FINAL FANTASY XIII AND SOMEHOW ENJOYED IT!!!

SHUT UP DIPSHIT, NO ONE CARES! IF YOU COULD USE THAT DAMN KNIGHT PROPERLY WE WOULDNT BE IN THIS MESS!

CUTSCENE: Setting Out... Once Again
We depart from Albana in the midst of yet another desert storm. How portentous.


Stop repeating what I just said.




Conveniently, however, the sandstorm stops immediately after the cutscene ends, so at least we can see where were going this time.










Since Kara has joint the party full-time now for reasons that completely elude me, seeing as how theyre kind of responsible for her sisters death at the hands of the Magi, I should probably cover her character.
Karas default equipment is an estoc rapier (classified as a short sword), no shield, and the same black trenchcoat like outfit she had on during her stint as a guest party member. Shes suited mainly to short-swords, is fast and agile, and is good with magic too. Shes essentially a better version of Leonard, only she doesnt have an Incorruptus psyche! Fake spoiler!

Im gonna be honest, I rarely if ever use Kara as my party leader, though she will be an on-and-off staple of the party for most of the game.

Anyways, after a brief run and some more encounters with the standard enemies of the Lagnish Desert, we come at last to base of the Flandar Mountains. Eldore has some words of encouragement for the party as they prepare to cross the bridge ahead.

Eldore just completely discounted the Avatar as a person here. He doesn't have to count Kara in there because shes ostensibly lived in the desert her entire life. But still man.





And here we go, off to the Flandars. Hi-dily-Ho White Knight-erinos!

OVERWORLD MUSIC: The Continent of Nadias (Disc 1, Track 15)
Were given a chance to fast travel back to anywhere weve already been once we exit the Lagnish Desert. Just in case you wanted to, I dunno, head back to Balandor and let Sarvain know you almost sort-of rescued Cisna, but were gonna try extra hard to make it stick next time.

CUTSCENE: At The Foot of the Mountain
CUTSCENE MUSIC: Flandar Trail (Disc 1, Track 29)
Flandar Trails another area with a really well done background track that Id suggest you listen to at least once. At the very least it has a nice song youd imagine would be playing while hiking in up a tall mountain feel to it.



Leave it to Leonard to be unimpressed with a trail where GIANT CRYSTALS ARE GROWING OUT OF THE ROCKS.

























No comment, Mr. Sheffield.

CUTSCENE: Belcitane's "Retirement" Plan
CUTSCENE MUSIC: Grazels Theme (Disc 2, Track 16)
We transition rather abruptly to this asshole.
The ominous music stabs, and piano and choral track underlying the scene and the fact that hes a guy dressed in black with long silver hair staring out the window of a dimly lit room tells me that hes our Big Bad for these two games.
Since hes not identified right away, Im just going to call him Crispin Freeman, for reasons that will be patently obvious if you bother to watch the accompanying video. Crispin Freeman is the leader of the Magi, or so it would seem, because between him, Dragias and Belcitane the Magi have like 50 different leaders or something.

Again, the Dutch angles are really weirding me out here.

Crispins window-side reverie is interrupted however, with the arrival of Shapur. See! I told you he was going to become relevant eventually!




Also, take note of Shapurs outfit. Its a weird amalgamation of fantasy elf armour and a Nazi field uniform. I dont really know whats up with that, as hes the only person in the world of White Knight Chronicles to sport such a clearly modern collar/button cut to his shirt. (Outside of Framboise. At least).
Shapur also speaks with a bitchn Spanish accent When he isnt shrieking like a stuck pig.




Oh SHIT son! This doesnt bode well for old Belcy.




Shapur turns to leave, probably going to knife the uppity midget in the back right now, while Crispin Freeman smirks an evil smirk.



CUTSCENE: The Dragon's Knight
Back in the Flandars, the party has made camp for the night and is resting up to summit the mountains tomorrow morning.

AaaaandINCOMING PLOT BIRD! Hello, Plot Bird. I did not miss you at all.


Foz knows exactly what his job in this game is, and gets right down to it, spitting out another hologram image of Cisna to exposit with the party.

CUTSCENE MUSIC: Melody of Light
Dont let the smile fool you, shes fucking pissed at them right now. Or she would be if she was anything approaching an actual human being and Akihiro Hino actually knew how to write a goddamn script.





Thats two shots, if youre playing along at home.



I dont even have to add anything. The script and Kari Walhgrens bemusedly exasperated delivery of that line say just about everything in light of what just happened last chapter.









































Cisna OUT!




Also, Kara was the one who postulated that they were heading for the ruins in the caverns. Eldore didnt even mention them originally. But weve all agreed that narrative cohesion is just too much for this game to muster.












Yeah, because saving one girl, regardless of the magic power she possesses should definitely be a higher priority than possibly securing a loose superweapon that you know your enemy is intent on claiming and has the power to activate even without Cisna.
Any other hero worthy of being called a hero would probably say something different. Heck, lets call upon the Pantheon of Video Game Heroes I Personally Love to see how they would handle the situation.
Guys?














Okay, maybe ignore that last one.
Notice a theme of actual heroism in these responses? Of concern for the greater good or doing the most good possible? With Leonard, the primary objective is, was, and will remain Cisnas panties, to the exclusion of all else in creation.
Fuck. This. Kid.







Not even Leonard can stay oblivious to the crushing onslaught of frustration and failure that powers White Knight Chronicles forward.



CUTSCENE: The Climb Begins
CUTSCENE MUSIC: Flandar Trail
The next morning, we finally get our area-specific title card.

Poor Yulie, she cant handle deserts, she cant handle mountains. While I appreciate what she brings to the table in the caustic wit department, WHY ARE YOU EVEN HERE IF YOU CANT KEEP UP WITH EVERYONE ELSE?





Kara has zero fucks to give about their bitching. Doubly so since, you know, she just lost the only remaining family shes ever had thanks exclusively to Leonard.




And were moving on without comment.

And were off, up the mountain.










And here is yet another instance of pallet swapped enemies. These shitlords are POISON Vespids. As if they werent bad enough already. Same factors apply to them: incredibly aggressive, fast, huge line of sight, will follow you from one end of the Flandars to the other if you let them because the path is incredibly narrow and you cant outrun them, only now they can inflict poison status effects on the party too.
Assholes.







We also encounter Jackals on Flandar Trail in addition to the standard Wild Boars. They actually show up near the Flandars exist in the Lagnish Desert, but I was saving them till we got to the Flandars proper. Just like the Wild Boares, theyre weak against slashing attacks.

God, these mountains go on forever.





Eldore-pedia. Thank you, Yulie.

Well at least someones enjoying the climb.



And here we have yet another pallet swap enemy: the Ice Giant. Exactly like the Fire Giants of the Lagnish Desert, only ice-based instead of fire-based, and scaled to be slightly stronger on the idea that youve levelled up a bit since then. Fire attacks work well against these guys, as do stabbing attacks.

Leonard kills it with a stab right to the crotch. Classy. Also thats not 1 damage, it was 126, the other two digits hadnt popped up yet.



Fucking mountains Luckily, Eldores here to entertain us with his vuagely senile ramblings as we run along.


Now here we encounter our first unique enemy type of the Flandars, the Earth Dragon. Dragons, as a species, are quadrapedal, so youve got four legs to hack at this time instead of two, in addition to its tail and head. Dragons are tough mothers and should normally be avoided unless youre strong enough to really take one

Which we are.
Being an earth-based monster, its vulnerable to wind magic. Dragons as a species are also susceptible to smashing attacks like Lunging Strike. You cant tell from this picture, but Kara and Orren have already broken two of its legs and its sporting a break target on its head now, which we cant reach. Oh well.

I stand corrected. In a moment of rare AI brilliance, Kara uses one of her leaping attacks to not only strike the dragon in the head, but hit it with the correct attack type, causing it to collapse completely.

Now its effectively out of the fight and we wail on it until it dies.

Fus Ro DAH! Motherfucker.

Greede, that-a-way!

The last new enemy we find in the Flandars are Ice Lizards. These guys are just like the Basilisks we found in the Nordia Tunnels, weak to stabbing attacks and in this case, fire too.

Soon enough, we come to a plateau and our first patch of open sky.

Given all the fetch quests were gonna do while were there, neither am I.

As Leonard approaches the edge of the cliff, the scene begins to fade out into a cutscene.
Kara and Orren both ponder pushing him over the edge at this point, by the way.


CUTSCENE: Sighting Greede
Oh hey, its that pre-rendered shot from the trailer.
For whatever reason, only Leonard, Yulie and Eldore appear in this movie. Of course the Avatar isnt going to show up, for obvious reasons, but I dont know why Karas not there. Maybe her and Orren are just off screen talking about how much theyve both come to hate Leonard in the brief time that theyve known him.

Pictured: what White Knight Chronicles was probably supposed to look like before Level-5 shit the bed on its development. Also, Im kind of surprised that its taken eight hours of gameplay time for us to get our first SquareEnix-style pre-rendered FMV. You will be able to count the total number of these across both games on your fingers.
Because




The fuck?




This thing thats holding the entire city on its back is the Demithor, by the way. More on that in a bit.

So now were ripping off Final Fantasy IX. Greede is the games version of Lindblum: a densely packed technologically advanced metropolis of ostensibly neutral standing ruled by an ailing-yet-beloved leader.
And thats on top of the game's Alexandria rip-off, Balandor (the medieval castle city currently ruled by a shifty despot), and the games Burmecia rip-off, Faria (the exotic land of inhuman badasses who no one gets along with because... racism, I guess? Or is that speciesism?).

The Demithor rears back and roars for no good reason, probably causing millions of dollars in property damage.

Seriously, the physics of the Demithor make no sense. Building a city the size of Midgar on its back is one thing, but if you actually watch the video and see the way it moves, this thing lumbers around in such a way that everyone living on it would be thrown around wildly every time it took a step forward. And yet, as well see when we make it to Greede in the next chapter, its all perfectly still and stable while were in the city.
I imagine thats on their postcard or something, Greetings from fabulous Greede: even Physics takes a holiday here!