Part 51: Down For The Count (Part 2)

CUTSCENE: A Little Treasure Hunt

















AREA MUSIC: “Scar” (Disc 2, Track 13)
Let’s go find that lance then.








Train train, take us awaaaaay… Off to a terrible Final Fantasy VIII joke!

Here we go.





AREA MUSIC: “Greede’s Underbelly” (Disc 2, Track 7)

Shortly after coming into the Underbelly, we encounter a Greede soldier standing guard on a corner.
You’ve got two options when talking to him. Tell him the truth or be evasive with him.


This is what he says if you’re evasive.

Meanwhile, if you’re straightforward with him…

He gives you a clue about where Wyrmbuke might be hidden.


So because it’s Greede’s Underbelly, it’s a goddamn puzzle dungeon. You need to clear a pair of switches on the second level to unlock the elevator to the third level (ie: where we needed to go to access the Demithor’s head).
You can see the star there in one of the reservoirs. There’s another one directly above it just off the map.
We need to clear both reservoirs and flip the switches in both of them to unlock the elevator.

This is a switch bank at the top of the T junction just above where the objective marker is. Right now all three switches are locked down and need to be released by the switch in the smaller room on the right, just above where the position cursor is on the map screen above.





The big secret about these switches is that it’s always a combination of the farthest left switch and the farthest right switch. Activating both unlocks the reservoir.






Inside the reservoir is a Dire Waterspider, and an assortment of Sprogs.

Using the Dragon Knight in this area really helps because they’re all weak to slashing attacks.

Look at all those orange numbers.


Also, when you break a Direspider’s legs, the curl up into a ball and roll over on their backs.






To get to the other reservoir, we need to return to the first level and then drop down this drop here.




Oh yeah, because this is game 2, there’s also Skeletons in Greede’s Underbelly now.
Fuck.
This.

And then I walked into a wall because I was watching a video on YouTube while I was recording this footage as a means to stave off boredom.

Another room, another giant goddamn spider.

SLASH




And now we can head down to the third level.

And this thing’s still here too. Still doing nothing…


This switch unlocks the four switches you need to activate to unlock the main reservoir where Wrymbuke resides.


There’s one per room in those four small rooms near the objective marker.








CUTSCENE: Wyrmbuke


The place is absolutely wrecked. The pipes are shattered, chunks of concrete are missing from the super structure, and there are deep claw marks all over the walls and floor.





And there it is. Somehow Caesar didn’t spot this thing immediately even though it was right in front of him and GLOWING HOT ORANGE.












Our “protagonist,” ladies and gentlemen—still unable to formulate plans on his own.



And we now have Wyrmbuke in our Key Items bag, in addition the Sylvan Insiagia.
Hmm, I guess we swiped it off of Miu on our way out of Faria and nobody’s noticed it’s gone yet.



And here we are.
Miner: “What the hell is going on around here?!”

Miner: “The fog gets… gets worse from here on in. …Be careful.”





So we need to head down to the second basement lower in the mine. To get there we go down to the lower level where we went to to get to the ruins, only now we have to head in the opposite direction to this elevator here.


The boss is up the middle elevator of the lower mine here.




Miner: “He’s… He’s up from here. Take the central elevator to get there.
Miner: “Please… Take him out…”






There’s a Logic Stone up here to let you save, heal and repair your weapons before heading in for the boss fight.






CUTSCENE: Round Two


Well, here we go.





BOSS BATTLE MUSIC: “Crimson Dragon” (Disc 2, Track 5)
BOSS FIGHT: The Netherwyrm Boss Fight, Round Two (no commentary)
So here we go, the final fight with the Netherwyrm. It’s pretty much the same fight as it was on Flandar Trail, only we have the second and third party members there for back up and we’re not bound to use an Incorruptus exclusively.

It’s got the same attacks, strengths and weaknesses.



We also get to see what the Netherwyrm’s special attack was.

An ice blast. Woo.
I don’t mean to undersell it, in all honesty. This attack has a random chance of knocking your characters (Knights included) off their feet.

But enough of this shit.


DOWN!
Also, I love how if you level up while in Knight mode, the “Level Up!” pop up is also giant-sized.


CUTSCENE: Down For the Count
CUTSCENE MUSIC: “Crimson Dragon” (Disc 2, Track 5)




boop

















*GRAB*

Oh, hey, look. Leonard actually used his Knight. For something heroic no less!




!!!

Oh shi—











You know why they named him Caesar?

‘Cause he’s the goddamn KING.







And we even get a celebratory fireworks show for our victory.





Wyrmbuke absorbs the Netherwyrm’s energy…

And seals it within itself.

And then it’s just sort of forgotten about, because we’re done with this plot thread now.


Oh, hey, the Plot Book’s back.






So apparently not only can the Retrospecticon take you into the past, it can also make contact with the afterlife because now we get to have a little chat with not-quite-ghost Count Drisdall.







CUTSCENE MUSIC: “Echoes of the Past” (Unreleased Track)





Oh hey, it’s another Insignia, the thing we were here to get anyway.














CUTSCENE: On to the Next Crisis
Okay, that’s looking a whole lot better. No purple mist, no one coughing or dying any more.
Well done, Caesar!



















Dude comes running up at a full clip.





CUTSCENE MUSIC: “Scar” (Disc 2, Track 13)













One step forward, ten steps back…
Can we just skip Albana? There’s like literally NOTHING of value there.

- 7.1 – 40 Years Ago
- 7.2 – The Dragon’s Trial
- 7.3 – Father and Son
- 7.4 – Drisdall and the Matriarch
- 7.i – Past Dragon Matriarch Boss Fight
- 7.5 – The Truth About the Netherwrym
- 7.6 – Caesar Remembers
- 7.7 – A Little Treasure Hunt
- 7.8 – Wyrmbuke
- 7.9 – Round Two
- 7.ii – The Netherwyrm Boss Fight, Round Two
- 7.10 – Down For the Count
- 7.11 – On to the Next Crisis