Part 18: Desecrated Shrine
In case you're just joining us, we have to go toMusic: Crossing Over the Sorrowful Land
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The Desecrated Shrine is directly to the east, but there's a lake in the way, so we have to go to the south end of the continent and loop around.
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In order to accomplish this, we have to leave Honeysday and go around it. There's actually a southern entrance to Honeysday, but there's no way to leave through it. Entering through it places you at the same point as the northern entrance.
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Along the way, we meet a salesman.
Traveling Salesman John: If you follow the snowy path north along the mountains, you'll eventually reach the mine Nightburn runs at Mt. Chug-Chug. I wouldn't recommend dropping by for a visit, though. From the rumors I've heard, it's no place for young folks.
There's a mountain that shares the name Mt. Chug-Chug in Wild Arms 2. They don't really have any similarities aside from the name, though.
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We can go off the path at this point and head toward Mt. Chug-Chug, but there's no reason to do so at the moment, so I keep heading toward the shrine.
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There's a valuable Mega Berry tree by the shrine. Mega Berries restore 2000 HP, so they're very useful. The nearby chest contained a Ninja Badge, which increases EVA by 25 and decreases RES by 25.
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The shrine is right next to the Mega Berry tree.
Music: The Me of Yesterday Has Been Surpassed
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As you can see, we're stuck behind a locked door. There's an unlit torch on the far side of the room, but there's no possible way to light it from here.
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Unless we sadistically set the nearby gob on fire. This causes him to run around frantically, before leaping into the pool of water. (why is that even there?)
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When he runs by the torch, he lights it, opening the door for us.
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He never resurfaces, so I can only assume he cannot swim. We just set this poor gob on fire, which led to him drowning.
...The filthy gob deserved it.
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The next room has a lot of scaffolding, a sealed door, and an open door. We go through the open one, of course.
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These gobs have and awful sense of decoration.
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You can steal Potion Berries and Mega Berries from the Shotel Gobs in the area. The Mega Berries are a rare steal, so it's easier to get them with the ability "Rare Steal", but if you get lucky you can get one with the ordinary Steal skill. (I got one Mega Berry in this dungeon.)
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Before long, we encounter another room with a locked gate. Of course, the solution is to set the poor gob on fire.
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He runs up a nearby staircase, lights a torch, and jumps into a nearby pool of water. He then proceeds to drown. But wait! The door doesn't open for us.
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Turns out there's a second unlit torch, but we can reach this one with the Fire Bullet.
This room contains a chest with a Gella Card and a pot with a Neutrino Medal.
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...These gobs aren't too smart, are they? Sometimes instead of a statue of a gob, there will be an actual gob standing on a pedestal. If you walk in front of him, you'll be reset to the beginning of the room.
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Freezing them solves this problem. It's also only slightly less cruel than setting them on fire.
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This room has a gob with a big shield. If you try to freeze him, he'll just notice you.
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The solution is to blow up the explosive crate he's unwittingly sitting by, which completely obliterates him.
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Music: Ready, With Clever Words
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The girl on that cover is Yulie Ahtredie, from Wild Arms 4. Yulie is 15, so this magazine is very suspect.
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Well yeah, she's fully clothed. What's there to see, her legs?
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Music: The Me of Yesterday Has Been Surpassed
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We cannot investigate further, as the magazine has ceased to exist.
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Once again, we must cruelly use a gob as a torch. But there's a problem.
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When you set this gob on fire, he runs past the explosive crate and sets it on fire. The explosion knocks him out before he can reach the torch.
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Of course, if we freeze the crate first, he'll only melt the ice.
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...And then he runs back past it after lighting the torch and explodes anyway.
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We continue through another hallway, and we end up on top of the scaffolding in Area 02.
Music: Five Minutes With the Goblins?
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The gobs are located on a higher piece of scaffolding across from the party. They jump down onto our piece, but...
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...One of them misses.
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The other two gobs jump down to get him, and then they run in through the door we just came from.
Glin: How dare you invade our terriroy, gob!
Olin: Here to steal our food, are ya, gob?!
Blin: The Gobsmackers don't allow such disrespectful acts, gob!
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Blin: WRONG. We only picked up what was lyin' on the ground, gob.
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Glin: Why should we care, gob?
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Glin: For gob's sake, don't get so excited, gob! You want fried noodles that bad, why not have some of this prepackaged stuff? Ready in one minute, gob!
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Is it me, or does it seem like this entire scene is trying and seriously failing to be funny?
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Glin: Are you people finished yet, gob? You want a joke, gob? I'll give ya a joke!
Olin: Yeah! Knock 'em dead, Glin!
Glin: All right, so this priest and this Drifter walk into a bar, gob... Wait, that's no good. I forgot the rest. Hey, small fry! I need some help, gob. Set me up with a joke!
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Blin: Hey, we ain't got all day, here, gob!
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Glin: C'mon, surely you must be able to think of somethin', gob! We're busy gobs here, we don't have time for futzin' around!
Olin: *Sigh* ...I want a refund, gob.
Blin: Yeah, talk about boring. Zzzzzz...
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All: ...
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Blin: Look, don't quit yer day job, missy. Yer not cut out for comedy, gob.
Olin: I guess we'll just have to get our inspiration elsewhere, gob...
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Glin: Like we said, gob, we only took what was lyin' on the ground.
Olin: Yeah, like in the fields or the storehouses, gob.
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Blin: Heh heh... Looks like the game's up, gob. None of those helpless townspeople had any fight in 'em whatsoever. They all backed down like cowards, gob. But somethin' tells me that ain't gonna work with you, gob. You want that food back, yer gonna have to earn it, gob!
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We have to fight an Axe Gob, and two Shotel Gobs. We've been fighting Shotel Gobs for the whole dungeon, and the Axe Gob isn't much stronger.
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The only thing worth noting is that both the Shotel Gobs and the Axe Gob can heal for 1000HP at a time. They go down pretty quickly from ordinary attacks, perhaps with a Sonic Vison or two.
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Blin: Yeah! Just wait until the boss finds you! He'll tear ya limb from limb, gob!
Olin: So, uh...since when did we start calling him "boss"?
Blin: Since now, you idiot! Now shut yer piehole before I shut it for ya, gob!
Olin: ...
Glin: ...
Blin: ... Good. Now let's get outta here, gob!
And then they jump off the scaffolding.
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Music: The Me of Yesterday Has Been Surpassed
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The entire reason we did that half of the dungeon was to shoot this blue thing, which opens the door from before.
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Sometimes the gobs hide around corners and catch you off guard. Clever little sneaks.
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Now we've got two rows of blocks, which prevent us from reaching the exit to this room. Each of these switches removes a row of blocks, but they require constant pressure, and there are no blocks in this room.
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There is a ladder in this room, however.
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There's a switch in this room which makes the spaces on the floor with patterns vanish. We just have to move the blocks onto those spaces, and then hit the switch.
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After that, we just have to go back down and push the blocks onto the switches.
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I think they're running out of ideas for this dungeon.
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Oh hey, it's that puzzle I just solved.
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There's also an ARM Part here. None of our current party members can use it, though.
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As before, we climb a latter in the previous room, push these blocks onto the appropriate spaces, and hit a switch. Like I said, I think they're running out of ideas for this place.
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There's also a Duplicator chest up here, containing an Emblem Vest for Greg.
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After solving that puzzle again, we arrive in Area 02 again. There's a ladder to the left, which leads to...
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This dungeon's Sol Niger! We purify it with no trouble and proceed to the next room.
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Boss: Boss Olivier
Music: Defense Action Squad Heroes!
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Olivier was the boss of Lilka's intro in Wild Arms 2. He has the attribute "Ley Recovery", which can be problematic if you let it activate...
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When Olivier's turn begins on a ley point, his HP restores to max, and he enters Detonation mode. I let this happen for the sake of showing it off, and I immensely regretted it when he decided to sit in the ley point for several turns, forcing me to just defend while waiting for him to move.
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Olivier is big on status ailments, with an attack that causes Poison and an attack that causes Disease.
After Olivier finally gets his ass off the wind ley point, I make sure to position my party so that someone is on each of the ley points.
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I tried using Shut Out while Olivier was on a poisoned HEX, but the game didn't like that idea, so Shut Out simply had no affect.
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Since Olivier absorbs all elements, and it's necessary to keep someone on a ley point at all times, (Though in hindsight, I could have used Shut Out to keep him off of them.) Sonic Vision is the star of this show.
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Music: The Stars Shine Constant Like the Unwavering Flame
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These people seem way too eager to share their memories with each other. They don't know exactly how the machine operates, so as far as they know, it picks your memories at random. I'm sure there are things they don't want everyone there to know.
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Music: The Ice Queen ~Too Painful~
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Avril appears to be addressing someone.
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Wait, why are these people here?
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Dean and Avril appear to be discussing something.
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They act like Dean and Avril were the only people on screen.
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Music: A Shallow Dream
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*grumble*
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Obtained Spark Plug!
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Obtained Blank Medium x2!
Before we leave...
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*But if it was her, then why? Why would she create devices such as these whose purpose runs so counter to her entire existence...?
And now we get to run all the way back to Honeysday.
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Cafe Owner: No kiddin'?! I'd better go tell everyone! I'll be right back!
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Meanwhile...
Music: Pilgrim's Progress
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Crewman: Yes, sir! It seems that the individual the Baskars met was in fact Johnny Appleseed!
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Crewman: With all due respect, their stance of neutrality would likely have limited their options in dealing with her.
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Operator: Of course, Captain! We cannot ignore the face that we were responsible for polluting the planet!
Crewman: Our people destroyed Filgaia's environment once, and they're trying to do it again. It is only natural for Filgaia to treat us as intruders.
Operator: Even if we were to reform Filgaia at great cost, we would likely encounter the same problem again in the future. The only true solution is to change our own ways!
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Navigator: Aside from its missing arm, it appears to be fully functional. We've been searching for the arm non-stop.
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The Art of Wild Arms
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This picture appears in the video that plays whenever you quit Wild Arms 3. I picked it for this update because Virginia had to deal with gobs in her opening dungeon.