Part 1: Prologue - Tearful seperation. Tearful reunion
Update 0: Prologue - Tearful seperation. Tearful reunionAlright, let's get this LP started!
Just gotta boot up the the system and...
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Dammit! Not again!
Yeah...for some reason my console hates reading Alter Code F. Once it gets past this initial reading, it's fine, but for the first part, it doesn't want to do anything. There is another PS2 in the house though, so if for some reason this starts completely rebelling against me, I have other options. Hopefully it will never come to this, but I feel I should warn you all in advanced. This PS2 has acted this way towards Alter Code: F for a few years now, so it should be fine.
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Anyway, after about ten retries, I finally make it through. Unlike the original game, this doesn't begin with an anime intro video, which really upsets me. That intro video is the reason I fell in love with the series...but we'll get to that later. This update is entirely focused around the cutscene that appears if you wait here long enough. It also appears in the original game, but I'm not 100% sure Azure_Horizon knows that.
(Turns out he didn't.)
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We are first greeted by something on fire in the middle of a snowstorm. The music here is synced up exactly to the cutscene, so I'll try to guide you along.
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More precisely, a large stone castle on fire. I thought stone couldn't catch on fire, it just turned to magma/lava?
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Two knights are caught in an explosion as this monkey watches for a second, then runs away before the smoke clears.
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The yellow knight below falls to the ground, dead. The knight in the blue armor in the distance raises his spear, as if the explosion came from the power of his attack. You gotta remember, this is a video game, explosions appear everywhere.
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Meanwhile in another part of the castle...
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Three knights and the prince run through the hallways, reaching this stone platform. The knight in the purple armor activates the platform, which detaches and acts like an elevator.
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He falls backwards onto the ground. This man is clearly not used to physical activities, or he's just a wuss. Probably both.
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The purple knight, Coldbird, turns to the prince. Nice scar...
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Like I said, spotty translation. That should be Fenrir, the wolf from Norse mythology. A typical r-l fuckup.
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The prince stands up as part of his protest, and then the light-blue knight turns his face in disgust.
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The game named Garrett's textbox as Garret...make up your mind already dammit, I know it's not a limited number of characters issue! I'll just use single Garret since that's what the textbox says.
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All four suddenly look up. The music picks up here noticeably for the first time.
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A trio of lizardmen fall from above to attack.
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But they easily fall the three knights. Coldbird uses a greatsword, Garrett a katana, and Ryan, the third knight, uses two swords. With a single strike from each, the lizardmen fall and dissolve away. What, suddenly can't leave behind dead bodies?
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The music calms down again, but is still mysterious.
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Then the elevator stops, and the four leave.
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The arch is above, but we don't really get a good look at it yet.
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A woman in red armor limps out from the hallway. The music calms down, and becomes a bit softer.
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The music picks up again as this halberd comes out of nowhere and hits Ryan.
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He falls to the ground and disappears. Again, this game really doesn't want to show anymore bodies despite already doing so much earlier... Either way, rest in peace Ryan, you made a good Redshirt.
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The music here becomes more orchestral, but creepier. I think I hear a harpsichord in there. Either way, a while sphere appears out of nowhere, and this guy floats out of it. Alhazad just floats in mid-air, and uses these white spheres to teleport.
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The coward suddenly falls to his knees. Where was that defiance to prevent someone from taking the Arch/Cocoon?
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Alhazad creates a ripple in space which absorbs the prince, leaving no trace of the man when the ripple disappears.
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The two look back, frown, and then run away.
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The music really picks up here, with several orchestral stabs. You can hear ominous chanting. And then it fades to black. Coldbird too, is sadly a redshirt. A badass, but a redshirt.
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Garret and Elmina pause for a breath. The music is soft again, played by a guitar. This is about halfway through the track.
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She walks over to his arm. Garret is lightly cut below his left shoulder, in the open parts of his armor.
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She puts her hands on Garret's arms, wraps a green bandage around, then steps aside.
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Naturally the two run away, but Elmina is clearly lagging behind. Here's a decent shot of the ribbon on Garret's arm.
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Garret quickly runs through the gate, but the gate suddenly closes as Elmina traps herself on the other side.
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The music picks up a little bit here with some strings. Like other redheads in the Wild ARMs series, she just can't flat out say it.
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He slams his fist against the bars, to no effect.
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He's baaaaaack... The music picks up here, becomes slightly more dissonant.
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This game needs to be more consistent with Garrett and Garret...like I said, really spotty localization.
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Here the song loses the theme it's been using for a while now.
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Creeeeeeeeepy.....
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Elmina charges ahead, but it fades to black very quickly. This is probably the last non-fading frame, you really don't see much.
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Meanwhile Garret runs away and crushes a bit of grass with his boot.
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He stumbles to the ground and drops his sword. The music here becomes orchestral, and you can hear ominous singing again.
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He raises his body to cry out, but because this game has no voice acting, we can only see the despair on his face. That's really good enough, because you don't need to hear his cry. Less is more.
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Arctica Castle is now
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Meanwhile the blue knight from before stands before the Arch.
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It looks like a chained up cocoon with a creepy humanoid face.
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Alhazad warps in, but a word isn't said. The demons have what they wanted.
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And then we are sent back to the title screen. From here I'm going to obviously press start and start a new game. And then we get introduced with another cutscene!
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This song is probably one of my favorite tracks in the game. They have a really good orchestra here, and it's just so damn pretty! And already we have our first Feeling Wind song, it's actually quite similar, it feels like they just took out all the other parts and left only the piano. Works quite well actually.
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The beginning starts with mostly panning shots, with flower pedals flying around. Honestly, I'm confused, Filgaia is not supposed to be this pretty.
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Dean! Look! It's a one-armed golem!
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Yes, those are her real ears.
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There's actually nothing in his hand, although it's obvious he should be looking at a pocket watch.
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Early is on time, after all.
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Really phrases that include God or the Devil really have no place in fantasy RPGs, for the most part. And even less place in the polytheistic world of Filgaia.
Also the whistling part appears at this point.
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And...it's some kind of navy captain running towards the rest of the group. I don't see any oceans around here, do you?
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Most of the facial expressions in the game can get pretty stupid when the mouths are open, but this just makes me laugh every time. At least the stupid expressions get used properly.
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The captain rushes past, showing three figures in the distance.
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The girl smiles, takes in several deep breaths, then starts running. The music swells a bit here.
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The girl just runs past the captain, who stops and slides, probably trying to give the girl a hug. And yes, just a hug.
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She runs for a while, but then stops and falls to the ground. That didn't seem like that long of a run, and the middle-aged captain was probably more out of shape than her.
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The person in the center of the trio extends a hand to the girl (we never get a good look at the trio)
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The butler and the scientist look on, smiling. The flower girl with sideways-bunny-ears suddenly pops up out of nowhere with that huge grin on her face.
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She then takes his hand, as the cutscene fades to black.
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Well guys, that's the end of the game! This was a fun LP.
NEXT TIME:
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I'll bet you were Hoping there would actually be more to this game. I'll do the entire prologue in one update.