Part 17: Burning Spirit of the Iron Fist
Last update we saw the demise of Berserk, the introduction of Boomerang and Lucied, as well as Jane acting like a Tsundere as she handed over the Red Malice, so now we can see what lies beneath the Giant's Cradle.
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Yeah...raising these Force Carrots is definately going to take a long time.
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If you remember, we needed to activate two lights to open up Lolithia's Coffin. I wonder of every resting place of the Golems needs something red and blue? The door slides right open and we can see what's within.
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Well, that was fast. We already found the golem! Maybe we should be golem hunters, it's not that hard.
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I have to be honest, I really like the dialog between Cecilia and Jack (mostly because that's all we get except for Jack and Hanpan, or Cecilia and Jack talking about Rudy) because it really shows how different these two characters are. Jack is old and bitter, he just wants to kill the Demons for revenge. Cecilia is young and innocent, who just wants to make sure Adlehyde and Filgaia are safe. She would probably hug the Demons into submission if she could.
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Those two start to leave, but Cecilia looks down, sad. Rudy stays behind too and looks at Cecilia.
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Then she notices Rudy is waiting on her.
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A few random battles later, the Tool Shop will be built. But I say screw that, because I can use the tool shop in the destroyed ACE grounds anyway. Once this building is rebuilt, all the guy will do is move back home. Woo.
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I also pick up
Also, I had an Alter Part to use, which goes on Snipe Bullet (now at 5 shots).
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Emma joined the party!
Welcome back, Blue Mage! She rejoins with all the Emulator skills she had before...which is to say not many.
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He knows the morning, when he should wake up.
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Hmm, the first room past where we had the cutscene before shows a pit we can't cross, a button on the floor and a chest. Loot before progress!
Obtained Tool [Change Staff]
Ooh, let's test it out!
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Or I can fight some odd robot maid instead. That's totally fine.These girl's have two attacks: Finger Bulets for a decent amount of HP to one target (enough that I can't keep Emma and Cecilia in the front row otherwise they'll take too much damage), and Hyperion Blaster (DL) which is a powerful non-elemental move...made rather weak by the Raidbuster's weak MAG stat. It has a TC of 3 so it's as (theoretically) powerful as Little Boom. The 46 MP cost kinda bites though, so Emma won't use it often.
Also, Rudy hates shooting at robot maids for some reason, and will refuse to use nomal attacks against them 40% of the time. I wonder if there is any secret hidden meaning why Rudy with sympathize with cute anime robot maids?
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There we go. The button made these five gems appear, and the Change Staff changes them into blocks that we can now use to walk on. Yet another tool taken from Virginia. Better than Cecilia's other tools in the original game, at least. Stopwatch had avoidable use, the Teardrop was turned into a key item, and the Vase...well...it's a vase.
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Agh, this dungeon has way too high of an enounter rate! At least at this Migrant Level, I can cancel all battles without penalty, but still. Anyway, Nybbas here has rather high MAG and RES, but her HP and DEF suck. She can use Darkness and Devastate (for some reason it didn't change the spell name here), as well as Dispel and Protect (which increaes RES). She also has Screaming Mad (DL) which effectively does the same thing as Darkness. Now, why am I calling her a she? Because I remember this enemy model from Wild ARMs 4 and 5, and Nybbas always had a voice actor that reminded me of a female opera singer. Yeah....
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I wonder why Radar marked one of those chests as red. Lets see, the first two have Thunder Gem x5 and a Gimel Coin, but when Hanpan goes to that one...
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GOD DAMMIT CECILIA! And fuck this Mimic, it killed Cecilia before she could use Voyeur. Rest assured, we'll be seeing more of this guy later. Just know this thing has over 1000 HP and absurd amounts of ATT for this early in the game. This thing is a mini-boss in a box...that is the box. How tough is this thing? I had to use Lock-On Gatling Raid to deal with it properly.
But the reward is worth it. Every Mimic has a 100% chance to drop a Duplicator. Also when you beat them you get the loot the chest normally has, in this case PS Silver Harp 2 which prevents Sleep which few enemies use. Yawn.
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Change Staff also works on the white ENC gems! This causes Cecilia to teleport to where the gem was. It also uses the gem up, so make sure you don't screw up! (Or if you do, just jump down the convient pits that are in the room that make the White Gems necessary.)
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Juuust sit right back you'll hear a tale-- wait? No show tunes this time? Aww...I was all ready.
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This one might trip you up at first. There's a lever here you need to pull, but pulling it will destroy the brdige behind you. There's a button on the ground you can press to make that gem appear, but you won't notice it unless you walk past the lever which you'll see first in the room.
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They like placing gems in really weird places. The one's floating midair are obvious traps that will force you to restart the room. Chests contain a Gella Card and a PS Resist Up 2
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Turn the orange gems into blocks for Hanpan to cross over to hit the switch. A clever puzzle using two tools, for once. A few chests later on ahead in a hallway contain a Potion Berry and a Lucky Card. Please no more Potion Berries...I'm tired of them already.
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The button made some gems and platforms, if you run the light from the change staff over a platform, it turns back into an orange gem, so you have to make sure you have a clear path by the end. Chests in the room have 5000 Gella and Force Carrot x2. More stuff to sacrifice at shops and gardens!
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Alright, finally reached Asgard.
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Knew that mouth of his would get him in trouble someday.
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Despite complaining, Hanpan complies and follows Emma to the Golem. They prefer to fade to black here instead of showing a "poking around" montage.
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Also a bit quicker this way. I think I prefer the montage though.
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At least it's good to know that there is no chance of Lolithia or the other Golems coming back as annoying boss enemies. That would just be terrible!
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Emma turns back to the Golem, we can kinda see Hanpan crawl on it's legs, while Jack and Cecilia
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Cue another fade to black, and the party falls fast asleep, except for Cecilia. ...wait a second, why are they even sleeping in the dungeon? With all these random encounters everywhere? That can't be safe!
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Either Cecilia is keeping watch, or just talking to Asgard because she can't sleep. Even though we've already heard Princess Sorceress before, I reconmend you listen to it again here. It'll make the scene more interesting, since it's just Cecilia doing a monologue. They make the scene better with nice panning shots to mix things up and give some motion, but alas...I can only copy and paste the game script here.
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Asgard growls here. I'm not sure why I'm trying to spell it out.
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His eyes glow too. Asgard is wide awake.
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She was looking at Rudy the entire time she said that. HINT HINT.
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When Asgard makes that last grumble/roar/whatever, this song starts playing, Windward Birds. The song here is instrumental, without vocals, but I don't have a instrumental version of this song so I'll just link straight to the Rocking Heart remix, which doesn't have any vocals either. I'm the vocals for when Windward Birds comes up later. Oh, and this way it's heavy metal, which definately suits Asgard much better! (Although I think he's more stone...)
Anyway! Back to the scene!
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FMV time! Asgard raises his hand, and the platform he's on rotates and rises up so he can leave his cradle. It starts playing Companions here, but I would honestly just keep listening to Wayward Birds.
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He walks very slow, as you would expect a Golem too. Then again, he's very tall so he gets bigger steps than the rest of the party, who comes scurrying out of the cradle.
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Emma: OK, then I will go back to Adlehyde before you do. For my research and study, there is something I need to know. I would like to do an experiment. If it goes well, I might be able to make the Emma Motor more powerful... We will see...
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She's not joking though. The Sweet Candy is moved to Adlehyde...meaning we can't use it right now. Railroading plot, ahoy!
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The first time we board Asgard, we get treated to this cutscene, showing Asgard carrying Jack and Rudy, with Cecilia riding on his shoulder, then walking away from Giant's Cradle.
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We'll be on the world map for a while, so here's the world map theme again. Asgard has 3 primary uses. First: No random encounters while on him. Two: He can cross shallow waters, which Sweet Candy cannot sail on, and the party can't run into. Third: Well, not a use but a caveat. You cannot use the search system while on Asgard. You'll have to get off for a second first.
However, straight ahead is the Artica region, where the Photosphere awaits.
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Or not. These boulders are in our way, preventing us from reaching the Photosphere. Looks like we're going to need to find something to break these first. Fortunately, Court Seim is to the south of the Artica Region, so we can head there.
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...and promptly go in to use the Save Parrot, Inn, and leave. No, I'm not showing off the town yet, because, I have MORE grinding to do!
You see, Asgard comes at a very perfect time.
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The monsters in the Artica Region are tough. Really tough. This is the weakest of them, Flurity. Flurity has three moves: Freezing Zone (doubles Ice damage, halves Fire), Artic Lance (Ice damage to a single target), and Flirtation (Ice damage to party). Their AI always has them use Freezing Zone first. Like I said, this is the weakest of the three enemies here. Flurity is Level 55, Gigafrost is Level 58 and Vivel is Level 60. These are all really powerful monsters that you don't want to fight because they will crush you, so you have to use Asgard to run through Artica without setting foot on the snow.
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Of course, that only applies if you're not an insane person and use this opportunity to grind for Jack's Fast Draws. These high level monsters really are tough and a group of three or four Flurities will murder you easily. But the Gigafrosts come in smaller groups, and Vivel usually comes alone. These are perfect targets for Fast Draw, becuase Jack is only Level 25 at the moment.
Better yet, Vivel is slow, so Cecilia can use Strategic Evac before it even gets a turn. In fact, that's basically what you have to do here because Jack and Rudy have a snowballs chance in hell of dealing significant damage to kill one of these enemies. Not to mention the EXP would increae Jack's level and decrease his Fast Draw skill gains.
So...uhh...yeah. That's basically the end of the update here. Me grinding like crazy to get Jack's current Fast Draw's mastered, and spending about 10-15 Gimel Coins on Continues where I got unlucky and everyone ganged up on Cecilia before she could move.
End of update status:
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--ATK Bonus: 46 (Lv. 4)
--Bullets: 7 (Lv. 4)
--Snipe Bullet +1 (5)
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--Mastered Speed Fang: Lv. 5 (225 / 225)
--Mastered Strike Buddy: Lv. 5 (270 / 270)
--Mastered Burst Breaker: Lv. 5 (315 / 315)
--Mastered Acute Angle: Lv. 5 (360 / 360)
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--Obtained Newton's Wrath
Gella: 9700...minus using the Inn in Court Seim A LOT.
Migrant Seals: 6
Ex. File Keys: 2/25
Fuck-Ups: 15
Version Differences:
Emma rejoins the party for Giant's Cradle.
You cannot use the Sweet Candy after Giant's Cradle.
Alter Code: F is grindtastic if you're insane like me! (Please don't be like me.)
A Saying A Day
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Since I'm not getting these myself, I can't 100% prove these are the correct Agetec translations, so A Saying A Day is exempt from the Fuck Up count. However, I will point them out where I find them. Mirama, seriously? This game was doing good with the L/R standard Fuck Up a lot of translations get hit with.
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Next Time:
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Oh yeah, grinding for this also wiped out my buffer; but after I finish up this project, I can get some good quality Alter Code: F time in.
Regardless, worth it. I'm just dreading having to do this later in the game with a Fast Draw that costs 30 MP at first, and I'm probably Lv. 45 by the time I get it.