Part 18: Sea of Wind, Sea of Stars, but no Sea of Sand.
Last update we woke up Asgard, lost our boat, and Jack relearned why he hates the monsters in the Arctica region again, and why I love them. Delicious grinding.
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Accidental meeting is a piece of the puzzle.
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Welcome to Court Seim! In this game, it seems like much more of a desert town. As well, in the original game, the largest house belonged to Jane's family, whereas in this game, you really can't tell it apart from the others.
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Ackerman here will change the names of any of the three main characters (plus Hanpan, and probably other party members we get later on), as well as selling Name Tags, which you can use to change the name of any NPC in the game. I pick up two, one for a pre-determined use to negate a Fuck Up, the other just incase I get the opportunity to name a villain Dongs.
That chest in the corner behind the tree can be reached using Hanpan on the ledge of the nearby deck. It has a Crest Graph.
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Lestat: Since then, he's taught me physics, ARM theory, and the ancient language. Needless to say, I respect Nicholli more than anyone in this world.
This Nicholli guy seems pretty decent, considering he picked up a stray vampire and all that. I'm sure this kid will grow up and have amazing stories to tell in interviews all his undead life.
Anyway, this place is the orphanage of the town, and the nun in the corner acts as the Inn, charging money of course. I ended last update with about 9000 gella before my grinding festival. I started this update with almost 4000. At about 365 Gella a pop, I must have used the Inn like 14 times or so for my little grinding session. Worth it. I'd have to grind all of that for the Post-game anyway, and this saves me some of the trouble. Oh, and there's a curious book here.
The 7th Moon posted:
The Demon King, Angol Moa, has been depicted in hundreds of enduring myths. Angol Moa is known as an invincible monster who will bring incredible destruction, and enslave all of Filgaia. Will humans be powerless to stop this Demon King, Angol Moa and simply surrender to his reign? Angol Moa's greatest weapon is his enemies' fear. Fear invites terror and the inability to act. Eliminating the fear from within is the way to defeat the almighty Demon King. And just as important, is to not accept the Demon King prophecy as forgone fact.
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This kid really hates mice for some reason, and will freak out if you throw Hanpan his direction.
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LOOOOOOOOOT! There is 1 Gella, 10 Gella, Force Carrot, Revive Fruit, and a Potion Berry. Two of those items are useful so I can destroy them to make more. The last I have shittons of. Two others aren't enough to be useable. But let's talk to this lady that we so kindly stole from!
Molly: The demons attacked while my husband and I were in the middle of divorce mediation. My husband was devoured, but I was fortunate enough to be rescued by Jane and the butler of the Maxwell family.
Uh....right. The talk around town mentions the Maxwell family quite well, and how much the people love them, especially Jane who the orphanage kids look up to like an older sister.
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You're a dog. Of course you should be sweating like a dog! Anyway, just outside the stable is a Magic Shop (the lady doesn't have a booth, but it's obvious by her clothing and hair) that I return WaveMotionBeam (never used it much lately) and relearned Tesla Coil and Bubble. Since I don't get a second tier of magic, jumping between the elemental spells is how I'll make do.
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Jennifer: They always take her from me, saying 'Miss Warden this and that'! I don't like sharing.
This girl has a curious font...the "Warden" she is referring to is obviously Jane.
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This is the fanciest house in town...meaning it's got actual furnature in it. Then again, it also has crappy wooden stools for the table, so there you go. There's a Revive Fruit in a barrel around here. And books!
Gimel Coin posted:
Gimel Coins are known for their unique but strange powers. Gimel Coins were used as currency by the Elw. The Elw were known for their superior knowledge of alchemy, so it is not surprising that their coins would possess magical power.
Controlling Golems posted:
The Golems, which were introduced during the Great Demon War, responded to voice commands. Also, musical instruments that emitted sounds in a specific frequency range could be used as controllers. This was necessary because the AI installed in the Golems was not capable of making complex decisions. The better the navigator who controlled the Golem's actions, the more effective the Golem became.
History of Arctica posted:
Though known for its treacherous tundra setting, the principality of Arctica is also one of the largest industrialized nations. The secret of their strength comes from the numerous artifacts found in their territory. These vestiges from ancient times helped build Arctica's industrial technologies. And through trade with Arctica, these artifacts are also beneficial to all Filgaia.
The Guardian of Desire posted:
The Guardians joined with humans and Elws to fight against the demons during the Great Demon War. However, the Guardian of Desire was said to have sided with the demons during the war. The Guardian of Desire, with its dark aura, was lured into the demon's world with desire, and helped attack Filgaia. After the Great War, the Guardian of Desire was banished along with the demons. The Guardian of Desire is known as Luceid. She is a Guardian Lord who gathers strength from the will of people's minds.
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Down in the basement is this guy, who wants to look at Rudy's ARM.
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If there was one small hole, the wall will be broken.
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Nicholli backs away from the terminal on the wall, and the giant red barrier fades. No, it's not rainbow colored this time.
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Mighty Avalanch is another two-Alter Part Cartridge. It's not that great because it's random. It fires 12 rockets into the air and each one hits a random target. It's got a strange formula. The TC for the cartridge is 4...but after the enemies defense is factored in, the damage is divided by 12, and then multiplied by the number of hits per target.
Of course, this is what I'm gathering from Split Inifnity's guide, as per usual. He's got a lot of weird formulas surrounding this move. I'm really not sure what's up with this attack. I don't use it much.
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They go back to the entrance.
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Now they go back to the basement of that house again.
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FLASHBACK!
Rudy tells his story... ...in bits and pieces, about his early days as a wanderer...
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Zepet Roughnight. A wanderer who took the lone orphan, Rudy, under his wing, as if Rudy were of Zepet's own flesh and blood. Likewise, Rudy loved and respected Zepet, like a grandfather.
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This becomes a theme in future Wild ARMs games.
Little by little, during their travels, Zepet taught Rudy how to work and control the ARM. And, more importantly, Zepet taught Rudy to have the heart and the desire to save people.
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But one day, there was a painful separation... ...Zepet died from wounds suffered during their journey.
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For Zepet's grave, Rudy chose the place closest to the sky, and continued wandering. It was a very lonely journey...
Till now.
/Flashback
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This makes me wonder what kind of teacher Zepet was. He sounds like a badass!
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Speak of the devil...you know that's a stupid saying.
Ahem. Anyway, she steps back in shock at seeing the party...as does the party.
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She runs away, rather quickly.
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So that's the real reason you want us to check this place out? So you can invite us for dinner? And Jack, what the hell are you doing refusing a free meal!? YOU NEVER REFUSE FREE FOOD.
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Right, so we get control again, but we can talk to Jane and Magdalen on the way out. (This would be the perfect time for a Name Tag, but I don't want to use one right now.)
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For each of them, I actually merged the lines they say to each party member, and tried to arrange them in a vaguely coherant way. I might do this more often for important people, but for minor NPCs, they typically only have one line worth saying, or three versions of the same line.
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Sea of Wind Epitaph is right over here. I included this shot so you could get a decent picture of the minimap. To the North is the Arctica Region, the Green dot is Court Seim, and the lower Red dot that we're not close to is the Barrier Shelter
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Sky is so high, so far. So we dream it.
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That's actually a cool line. I'm going to mix things up here. This uses a typical dungeon theme that I'm kinda getting tired of using, and this entire dungeon takes place at sunset (all light sources from outside are very orange) which for some reason makes me think of the wild west. So I'm pulling a Rocking Heart remix, this one feels the most "western" of the bunch. According to geri_khan who LPed Wild ARMs 3, it's the theme to the final dungeon for Chapter 3; either way it sounds badass. I want to link to the entire Music the Best soundtracks eventually, so I'm going to try to incorporate more remixes from now on. I was going to save them for the post-game, but it's mostly just lots of bosses, and we have plenty of battle remixes ready for that.
Anyway, the dungeon! There are three doors in this room. One takes us to a elevator that does not work (of course), and another is a duplicator door (the third being the correct path, that you have to hit a floor switch hidden in the wall to open). I have a few duplicators, so let's open it!
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Or I can get stuck in this dungeon's high encounter rate. It's mostly bad in a few rooms, it's pretty nice about the puzzle rooms. Then again must dungeons are. I guess that explains the high encounter rate.
Anyway, this enemy is a little concerning offensively (ganging up on Cecilia doesn't help), and it's defensive stats are really high. An accelerated Speed Fang or a Boosted Shell are not necessarily enough to take these guys down. That's where Acute Angle shines. Man, it's nice having MP.
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Oh my...
I would like to look at the contents, but what's making me reluctant to do so is this lady beside me.
Welp, no porno mags for us. We'll have to do something about Cecilia...
Oh, and non-porn related loot includes 5000 Gella, PS Ray Break 2, PS Defend 1, and PS Moon Stone 2. The Defend is nice for later on, and it's nice having Gella.
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Despite what this looks like, this is actually an ice-floor block puzzle. They slide when you punch them with Rudy's gloves. Not that hard. If you hit them towards the stairs, you can hit them back, unlike if you get them trapped against a wall.
Another note that I didn't really mention is that this dungeon is vertical, unlike most dungeons. (Caging Tower was the only other vertical dungeon so far.) Most of the "hallways" have ladders you use to climb higher. Explains the elevator earlier on. A bit of loot further up includes Lucky Card, Potion Berry x3 and a Duplicator. Yay, now I've got two still! And just a bit later past that includes Water Gem x5, Nectar and an Alter Part. It's like this game is vomiting loot my way! Barongs do that the best though.
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Axle Smash is pretty simple: It's a more powerful Speed Fang. It has the same Reaction component (x2 normal, x3 Accelerated) but now it also double's Jack's Attack. So this move will always be better than Speed Fang, and I now have a new basic bread and butter Fast Draw to spam.
But that 20 MP cost is going to kill me unless I grind it. I wonder where's a good place to do that?
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They are stronger Critters, with a 20% chance of canceling ARM attacks. They like to use Best Smile to skip turns. In fact, I once got ambushed by a group of Gremlins...who wasted it by smiling at me. Nice job guys.
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Stormdrakes are curious, and dangerous. The start battle invisible, meaning physical attacks can't touch them, and Bubble isn't enough to take them down in one hit with their high HP. They'll wait a turn, then use Thunder Zone, which makes them materialize...but now they're Active which gives them increased stats, and thunder damage deals more damage. Guess what kind of moves these guys like to use?
I suppose Tesla Coil could work, you activate them before they use Thunder Zone...might try that sometime.
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You can't activate the switch on the floor, it's too rusty. So you need to use gravity, by taking the long path to reach this grating...then use the grating again to reach the door above.
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Walpurgis Night? What the heck is that? Anyway, this room has lots of loot and books. Loots are PS Boom Break 2, 2000 Gella, Gimel Coin. Books are...
Records of Aviation Device Study posted:
The seven of us Matthew, Lulu, Norman, Tokanaku, Nicholli, Emma, and me... Despite the differences in our age and culture we have the same dream. Lut us catch the vast sky with our hands. Let us embrace the blue sky with our arms. Bonds secured by ARM. Thoughts inspired by ARM. People make fun of our belief in a human aviation device, but we just laugh and take pride in our foolishness. Our foolish dreams are piling up high, someday high enough to reach the "Sea of Wind".
What Shapes our World posted:
The world is shaped by the "Sea of Wind", or Sky. The "Earth", or Terra, supports the Sky. Between Sky and Terra are the creatures called Humans, which are supported by both. Above them all, lies another vast sea. This sea remains yet unknown: The "Sea of Stars".
Record of the Facility posted:
Each floor of this facility is named after elements or properties which shape the world. The first floor is named "Terra". The fifth floor is named "Sky". Between Terra and Sky is a secret that unlocks the sixth floor, the "Sea of Stars".
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The books are your hint here. Record of the Facility says that Terra and Sky go to floors one and five respectively. But to reach the sixth floor, we need to find what goes between Terra and Sky. What Shapes our World supplies the hint: Human. Human takes us to floor three.
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Another sliding block puzzle! Really odd that this doesn't come up in an ice dungeon, but whatever. This takes us into a storage room.
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She's about to turn a page, when Hanpan interrupts.
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Hear that Jack? You are the demons.
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Obtained Event Item [Walpurgis Night]!
Huh, so that's the Walpurgis night. I guess that explains that rectangle shaped hole in the doorway that wouldn't let us through earlier. The book is the key? Sure why not, I've seen weirder. Also in this room is some more books and loot. My two favorite things!
For Those who Bear ARM posted:
Among post-war scholars, "ARM" was an acronym for "Ancient Relics Machine". However, 1000 years ago when ARM was created, each of the three letters had a different meaning: Artificially Rebirthed Matricide Machine These words symbolize "total annihilation". One scholar hypothesized that ARM uses the bio-mechanical structure of demon bodies, demon power itself to destroy demons. To everyone's dismay this hypothesis would support the notion of ARM leading to self destruction. ARM is known as the spawn of demons; people despise it's cursed power. Even demons distance themselves from the bearer. ARM is the ultimate creation, with a dark fortune. It should only be used by those who can overcome its seductive power, and have enough heart to pacify its desire to kill...
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To Sail the Sea of Wind posted:
Never-ending blue sky... Conquering the never-ending blue sky has been a challenge since ancient times. There are tales of skilled engineers who could sail boats, a city, and even terra into the "Sea of Wind". Sound like something out of fantasy novel? Let us not lose hope. We must keep our chins up and stay true to our lofty dreams. Using knowledge from long ago, our experiments have brought us a long way. Someday, we will conquer the sky. Let us create a device like a bird's wing; a device to conquer the sky.
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Sweet. The treasure hidden in the third floor, which represents Humans, was the key to reaching the sixth floor, which represents the Sea of Stars. A nice bit of symbolism here.
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Cool, this place has a belltower. Nothing else interesting here at the moment. Moving on...
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Fucking hell!
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The bell in the previous room starts chiming.
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?????: I heard this is the epitaph of lost hope that conquered the 'Sea of Wind'... What do you want on your epitaph? You human warriors...
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?????: Demon? Ha! That would be the least of what I am.
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It's Boomerang. He jumps down from his hiding spot.
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Jack draw's his sword.
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Here's War Demon. I know you folks have been waiting for this one. It's worth it. Unlike the original game, this one plays it for every Boomerang fight, not just the last one.
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...didn't they already explain that Lucied defected to the Demons?
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And like the original game, you fight these two together. Lucied mostly does basic attacks, and uses Amnesia, which I...has this status effect appeared in this LP yet?
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Boomerang's primary attack, Saber Fang, is rather powerful. It took Jack just past half HP. Luceid's primary attack, Black Fang, is only a little weaker. Boomerang also has a more powerful attack, Boomerang Dynamic, which he never uses because...
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I take the pair out on the second turn. Actually, I take out Boomerang on the second turn, attacking Luceid is pointless since Boomerang can always revive her with Flame of Desire. I meant to show it off this fight...but I seriously under estimated the power of Gatling Raid and Axle Smash. One Lock-On Gatling Raid, and two Quick-Step Axle Smashes was all it took to bring down Boomerang. Next time, I'll show off Flame of Desire, I promise. (Oh, and Axle Smash leveled up, it now costs 16 MP.)
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Boomerang drops 2800 EXP (which Rudy doesn't get...can't remember why though), and 2000 Gella. Now is the time in the game to start using Gella Cards on boss battles instead of selling them. But doing so would prevent me from killing bosses in two-three rounds. Every time you take out Luceid gves you 300 EXP and 100 Gella...but I didn't manage to kill her. Sorry guys! Rudy got really lucky and managed to get 25 FP on the second turn.
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I love how many boss fights end with the party weak and tired, despite the fact that I just crushed Boomerang in a flash.
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He and Luceid begin to walk away.
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They stop while she's talking, but beyond that, neither one turns around or acknowledges her question.
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Free warp out of the dungeon. This game likes doing that.
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I think about it, and my strategy revolves around crushing the bosses so fast they don't have a chance to do any serious damage. This leaves me no opportunity to use a Gella Card on them, and receive tons of Gella in return. So I sell my 4 Gella Cards to get just enough money to buy more Bullets for Rudy. Gatling Raid now has a TC of 9. Ten more upgrades to go. Anyway, using the Rune Drive on Nicholli advances the plot.
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Dinner isn't a cutscene, sadly, but rather a bunch of NPCs standing around and you can only control Rudy. You have to talk to everyone, of course.
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Lestat: It is sometimes important to forget about studying and to get out and experience life. I do not want to grow old without the experiences of eating good meals and sharing a good laugh with my friends.
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Michael: Anthony said that he would tell us the greatest adventure story at the party... But he has been feeling under the weather since he got stung by a bug. What am I going to do now?
Franz: Is it the music that makes me go wild? Or am I just using the party as an excuse to let loose?
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Otto: Since everyone says wine is so good, I just tried it... But it is terrible. I will stick with orange juice!! Jennifer: Hey, listen! Doesn't the food look good today? They have all the food I like! I'm really happy there's no nasty vegetable juice, too... I wish every day was a party.
That's everyone, back to Jane...
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Looks like it's time for Rudy to finally become a man. And back to Magdalen...
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That's the end of the update for tonight, seems like a good stopping place, as it'll put more
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End of update status:
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--ATK Bonus: 46 (Lv. 4)
--Bullets: 7 (Lv. 4) → 8 (Lv. 5)
--Solid Storm +1 shot (5)
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--Obtained Axle Smash, Lv. 2 (16 MP)
--All other Fast Draw's mastered.
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--Returned Wave Motion Beam, relearned Bubble and Tesla Coil.
Gella: 2416
Migrant Seals: 6
Ex. File Keys: 2/25
Fuck-Ups: 15
Version Differences:
Court Seim seems a lot dirtier, like a town on the frontier.
Barrier Shelter doesn't have hippy rainbow barriers, now it just has static colors.
Sea of Wind Epitaph seems to mention a flying machine a lot more.
Boomerang's fighting style has been changed somewhat. Lucied will revive infinitely during battle.
A Saying A Day
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The site messes up a bit...and uses the July 2nd one for July 3rd. Not sure why.
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Next Time:
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Three guesses what happens next..