Part 19: Alhazad: Professional Mood Killer.
Last time we reunited with Jane and her family at Court Seim, and learned that Jane's father was one of Zepet Roughknight's disciples. From there, we looked at their old workshop and encountered Boomerang, who could have stolen the Rune Drive but his Desire for battle took over, and we ripped it from his cold dead hands. Or at least that's how it would have played out if the cutscene that followed noticed how badly I was crushing him. Regardless, we're back at Seim and Jane asked Rudy to stay up with him...
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There's no music here, only the sound of the wind and the river below. It's really eerie actually. You'd expect them to be playing some soft music for this semi-romantic moment, but nope. Strange silence.
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Rudy shakes his head. Look, he can do more than smile and nod!
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These four pictures come one at a time, but I think you get the gist.
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Oh how wrong you are.
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Japanese rule of romantic moments # 12: Someone is always watching. They will rarely interrupt, but someone is ALWAYS watching.
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Rudy stays silent and actually frowns a bit.
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There's a pause as she stops yelling for a second.
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Meanwhile, the peanut gallery talks to himself again.
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Alright, here we go. This is the moment. The moment of the confession. The Rules of Anime clearly dictate that despite all the build up for this one romantic moment, nothing can come of it. Something will always interrupt. The confession will never happen. The two will lean forward to kiss but never go through with it.
So let's see here. What are our possibilities? The sun just rose and now it's very likely. That the rest of the people are now awake. (This was a really short night...) Jack could walk out of the house with a giant yawn and ruin the moment. Or that mouse-fearing kid will probably run screaming for the Warden because Hanpan wanted an early morning bite of cheese. Or Maggy here could trip and make Jane realize that she was being watched and forever ruin this moment because she's then suddenly too embarrassed. Or it could be a fourth possibility that's completely unpredictable, who knows!? Place your bet now!
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If you said Alhazad popping in out of nowhere, then clearly you've already read Azure's update, and/or you read the title for this update.
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Whatever. Just spout your nonsense then go teleport away already.
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Magdalen's coat suddenly goes flying in Alhazad's face! Actually, this is a surprisingly good tactic. I don't think Alhazad has arms so he can't really do much about the coat, and since he/she is just floating there and can't really do much about it.
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What? A battle? That's right! In this game, you fight Alhazad a little bit earlier than you normally would. I like this a lot better than the original game. In the original, Alhazad just kinda popped in, said his standard evil villain threat and left without a fight. Here, you get the feeling that the general consensus when it comes to demons is "Shoot first, ask questions when they knock you down to one HP."
Oh, and quick note on the music here: I actually don't like it that much. It's too mysterious, too mechanical. It's a good theme song for Alhazad, but not a good battle theme. I'll use it this time then I'll try to find other stuff to use for the future.
Anyway here, as you can see, Alhazad is not alone in this fight. He's accompanied by several henchbugs, 3 Bastis and 3 Esperanza specifically. These little flying mechanical insect things do not attack, or even take actions. They just naturally skip their turns. However, they do something far far worse. They protect Alhazad from attacks. Each Bastis out will reduce all physical damage to Alhazad by 33% (totaling 100% for all 3), while the Esperanza do the same for magical damage.
Even more annoying, is that the Bastis have very high physical defense and the Esperanza have very high magical defense. With Cecilia not in the party (and me being too stingy to use gems) we have no way to exploit the Bastis very low magical defense, which are also weak to every element.
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Phase one of this battle is destroying two Bastis. Even using the powerful Weapons and Cartridges available, it takes both of them to take down one Bastis a turn. (I could probably take one down with Gatling Raid easy, but I only have two shots of that.) Every turn, Jane uses What Can You Do? ☆ to get a rare chance of preventing Alhazad from attacking. Even though she has Mystic and could easily heal the entire part with Potion Berries (which the game has been sending my way recently, excluding the Rat Monkeys), I like this strategy a lot better. Besides, it's not like Jane has enough power output to be useful here. (KRYSM! USE A FUCKING GEM!)
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Alhazad has three main attacks. Shooting Order, as seen above, where he has all three Esperanza fire lasers, and Attack Order, where all three Bastis charge at a party member. You'd think with the fewer bugs out, this would do less damage but it's constant regardless of how many you've destroyed. His third attack, Alhazad Symphony, hits all party members for a little more damage.
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Alhazad has 3000 HP, so one Gatling Raid isn't going to cut it. Another thing, you do not want to destroy all three Bastis and Esperanza. If you destroy all three of either (which is easy sometimes, they are grouped together) Alhazad will just revive them. Again, I don't know if he does this as a free action at the end of the turn or as a replacement action for one of his turns, but the best strategy is to just take him down to one Bastis and Esperanza each and then just crush him for attacks that are 66% efficient.
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Fortunately, Magdalen is a fucking powerhouse. He even has a new move, Punishing Evil, which has TC of 5 (6.5 with Gamble) and ignores defense. Unfortunately, it does not ignore Alhazad's fucking reduction, but 645 damage is nothing to complain about in this situation since he can use this consistently unlike Gatling Raid. Alhazad goes down in the fourth turn this time.
Oh, and Jane has a new move too: Follow Me ☆. It lets the other party members go direction after her. (They go in the order of their Reaction, but you can still manually define it.) It has limited use in this game, but the few uses it does have are awesome.
Okay, so. I wrote nearly all of that without using a guide, and I only did that to look up attack names (since he actually never used Alhazad Symphony this fight). I remember fighting this battle quite well. You see, I first fought Alhazad in Alter Code: F one night back when I used to work at a summer camp. It was a hot summer night and the bugs were flying. We were in between sessions, so we basically had the night to ourselves. The guys in my cabin where off watching a movie in someone else's cabin and I told them I would join them when I beat this boss.
That was my first mistake.
I had no internet access, so I had to enter this fight blind. Which isn't bad, because that's how I normally try to play video games. However, the game gives you little to no explanation as to why Alhazad is for some reason perfectly invulnerable against even your best Gatling Raid. I learned very quickly that the Bastis and Esperanza seemed to influence his damage reduction, but that took me a while to learn because I liked to destroy entire groups of them all at once with Heaven's Wrath or Solid Storm.
But oh, I tried to do this battle the hard way. I tried to carefully whittle down the Bastis (once I learned that the Esperanza only affected magic damage and were best ignored) so that Magdalen could crush them in a single turn and then Rudy would use Lock-On Shot (no Cartridge, I was already out by this point) to try and get as much damage in as I could. Needless to say this took forever. By the time I defeated the boss, the rest of the guys in my cabin came back and noticed I was still fighting THE SAME FUCKING BOSS two hours later.
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NO IT DOESN'T. SHUT UP!
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This fucking asshole drops 3500 EXP and 2500 Gella. Each henchbug adds 100 EXP and 50 Gella to the mix. Each time you kill one of the henchbugs, the character that deals the finishing blow also gets a 10% EXP bonus modifier, which is standard for any time a character kills an enemy in battle. The first time I fought Alhazad, Magdalen had a 7+ multiplier, and Rudy had at least a 4 multiplier. It was insane. This time? Mag gets 1.4 and Rudy gets 1.2 That's efficiency.
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Huh, at least this time we're not tired and beaten after the fight.
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That was fast. Literally it's a jump cut from Jane saying "Wake everyone up" to this.
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As Jane leaves with everyone else, she looks at Rudy, who nods at her, and then she nods back and finally departs with the rest.
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You know what this means, waiting montage! Actually I'll just not show most of it.
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At this point we can walk around town, but there's no one there, even the animals got taken to the Shelter. I guess the Save Bird is still around, and saving would be a good idea right now, but fuck that shit, I'm invincible!
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If there was one small hole, the wall will be broken.
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Jane greets us the moment we arrive.
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Pretty much we walk a little further into the shelter.
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As she steps on the platform in the center of the room, this yellow gate fades away.
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Here's a map of the area, because this is a puzzle dungeon...that I'm disappointed they didn't try to do more with. As she said, there are three color barriers that we have to cross. In the plus shaped rooms are the switches. When you step on a switch, you'll get a prompt to switch to the other party. It's Rudy, Cecilia and Jack in one, Jane and Magdalen in the other. One wanders around, the other holds down a switch. What we have to do is talk to every NPC in the area. NPCs are in rooms 3, 6, 8, 9 and 11. However, you need Rudy's party to talk to certain NPCS because there are Mighty Glove Blocks guarding the way, or animals you need to talk to with the Magic Staff.
Honestly, I wished that Volcannon Trap had puzzles like this where you go between the two parties. I'm a sucker for these sections in RPGs, where you need to have the characters clear part of the puzzles bit by bit so you can move on. Here though, as you can see, it's pretty simplistic.
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This is Room 9, with the Magic Shop...lady? I would complain, but I actually know a woman named Bobby. Anyway, she'll heal up your party like an Inn, but the monsters here are basically the same as Sea of Wind Epitaph, so it's not that tough. Then again, I am a little underleveled but awesome.
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Jennifer: But she went astray... She must be somewhere nearby.
Fuck Up Count: 16 for not placing appropriate line breaks where necessary. Especially when you use unusual font, Quality Assurance should have totally caught this. Seriously, this is what people get testers for, to find these little bugs and fix them! It's an easy fix, just put a ' ' right before Shelter, or even dog to keep the lines even, and you won't have these problems! Anyway, let's see what the others have to say.
Molly: This has not been my day... I thought I ran away from the monsters, but they are here too...
Bruce: During my trip, I heard that monsters managed to cross the barrier at Saint Centaur also. I may be wrong, but there seems to be a correlation.
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Like I said, step on a switch, go to the other party. This All I do here is move Jane over to Room 2 to step on the Green switch so we can hit Rooms 8 and 11 with Rudy.
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On the way I got Ambushed by a pair of Gremlins...who wasted the surprise round by using Best Smile. I laughed my ass off. Then stole from them and killed them brutally.
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As you can see here, there's a kid hiding behind these blocks here, which we need the Might Gloves to get through. Room 10 had a chest that was on a ledge we couldn't reach, but there was a block in there you could place carefully to let Hanpan loot the chest for a Crest Graph.
Otto: I'm hiding from that thing I just saw... It was a monster in human clothing, and it was messing with that Barrier scan device! I'm sure of it! It was a monster!
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Up in Room 8, we got the Rat-phobic kid again, so we have to send Hanpan at him so we can talk to the nun. Same old trick, though I think in this game he reacts a bit more fearfully towards Hanpan throughout the entire game.
Franz: It's youre fault those rats were here! You know I hate rats! That's mean, very mean... ...sobs...
Lestat: How can monsters be inside the Shelter?! I was told that the Shelter was completely monster-proof!
Michael: Anthony went further into the Shelter to help the guards. I am a little concerned, but Anthony is a tough guy. I should not worry about him!
Diana: How did monsters get in here so quickly? Did they find a hole in the Barrier? It does not seem like there has been any kind of forced entry.
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They don't explicitly tell you this, but you can figure it out on your own. If you have Rudy's party talk to Jane's party (or vice versa) then they'll switch positions on the same switch. So to get Rudy on the western half of the area, you need to move him back to Purple, move Jane to Yellow, switch at Yellow, move Jane to Purple so Rudy can go to Room 2.
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Don't forget to talk to the horse, of course!
Ackerman: Oh no! I don't like small dark places... Someone, please help me out...
Smith: I don't know where my kids went... I'm worried sick.
Alright, enough of Room 3. You can't reach Room 4 while the barrier system is active, so you have to come back later on. Room 5 has another Mighty Gloves barrier, and a chest containing a Migrant Seal.
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Huh, maybe there are new monsters here. These Beast Pillars aren't too tough. They like to use Lightning and Heal, but also like to skip turns. Pretty weak.
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Huh?
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WHAT THE FUCK IS THAT? OH GOD RUDY KILL IT KILL IT QUICK AGGHL!H!!!
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This is the Land Anemone, a new boss that comes completely out of nowhere holy fucking shit. This bugger has 4000 health, is weak to Light damage, and likes using attacks that use status effects. Like Poison, Sleep and...I forgot the last one. Anyway, it also has an attack, Blood Sucker, that seems like a normal physical attack, except it also causes Fallen, aka Insta-Death. First time I fought this bugger, it used it like five times on Cecilia and I had to keep Revive Fruiting her. This time, I'm lucky and was able to crush it on the third turn. It also has 1 Reaction, so it'll always move last, and for some reason also has 700 Magic according to the guide I'm using. It has no reason for that much Magic, it has no way to cause magical damage.
An accelerated Axle Smash, a couple Speed Fangs, a Light Gem and ending with Gatling Raid destroys this abomination. It gives 4900 EXP and 1600 Gella, as well as a PS Dark Break 2.
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Yup, this part doesn't change. Don't recall what happens if you don't get it right.
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He/she's baaaaaack...
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...there are so many things wrong with this one line... Fuck Up Count: 17
Post-LP Note: Polsy is awesome again, and sheds some light on this baffling Fuck Up.
Polsy posted:
'HA haa ha' is just baffling considering it's exactly the same laugh they already translated as 'hehehehe' twice.
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Jane joined the party! Magdalen joined the party!
We now have five party members again, time to rush back to the room where the Cartridge was.
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Anthony: Our job is to stay here and keep the demons from reaching him. ...Ah...Ugh...What... What's happening to me? My body... It feels like bugs are crawling under my skin! Is this from that strange bug that bit me?
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Anthony: I'm, losing myself... ...I am...
I once read that the way to scare someone, is to have something happen exactly when the view expects it to happen. Yes, they see it coming, but they also get the fear of knowing it's coming up. But you have to start small, and the rule of three works great. Saint Centaur was the first time, the dog was the second time. This time, we see the transformation happen to a live human being directly in front of us.
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Normally, the level of enemies matches the suggested level of the party, but Diefighter here is unusual in that it becomes a normal enemy later on., thus the higher level. It uses Chop-Chop quite a bit, and has a 60% rate to automatically guard against any attack directed at it. Guard just means reduced damage, so it isn't too bad. As well, it also like to counter attack, but it's not too tough. Great for a miniboss.
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Moving on brings us here. Alhazad turns around to face the party, allowing Nicholli to slip past.
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If there is one thing players are very good at doing is completely foiling the plans of everyone else around them. Ask any experienced Game Master with regard to tabletop RPGS.
Anyway, as I mentioned before, I'm not too fond of Alhazad's theme, and this is the last time Jane's going to be in our party for a long time, so I figured this was the perfect time to pull out a Rocking Heart remix. This remix is of Jane's battle theme, which is perfectly appropriate because she and Magdalen get absolutely no usage in this battle.
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Step one: Clear out 2/3 of the Henchbugs. Cecilia makes it easy to get rid of the Bastis.
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Step two: Fire everything.
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Step three: Somehow get lucky enough to deal the finishing blow with Cecilia who needs to play EXP catch up.
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EXP is 5100 this time, and Gella is 3400. You know, I probably should have had Cecilia use a Lucky Card on herself instead.
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Suddenly, Zeikfried appears! I'd like to spend this moment to rant about his theme song. First, here is the original (Battle ZEIK) (which for some reason Azure didn't link to when he fought Zeik). Then listen to Demon Spear. If you notice, for the first half of the song, Naruke inverted it. And by inverting it, I mean that what was the loudest and most noticeable theme in Battle ZEIK now becomes secondary. The secondary theme now becomes obvious by being whistled....it's incredible. That one little change to the song drastically changes it's tone. The relatively calm beginning makes the song almost sound longing at first...longing for Saturn Hiades.
Azure_Horizon posted:
I actually waited to hold off Battle (ZEIK) to the final time you fight him, sorry!
Ahem, right, anyway, back to the game.[/i]
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Zeikfried summons Glumzamber, and swings it in front of Alhazad.
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The two teleport out. Fucking teleporting villains...
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Rudy nearly stumbles forward.
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Asgard strikes his hands together. He's excited, oddly. I thought he didn't want to be a weapon?
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ASGARD SMAAAAASH!
Now Asgard can punch away giant boulders like this one, in a style that's remarkably similar to the punches Asgard would throw in Wild ARMs 5. No, seriously, it looks almost identical. I'm not complaining though, I'm sure it took some animator a good day or more to get it to look awesome the first time, so they're allowed to reuse it a little. The light and particle effects are a little different, but the punching animation looks familiar. Anyway, you can usually find stuff under these boulders, like in this case I found 1000 Gella.
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A quick stop at the Barrier Shelter, now that the security system is completely down. MP up 2 boosts Max MP by 20% and goes on Jack almost right away.
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After a quick grinding spree, that is it for this update. Next time, we storm the Photosphere.
End of update status:
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--ATK Bonus: 46 (Lv. 4)
--Bullets: 8 (Lv. 5)
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--Mastered Axle Smash (4 MP)
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-Hoarding a Crest Graph
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--Joined the party!
--Learned Follow Me ☆
--Left the party...
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--Joined the party!
--Learned Punishing evil
--Left the party...
Gella: 13992
Migrant Seals: 7
Ex. File Keys: 2/25
Fuck-Ups: 17
Version Differences:
You fight Alhazad twice here, instead of once.
Jane and Magdalen really spice up Barrier Shelter.
ASGARD SMAAAAAASH! Yeah, Asgard doesn't get that punch in the original game.
A Saying A Day
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Next Time:
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...This is so totally my wallpaper now..