Part 20: Storming the Castle
Last time we fought Alhazad...twice.
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It's a bit strange that the game's ending already...I've barely explored the world map,
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So, since we're storming the final dungeon and all, I figured this was a great time to show my PS builds for each character, since that's been background stuff for the most part. Jack gets all the MP boosting stuff, and the only MP Repair I have right now. FP Advance allows for early Accelerators which will end random encounters fast. I give him the only Initiative I have because I like the idea of it on the fastest character. Later on in the game I'll have six of them for everyone.
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I should probably give Cecilia more HP Ups, but I say screw it, her HP is too low to boost anyway. She also gets both MP Ups since I recently got a duplicate second level. The Resist Ups increase her Magic Resistance, which is high for her anyway, and I generally switch around her elemental Breaks to make her more survivable against magic damage. FP is most useful for her, so she gets SOS FP Up. Besides, she's most likely to reach critical HP.
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Rudy is the tank. Blocker randomly negates basic physical attacks, and Defend means he'll randomly intercept an attack instead of someone else. (These interceptions also have him guard, reducing damage further.) Defense Up compliments that, as long with more HP UPs. I gave him Critical, since he uses basic attacks the most, but in hindsight, I should probably give him Counter, because he's most likely to take the hits, so why not have him counterattack them as well?
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I pick up
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Asgard smashes away these boulders with lots of random light that appear to come out of nowhere. I guess it's the Rune Drive and the Anti-Phasing Barrier or something like that. Boy am I glad I don't have to fight against a boss that uses those!
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For some reason, scanning the Photosphere with the Search system gets a special thing that zooms in and has this thing fade out of nothing, instead of becoming visible in a weird blocky computer way.
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Asgard's eyes shine as he approaches the barrier.
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Two punches is all it takes.
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I have no idea why I love this particular image so much.
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Have fun storming the castle!
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The fallen star can't light up the future.
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Alright, here we are! The photosphere is actually a very simplistic dungeon with lots of circular hallways. It's like the interior is made completely of lots of mini-spheres.
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About the only tool you need is the Change Staff.
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This is the primary puzzle type in the dungeon. When you step on a dot, that dot and all adjacent dots turn the other color. You want all dots red. This kind of puzzle has been seen all over the place, so it's easy to figure out.
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This is the ONLY enemy type in the Photosphere, the Retributor. It only has one move, Rule of Vengeance. When this ability is used, the Retributor gains the "Counterattack" buff. From then on, whenever it is attacked (and survives) it will counter attack and deal the exact same amount of damage dealt to it. If this sounds familiar to a certain boss in Wild ARMs 3, I'm sure you'll be thrilled to know that the counterattack uses the same graphical effect as Eliminate Scanner.
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They aren't too strong, and Rudy and Jack can clear them out in one hit. Sadly Cecilia can't quite yet.
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The only real danger in this place are these lasers, which you have to run to get past. They are scattered all over the place, but you should be able to notice them pretty easily. Only the first one tricks you because you don't see it coming.
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Oh right, searchlights. These are the only other real danger in this dungeon are these things, which instantly cause random encounters with more Retributors. This dungeon really isn't that tough...and it's like all the demons just aren't here.
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These things really aren't that difficult, and yet I seem them in multiple games. Then again, I guess they are simple to implement and if you use a variety of designs, they can be a bit tricky and some additional poking around would be necessary.
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Suddenly, this guy appears.
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The robed guy just turns around and starts walking away.
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The guy suddenly takes a step toward the party, whom instantly flinch and take an aggressive stance. Also, does Cecilia's pose there remind anyone else of Chuck from Wild ARMs 5?
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The robed guy walks away again.
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And he's gone.
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Mr. E Man appears several times throughout the Photosphere, and his next appearance is down just a few hallways.
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I think it's safe to say that after every one of these conversations he teleports out or just walks away.
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Halfway through the dungeon is a heal station. I suppose this might be helpful if I wasn't already able to cancel 90% of all battles because I have a high Migrant Level.
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Reclaim the Teardrop: Check.
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Event Item [Teardrop] was obtained!
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And Mr. E returns.
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And he's gone.
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There's a trick to this hallway. There's lots of lasers in this hallway, but in the small gap where there isn't one is a panel to open this locked door. You'll probably just fly by it like I did. I don't know why but I actually like this. It's like the game is saying "don't get too excited," although it didn't punish me for my stupidity by having me run into the door and land in the path of the laser.
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This would be a really horrible place to end the update.
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I think Lolithia's a she...but I'm mostly saying that because it's a feminine name, it's got connections with female character in future games. I won't call a Fuck Up here, although Hanpan should be using it instead.
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Nope, it's awake.
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Lolithia smashes it's fists together.
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Silly Jack, you don't own cats...
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Another original song for Alter Code: F, and I highly recommend you listen to it because it is just fucking awesome.
Anyway, now we have to fight Lolithia. This attack you're seeing right now is Magnetic Molecular Movement, which causes serious Ice damage to the entire party. And by serious, I mean about 2/5ths of our HP.
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Lolithia's basic attack is flavored Gigantic Stomp, but fortunately Rudy's PS Blocker stops it. I love it when this activates, it looks so awesome.
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This is what makes Lolithia really dangerous, Freezing zone. Remember how poweful I said Magnetic Molecular Movement was before? Double that power. Now it will nearly kill the entire party, and that isn't Lolithia's only attack. It's also got Cold Sleep which deals ice damage to a target, as well as a moderate chance of putting the target to sleep.
Oh, and she Activates with Freezing Zone, increasing her stats further. I guess Magnetic Molecular Movement would probably kill the entire party now.
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How the...how did Gatling Raid deal so little damage? I had 8 Bullets and used Lock-On? Not that it matters. With Axle Smash mastered, Lolithia goes down very fast and is destroyed on the start of the fourth turn, dropping 6500 EXP, 2500 Gella and PS Ice Break 3. After the battle, the party talks to themselves.
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Another one of these puzzles and a few Change-Staff obstacles is pretty much all that blocks us from going further on.
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Will you open the door and face the Mother, the queen of all demons and the
leader of the Photosphere?
Standard "Final Boss is behind this door, don't enter without being ready" message. This game really plays up the Photosphere like it is the final dungeon, although having easier access to the world map (I never knew how to open it in the original game) makes it obvious that this isn't.
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The black panels light up, showing the outside. We are in the sky...wait, since when, and how didn't I feel anything?
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Looks like she didn't need that thing after all.
And also, you better listen to this song. It's intense, and the background voices singing every once in a while, you get a feeling of despair. Like you're fighting something big and powerful. Like you're fighting a god.
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Mother does not fight this battle alone. She is accompanied by two Amadeus, which are rather weak enemies. They'll sometimes cast Dispel, but more likely they'll use Hyperion Blaster for a moderate amount of damage, or Radiant Light and Melancholy Ray. Radiant Light causes Amnesia while Melancholy Ray causes Helpless, which prevents special actions (like Fast Draw or magic) and Force abilities from being used by the person with the status. They have 500 HP so they take a little effort in taking down, which you will want to do because they will Defend (intercept the attack) if you do a basic attack against Mother...by why would you do that?
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Mother on the other hand, has more powerful attacks. She has Phatima's Miracle and Als-Magna, which do Light and Dark damage respectively. Those are her only two attacks, oddly enough, but since they target everyone, they are a threat.
EDIT: Thanks Tallgeese for catching these.
Tallgeese posted:
In case it's not obvious, Mother is loaded with the usual Japanese brand of misappropriated Christian symbolism.
"Phatima's Miracle" is better known as "Fatima's Miracle". an apparition of the Virgin Mary, Mother of Christ, once showed up in Fatima on a schedule for awhile.
"Als Magna" is better known as "Ars Magna". "Ars Magna", or "The Great Art", was basically a philosophical instruction manual for converting Muslims to Christianity. It basically went "If argument X comes up, use response Y".
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Burst Breaker is an incredible move to have in this battle. Because Amadeus have low Defence, Burst Breaker will deal a nice amount of damage to them. Boost that with Quick Step and Accelerator, you can destroy one Amadeus, and have the overflow damage destroy the other while doing a nice chunk of damage to Mother directly. They'll never live long enough to inflict Amnesia from me and stop me from getting EXP!
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Fortunately, I remember this exploit in Mother's AI. If there is even one Amadeus down, she will not attack and instead revive them with Vinculum Animae (translate to "The Bond of the Soul"). Guess what Fast Draw I'm using next turn!
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As long as you press the attack, Mother really isn't that difficult. Just make sure you have enough MP for Burst Breaker. Or master it like I did.
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Mother drops 7000 EXP, 5000 Gella and a EX File Key. Each Amadeus destroyed gives an extra 200 EXP and 150 Gella. I killed 6 total. Everyone gets a level up!
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Oops....may have taken it a bit too far with that many Burst Breakers.
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It lands in the sea, but the Sweet Candy comes rushing in!
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...why is it that Jane is the only one with a concerned face on?
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...there's a pun in there somewhere. Anyway, the panels were really giant television screens and are turning snowy as the place is falling apart and sinking.
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...how did she get in so fast? Seriously, how?
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Bart waves his hand to try to get Hanpan to shut up.
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...I honestly can't tell if Jane is taking advantage of Bartholomew, or if he's using the excuse to hang around Jane. Both seem equally plausible...and are not mutually exclusive now that I think about it.
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They start to leave, but Jane stops Rudy for a second.
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Mother is left behind. As I look at her like this, I can only imagine her mentally facepalming herself, considering the conversation that just took place as she was brutally ignored while politely offering them to join her for a cup of doom, despair and destruction.
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So now the world is safe, I'd say that's a valid call for some booze! Let's get drunk have have a "we just saved the world party!" After all, we just defeated Mother, recovered the Tear Drop and destroyed the Photosphere. Nothing bad can happen now that the world is safe.
End of update status:
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--ATK Bonus: 46 (Lv. 4)
--Bullets: 8 (Lv. 5)
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--All current Fast Draws mastered.
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-Learned 1000 Degrees
Gella: 22515
Migrant Seals: 7
Ex. File Keys: 3/25
Fuck-Ups: 17
Version Differences:
The only random encounter in the Photosphere are those machines, giving the image that the Photosphere seems oddly devoid of any demonic presence.
Mother's battle theme is kickass.
This game explains a little better that the Photosphere is flying, and how Jane and the others arrive like big damn heroes.
Ex. File Keys:
The Ex. File Key that Mother drops is the sixth key, which shows the fourth Illustration Gallery. In Japan, many of the keys played the battle voices for all of the party members as well as some enemies and bosses, but since those were removed and not replaced, they split the illustrations over multiple Ex File Keys. At least they didn't prevent players from earning some Ex File Keys through the localization process, like certain other Wild ARMs games.
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This key just shows one picture for Jane, two for Magdalen and two for Mariel. I know a lot of people don't like concept art as rewards for completing tasks in the game...but I do. I love seeing behind the scenes for the game development progress, and little things like these make the game a whole lot more interesting. And besides, what else are you going to use a rewards? Game breaking equipment after they already broke the game in half to defeat the boss that gives that equipment? Token items to prove victory? Or better yet, absolutely nothing? It's a nice cheap way to make the whole experience seem more rewarding.
A Saying A Day
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Next Time:
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The world is not safe....