Part 21: Under the Sea
Last time we stormed the Photosphere and were assisted by a mysterious blue robed figure, retrieved the Teardrop and then destroyed Mother. And now we're drinking to celebrate saving the world!
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Oh come on Jack, you don't want to join in the party?
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He/she's baaaaack....
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Oh, so FINALLY you recognize Alhazad? Took you long enough.
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These two pop in quietly.
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...actually, yeah I may have forgotten you a bit, since we haven't fought you yet.
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And Mr. E is back.
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Hello! My name is Zeikfried Montoya! You killed my Mother, prepare to die!
...wait a second. Look at Zeikfried's shoulders. Then look at the shoulders of the Blue Robed Figure. Seriously? You couldn't model it so that it at least looked like Zeik was under that armor? But this isn't an Agetec fuck-up, so it won't count against them.
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I love how this man is a coward most of the time, but on his ship, dammit, Bartholomew is GOD!
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Cecilia pulls out her Teardrop...while Zeikfried pulls out another Teardrop as well? Dammit, did we get a fake?
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Worse, they are using the fake.
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The fake Teardrop suddenly starts emitting a black aura, which begins to overflow and spread wildly.
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Then, suddenly all of them teleport out in their respective styles. Alright. I really have to question Zeikfried's plan here. We JUST defeated Mother. We're exhausted as hell. Yes, we're reinforced by Jane and Magdalen now (fuck Bartholomew, he's useless) but you got the entire Quarter Knight team there. Heck, I imagine Zed is sitting someplace close, watching and waiting to steal a moment.
Why don't you just gang up and kill us now?
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The whole group is here. Rudy, Cecilia and Jack to the right, Jane, Magdalen and Bartholomew to the left. Emma walks in to the center.
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...she's gone mad with power! Then again, I think she was already mad, but because she didn't have power, no one listened to her.
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Yup. There is a reason I made a mugshot for her.
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Oh right, we've still got that.
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Everyone else scurries away, leaving the party here to talk amongst themselves.
An instrumental version of Windward Birds starts playing here again, this time with a flute playing the melody. I'm not going to worry a link to the song, since the Rocking Heart version is a bit too metal for the current mood, and the scene is pretty short.
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Quit complaining Jack. You're twice as powerful with her around. Four times when we include Rinse and Repeat.
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Normally I would complain about not using Shaman here, since that's the more "correct" translation of Miko...Shrine Maiden actually works here, when you consider that the Fallen Sanctuary is a Shrine to the Guardian Lords.
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Yeah, fuck that shit. Remember this door? The one Jack was standing suspiciously in front of in the prologue? Time to unlock it with a Duplicator.
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The three chests contained 2000 Gella, Crest Graph, and 500 Gella, while there are three more Duplicator chests above. I only have one...and don't feel like using it on these quite yet.
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When you send models to Tom, it'll take a few random encounters for him to finish building...which is why I'm really confused why he hasn't finished it yet considering I gave it to him before we got Asgard.
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With the Crest Graph, I pick up
Post-LP Note: I screwed up.
Raitzeno posted:
Is that the way they spelled it in the PSP retranslation? Cause I'm pretty sure it used to be Hamedo.
Krysmphoenix posted:
...
I didn't even think to check the spelling.
EDIT: It's First Strike in War of the Lions.
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Dominique: Lets of people all around Filgaia get together to watch the battle and drink assorted concoctions. There has got to be a better way to spend your money and time though... For instance, how about spending some time helping others who are far less fortunate.
This lets us find the Arena, but we can't reach it because it's in the Outer Sea.
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I use a Name Tag to repair the Fuck Up with Armengard. I won't debate whether it's Armengard (Wild ARMs 3) or Amengard (Wild ARMs 4), but I can clearly tell that Armen Guard is wrong. For now, I'm going with the Wild ARMs 3 spelling because this game uses that engine.
Regardless, rejoice Armengard, you're free!
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Harvey: Southwest of Rosetta, in the channel between the inland and outer seas, there is a whirlpool. Ancient town lore says the whirlpool is the entrance to a Guardian's castle that is in the depths of the ocean. Trading merchants usually don't put much stock in such stories. But lately there's been reports of sea dragon sightings! I know that this is really selfish of me to ask you this. But, if nothing's resolved, no merchant ships will travel here. And, that's really bad since our town depends heavily on trading. Will you please go to the whirlpool and try to contact the Guardian? Try to ask him what he's up to. This Sea Dragon's Scale will help you communicate with him...
Obtained Event Item [Dragon Scale]!
This game doesn't really give you an idea of where you're supposed to go next, but talking to various NPCs and more specifically people on the Sweet Candy (if you bother talking to them) will poke you to Rosetta to pick up this.
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I give Mariel our new loot, 13 of those Force Carrots came from harvest, but it's really starting to finish up nicely there. Once Force Carrots finish up, I'll probably do Small Flowers next, because those are the rarest to find in chests, and I'd prefer to tackle those once I get all those out of the chests. As usual, I keep 3 Revive Fruits in case Cecilia gets knocked out.
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Raypoint 5th
The fifth and sixth Elw Shrines had their loot sealed off by Teardrop doors. Raypoint 5th has PS SOS Auto Guard, and the Hospital model, while Raypoint 6th has PS Counter 1 and 2 Duplicators.
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...alright. Calling Fuck Up Count: 18 on this one. One, what's this about "Priest's proof?" Two, that spacing just strikes me as ugly. Why separate Dragon and Scale to separate lines when there is clearly room...and then place a line break light after aloft, making it look even worse?
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...that is a really big whirlpool.
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I'm giving it all she's got, Captain!
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Suddenly Cecilia's
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Oh crap.
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Cecilia starts glowing, Jack shakes her. Suddenly she starts randomly flying in the air, Jack holds on tight and drags Rudy along for the ride. They fly straight into the tornado.
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The tornado sinks to the bottom of the sea...and the whirlpool vanishes.
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I think the Photosphere falling from the sky would go above that. Then again, this is a sailor we're talking to, who would see a water-based thing like this as more impressive.
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The message from sea calls back the old memory.
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The moment we enter, Lucadia talks to us. Also, I'm going to use a mugshot for Lucadia. The mugshot is from Wild ARMs 5 (specifically taken from Darkhamsterlord's LP of it), when she (in that game) was the fourth Force Ability for the Sea Medium. I just feel like using it.
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Simply put, we can use the Dragon Scale from anywhere in the ocean now to enter the Dragon Shrine. However, for some reason we can't actually leave while were here...which sucks because I had to redo the entire update several times because of something in here. When I realized I couldn't leave to get the proper spells, I had to start from scratch completely.
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Notice we've got the green "Full-heal and save" crystal, and in the top of the screen you can see a blue "teleport you somewhere else" crystal is out of reach. We can't reach it quite yet, but remember it for future updates.
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This is Jack's third tool, the Jump Boots. It lets him jump up and hit the ground with a harder force. Those rusty switches we couldn't activate by stepping on? You need the jump boots to give them a proper boost. Notice the two Duplicator chests here, which I already opened with the Duplicators from the Elw Shrine. They contained a HP Up 3, and Water Break 3, two very good PS that get equipped on Rudy and Cecilia respectively.
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Jack always lands with a little shockwave with this on, to show the amount of force in these. This switch here opens up the two blue doors to the left side. The switch lower down will cause Jack to jump again, and land on the upper floor here. Those jump pads are probably used more often than the rusty switches.
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Eel Volk here is an oddity. This is a water dungeon, and as you'd expect, all enemies here use water attacks, be it Pressure or Hydro Launcher. Eel Volk also has Voltage Spark, which deals Thunder elemental damage, which is water's opposing element in this game. You need to use ice attacks to hit it's weak spot...although Cecilia isn't strong enough to one-shot them with an Ice Gem.
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If you notice here, the ledge Jack is on is a bit higher than the other one. This ledge needs the jump boots for Jack to grab on. The chests contained a Lucky Card and a Revive Fruit. The door to the top leads to chest containing a River Orb. Interesting... Now we backtrack and enter the other door the jump pad previously unlocked.
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This room acts as a bit of a hub for the next portion of the dungeon. There is a giant pillar in the center, with a spiral staircase and four floors. Each floor has a dragon head where you can put one of the orbs. This may have been slightly mistranslated, but this riddle here explains everything. There are four orbs, Sky, Mountain, River and Ocean. Sky goes on top, then Mountain, River then Ocean.
This is made significantly easier when you realize that the floor you get each orb on matches where you put the orb in the pillar. Easy, but I like puzzles like this where there is a symbolic riddle that goes with it. Reminds me a lot of one of the later dungeons in Wild ARMs 5, where as you went through you had to solve various riddles...and then the final riddle referenced each of the riddles in that dungeon. I loved that dungeon.
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I don't know when these started, but recently they've been picking up in force. Trouble battles are much more likely now. They are like ambushes, except they target one party member only, and when the rest of the party returns, it fucks up your custom order you had set up. We'll just have to deal with this for a long time. Because my Migrant Level is high enough to cancel all battles here, I get a lot of these types of battles. Fortunately, lots of enemies here love using water-based magical attacks, which Cecilia resists with her high Resistance stat and 6 levels of Water Break. Makes up for having pretty much half the HP the guys have.
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The bottom floor floor has three panels, only one of them will let you progress, the other two knock you into the water. Did I mention there is water everywhere in this dungeon. There is water everywhere in this dungeon. You fall in it near instantly (no "oops" gesture to cancel out of, just fall flat in) and you have to start back at the beginning of the room.
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The third floor (the second floor belonged to the River Orb) has these blocks Rudy needs to pick up and toss around to nab the Mountain Orb. Also looted PS Ice Break 3 and an Alter Part.
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Madanglers are a bit more annoying. They are the larger physical enemy of the dungeon and have powerful physical hits, and sometimes cast Water Zone, which will dramatically boost the other water enemies here. However, it has poor evasion and an Accelerated Strike Buddy rips them to shreds.
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The fourth floor has gems to Change Staff into platforms, for Jack to jump ahead. You actually only need to Change these two columns, not the whole thing. This nabs us the Sky Orb.
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Oh shit...please don't use Water Zone and please don't let those four Capricorns use their Party-wide Pressure attack...
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Fuck.
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Random Number God dammit... Didn't really mention this, but I'm actually somewhat under leveled. Rudy can't stand magical attacks, and they killed him off fast. Jack managed to get an attack in, but it wasn't enough. By the third round Cecilia had been bombarded enough to use Thunder Fang, but died before she could use it.
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Eventually I push through and destroy the four Capricorns, which are the third random enemy in here. A thing with the Gimel Coins though, if you use them for a battle, you get absolutely no experience from it. Not even if you get EXP modifiers or use a Lucky Card. You still get the gella and items (killed them with Thunder Fang for the gems, and revenge)...but it's a hollow victory. At least it fully heals you at the start of the restarted battle, and removes any Trouble or Ambushes that may have happened.
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Ugh, this puzzle I remember being stuck on it for a while the first time I tackled it. Each of the wheels turns three of the arrows 90 degrees depending on how you turned the wheel. When you land on one of these, it'll send Jack that direction when he lands on it, and will sink into the water, so if you create an "infinite loop", you'll actually just land in the water and reset the puzzle. Landing right past the top right corner will give you loot, landing right past the bottom right corner gives you the way forward.
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Did I mention one of them is a mimic? I got REALLY fucking lucky here. The Mimic's Gimmick Hand attack only knocked Cecilia down to 1 HP. It's not a 1 HP attack. Maybe that d20 isn't so sadistic after all.
Who am I kidding?
Anyway, loot consists of the Duplicator from the Mimic, a Gella Card, Crest Graph, and 3000 Gella. There's really only one last treasure room to the side before the last area, which contains PS Olive Branch 2, 3 Potion Berries, and a Gimel Coin.
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We reach the deepest part of the Shrine, and Lucadia is there to greet us.
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So Filgaia is basically a giant planet sized lifeform? Cool. I wonder if we could make another one...
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You know, earlier I was complaining about how they let the heroes go earlier? This is about the only reason I can think of the keep the party alive, so they can wake up the Guardians for them to kill.
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Ahh...Lady Harken, how I remember this agonizing battle. Lady Harken is really a step up in difficulty, because she looooves to counterattack with Azrael (which Wikipedia says is a name for the Angel of Death) dealing about 300 damage to a party member. She also sometimes uses it as a basic attack, which is why Rudy's already at 300 HP. This spell reduces her damage by about 100...which is still pretty good.
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In fact, they attack him so much, I pull out Potion Berries to keep him alive. Jacks on secondary healing duty. Although his Quick Step Axel Smash Rinse & Repeat combo is about as deadly as Gatling Raid at times, it takes a lot more setup.
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Another thing I've noticed with Gatling Raid. Earlier I mentioned that the formula for it derives pretty heavily from the Luck stat. I've had to redo this section of the game so many times I've really seen a difference in how powerful it is. At Best Luck, Rudy's dealing about 120% his normal power, while at worst he's doing 80%. That's about a difference of 1000 damage at this point. I'm pretty sure Rudy's at Best right now. What the fuck, is the RNG smiling on me? Either way, she's got 5400 HP, so this fight is going to take a while.
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She's also got Maximum Risk, which isn't that powerful at first, but as her HP drops, the damage is going to increase. I think every 10 points of damage we do to her increases Maximum Risk's damage by 1. I think that's the proportion at least. I'm just glad this missed.
Not Pictured: Lady Harken using Speed Fang. It's only slightly more damaging than her basic attack. I'm assuming it's heavily based on her Reaction, but I don't have any spells that can reduce that.
Not Pictured: Lady Harken using Burst Breaker. FUCK THIS ATTACK. It's ungodly powerful, will probably KO someone, and will then spread out and KO everyone else. I've had to reset a lot of times with this because I didn't want to waste a Gimel Coin fighting her, because Cecilia needs that EXP.
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When we beat Lady Harken, she attacks us with special attack that
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Either way, it looks like we're down for the count...except everyone fully healed because everyone leveled up.
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Out of desperation, Lucadia tries to attack Harken, but she parries with Azrael.
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I like this line. They are using the Darkness Tear to temper their own powers, which explains why suddenly everyone is more powerful than Mother was just a while ago.
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The mist from Lucadia's attack swirls around Harken, doing something to her mind.
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Her determination shakes away the mist. She's free.
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She teleports out, right as Jack reaches out to her.
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The sphere that the Guardian appeared as disappears.
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So in the end, Lucadia is destroyed...and without a doubt the same could happen to any other Guardian, how that the Demons have the Darkness Tear. Really, Lucadia is a Red Shirt...but this definitely has quite an impact and makes the whole situation seem a lot darker now. It's one thing to kill a Guardian and give us a new Material to summon...it's another thing to just kill them outright. I don't think any other Wild ARMs game straight up kills a Guardian.
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Sweet, now we can go pretty much anywhere now!
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...I might want to do something about being under-leveled sometime soon.
End of update status:
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--ATK Bonus: 46 (Lv. 4)
--Bullets: 8 (Lv. 5) → 9 (Lv.6)
--Hoarding 1 Alter Part.
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--All current Fast Draws mastered.
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--Forgot Sparkle and Chop-Chop.
--Learned Hamado, Soft and Phoenix.
Gella: 17781
Migrant Seals: 7
Ex. File Keys: 3/25
Fuck-Ups: 18
Version Differences:
Lady Harken doesn't teach Jack new Fast Draws, nor can we steal anything nice from her.
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Lucadia doesn't join as a Material...they just kill it.
A Saying A Day
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Next Time:
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Weather Forecast: Cloudy with a chance of swords..