Part 24: The password to Password is Password.
Last time we stormed the Demon's Lab, learned that Lady Harken is really Elmina, Jack has random amnesia and can't decide if he remembers someone or not, and Zeikfried started firing giant lasers at us and sucked us into an inter-dimensional portal.
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And now we're in space!
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A swirling purple "enemy encounter" orb appears above the party.
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We only fight one Doppelganger here, which at first appears like this...
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But on it's first turn, it turns into one of the party members; and it moves really fast so I can't pull a Voyeur on it in it's natural state. The Doppelgangers of the characters have the exact same stats as the character currently has, and drops EXP equal to 10x the level of the cloned party member. In addition, they'll use their special moves as well. Rudy fires cartridges, Jack uses Fast Draw and Cecilia uses random magic spells; usually the elemental ones. Because I crammed PS HP Ups on my party, these guys have a lot of HP but really are not a threat.
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There are lightning sound effects going around, like we damaged something in the fight.
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The new world beyond the gate will reveal his truth.
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Welcome to the Gate Generator! As you can see in our landing area, there's a bit of debris and charred...stuff. This is a one-time dungeon that you can't return to, so make sure you pick up ALL the loot here.
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The only enemy encounter here are more Doppelgangers, but they are dispatched...well, not quickly but I'm a lot smarter than them and they don't use Force abilities.
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Although Doppel-Jack seems to like doing a one-two hit combo with his basic attack. Purely a cosmetic change.
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Meanwhile, in the next room, we see Zed drop a platform, preventing us from getting across.
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Riiiight. Anyway, he's just standing there, so I have Cecilia use the Change Staff on him.
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...except this traps us and lets Zed get away.
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Let's try that again, this time using Jack to grapple across.
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...I'm not even fully sure what he's saying anymore...
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He lowers the giant bridge, runs across, and then forces it to fall down again.
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Grappling him again will not work, because he'll just deflect it with his sword.
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Same mistake over and over, you say? Fine then, let's try our first mistake again.
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Change Staff lets us progress, and places him on the platform.
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He then just runs off the ledge, but we haven't seen the last of him.
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This is the only chest in the dungeon, make sure you get it. Not just because it's permanently missable...
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But it has Zed show you where the hidden pressure plate is to open the door. Just use the Jump Boots to get through. There's also the save crystal there which fully heals the party. That's rather nice, because the Doppelganger fights take a while and can hit a little bit harder than I'm used to.
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As you can see, Rudy's on the right platform. The wheel raises Rudy up while lowering Zed. After saying this, Zed starts turning his wheel so we fall to the bottom. However, using the Power Glove overpowers him.
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The next stop on the party train has Zed across a pit next to a security station. He activates it, and the only way across (grates hanging over the pit) slides out of the way so we can't reach them.
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Looks like just using the machine won't work. Let's see if a Tool can help us out.
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Change Staff and the Wire Hook won't work, as he just deflects both with his sword.
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He even cuts the fire in half!
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Right. The solution here is to just use Rudy on the computer. For some unknown reason, he can understand it; just like on the Ghost Ship. Curious.
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...you do realize you fought Rudy once already....right? Anyway, this moves the grate back so we can get across.
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The next room has two orange gems over a pit, and two white gems so you can teleport across and back safely and use the lever to open the door further on. However, doing so causes Zed to run out and steal your white gem return route.
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Obviously, the solution is to change the platforms back to gems before you pull the lever.
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Oh yeah? YOU AND WHAT ARMY?
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...that's a good army.
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Diablo mostly like's using physical attacks. This one, Double Gigantic Press deals about 600 damage, so even Cecilia can withstand it no problem.
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However, Diablo also has Flaming Zone, which causes it to Activate, and increase it's stats. I think all the Golem fights use their Zone.
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Afterward, it'll generally start charging for a powerful attack, which is Plasma Fireball, a decently powerful Fire-elemental attack against a single target in the following turn. Really, this boss is weak because it needs to charge up for that attack, which (assuming it deals double damage with Flaming Zone) anyone in the party could survive with full HP.
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Dealing 1000+ damage while it's charging will cancel Plasma Fireball. This also finishes the fight because Diablo only has about 6800 HP and the whole party was going on full-offense.
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Amusingly, the game didn't expect you to defeat Diablo right then, because it gives us a tutorial message telling us how to properly defeat Diablo while it's showing Diablo going through it's death animation. Honestly, this whole fight reminds me of a little child hiding his parents keys in an obvious hiding spot, and then leaving "clues" to make it easier to find. The child/game thinks they have the ultimate strategy and need to make it easier...when it was never difficult in the first place.
Oh, and just to show how badly I steamrolled Diablo, Jack used an Accelerated Strike Buddy that turn with Rinse & Repeat active. If this didn't defeat Diablo, the next hit would have. Remember how Jack did 3000+ damage to a Mega Apple with it? That's because the Mega Apple has 1 Evasion, which Diablo will also have while it's charging. Regardless, defeating Diablo gives us 10000 EXP and 3000 Gella, as well as PS Fire Break 3.
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Let's see, It'll just open no matter what we use, right? Let's use DUMBASS, like Azure.
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The same trick won't work twice. Let's try something else. Something Zed might use.
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Nope. That won't cut it either. And his thing about "You can only try twice" is complete bullshit. You have all the time in the world.
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Clearly, the password to Password is "Password."
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He continues to run away, but we've got him cornered now.
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Oh shit, why didn't anyone tell me Zed was a Saiyan?
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However, the dramatic change in force causes the Gate Generator to start generating a Quantum Singularity. You know, like a Black Hole only portable and with a cooler name.
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Zed stops transforming. Even he doesn't want to destroy the place.
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Zeikfried teleports in, almost knocking over Zed in the process. Poor boy.
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BLACK HOLES DO NOT WORK THAT WAY.
Black Holes work by having a superdense mass in one area so that the gravity generated by having that much mass in one area is so powerful that even light is drawn into it and can't escape. If we have a mini-black hole already generated below that's powerful enough to appear pitch black, then clearly it should be ripping this entire place to shreds and killing us all. Not to mention the black hole's gravitational force should be powerful enough that it will interfere with Filgaia and possibly even the sun it orbits around, not to mention the Old and New moons; assuming it doesn't just suck them in outright. You cannot use black holes to teleport through space, I don't know where ANYONE got that stupid idea.
Right, but before I start ranting on how black holes have more mass than our Sun and the radiation involved in this, let's move on, shall we?
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That eye on the spear...dear goodness I wonder how much of the design they "borrowed" from Nightmare in the Soul Calibur series.
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Right. This is our first battle with Zeikfried, now that we've fought all of the other Quarter Knights (plus Zed) at least twice. He tends to start the battle off with Counter Form, and his counter attack (Zamber's Revenge) tends to be pretty powerful, so don't attack at first. Use the moment to have Cecilia spread buffs everywhere.
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Really his only other dangerous move, other than his basic attack Glumzamber, is this attack: Zeik Impulse. It deals non-elemental damage to everyone, but it's not that damaging. Zeikfried's really just a pushover, really. Ah, it's nice not to be underleveled.
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You know the formula. Enjoy this last Gatling Raid. Because you aren't going to see it for a long while, and not like this ever again.
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Zeikfried drops 13600 EXP and 7000 Gella. I tossed a Lucky Card on Cecilia and Rudy who needed to catch up experience-wise. Everyone levels up to Lv. 38.
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It's good to see the enemy in the "Post-Boss-Battle 1 HP Pose" for once.
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...by leaving the destination up to Zed, I don't know if Zeikfried is the smartest villain by having a fool execute a fool-proof plan...or the stupidest villain for having a fool execute a fool-proof plan.
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Hanpan grips to Zed's face, preventing him from messing with the nearby computer.
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Meanwhile, Rudy just charges ahead and flat out bull rushes Zeikfried into the black hole below.
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Except Zeikfried has a random cable he shoots out of his arm which grabs Rudy.
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Zed manages to get Hanpan off his face, and Jacks about ready to go rescue, except both just kinda awkwardly stand there not sure what to do. Both are torn between helping their ally or activating/prevent the activation of the black hole teleportation nonsense.
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Rudy has these flashbacks again.
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The music cuts out as Rudy cock's his ARM.
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...and fires.
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Meanwhile, the black hole is still growing.
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The teardrop shines brighter than ever before...
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...as the platform they are on gets sucked into the black hole.
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But the light of the teardrop continues to shine within the black hole.
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Meanwhile, in the inter-dimensional abyss that should not be connected to black holes in any possible way...
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Glumzamber and Zeikfried find a way back to Filgaia.
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You can see Zeikfried's despair, he really doesn't want to be reminded of Mother.
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In this game, he seems to be a little bit more on edge when she's mentioned, like he feels guilt for being responsible for letting the heroes kill her. Like he's afraid she might seek revenge on him.
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I'd say that's a perfectly valid fear.
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Mother loves her children.
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End of update status:
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--Out of commission.
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Gella: 30453
Migrant Seals: 9
Ex. File Keys: 4/25
Fuck-Ups: 19
Version Differences:
Does Zed's lines remind anyone else of Liz and Ard?
Rudy doesn't have a sword, so he can't cut off his arm. Instead he blasts off his arm with his ARM.
A Saying A Day
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Next Time:
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We can rebuild him. We have the technology.