Part 25: When Worlds Collide.
Last time we stormed the Gate Generator after Zeikfried so nicely let us in, blew up another Golem, made a fool of Zed, sent Zeikfried through a black hole and Rudy shot off his left arm.
Also: WARNING.
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Looks like they got Rudy to Emma's basement in time. He's sleeping soundly, with that blanket to carefully cover up the oddity of Rudy's model missing his left arm. (Note: I really checked to see if I could get a glimpse of his arm, and it looks like they just gave him a stump.)
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Well of course. If healing items work on Rudy like normal, then clearly human medicine would work on Rudy like normal. He's only made completely out of metal with mercury blood, he's not that different than a human!
Although, having healing items affect him differently would be an interesting story and gameplay integration...
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...I think you wanted to call her a miracle worker, not a doctor.
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What? Nanomachines in my Western-Fantasy-Sci-Fi-JRPG?
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Bartholomew and Magdalen also enter. Jane must have hurried ahead.
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...uhh...Mariel hasn't created anything. She just grows flowers...
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Alright, so I guess despite Mariel probably not having anything to do with ancient technology, we're going to her anyway. Why not?
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He really runs away quickly. I set it to deinterlace, but he's still blurring. He must really love his ship.
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The three of them leave, and Cecilia turns to Rudy.
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Or maybe Jane didn't leave after all.
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Part of me wants to complain about them using all right instead of alright...but alright is just a shorter form of all right. Whoever translated this part is weird though.
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Jack, you're blind. Hanpan's right though. This situation for Rudy can only get worse with both Jane and Cecilia.
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What do you mean you don't see anyone using an ARM? Jack's probably carrying Rudy right now, just tinker his ARM so that the moment I get him back we have the ultimate killing machine! Dammit. Now I'm going to be carrying this spare Gella for nothing.
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Alright, so I've been doing some pondering as to why Tom is so weird. It's only supposed to take a few random battles. Like somewhere between four and ten, it varies on the building. But I'm pretty sure this doesn't include event battles, or battles I run away from. And with my high Migrant Level and my ability to crush bosses in three rounds or less, I tend to skip lots of random encounters to keep my recording length down.
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Last thing I do at town is re-learn Gorun Nova. I'm wanting to get all eight elemental spells back.
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Returning to Mariel is pretty uneventful, although now my screenshots have gone back to being slightly darker.
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She pulls out the strange metal shard from before.
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Wait? Travel back in time? Oh no...I don't like the sound of this. I've already had to deal with fuckery involving black holes, I am NOT dealing with time travel!
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I'm sure none of you who played the original game were expecting this, were you?
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Mariel starts at level one. Compared to the other members of the party...err...one second.
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Need to take care of something.
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Right. That's better. Now, compared to the other members of the party... her stats just flat out suck. She's got decent Magic, Accuracy and Evasion in relation to her other stats...but I'm pretty sure Rudy had higher Magic at Lv. 24, which should tell you a lot.
Fortunately, none of that matters. Her special command, Herb Magic, recreates the function of an item at the cost of a little MP. Her Force is Extension, which spreads the use of the item to the entire party.
If you noticed, she has three Herb Magics now instead of only one. Mariel learns more Herb Magic by leveling up, and is the ONLY party member in the game to do so. She learns a new Herb Magic every ten levels until Lv. 70...but you're crazy if you do that much.
pre:
Skill | MP | LV Learned Heal Berry | 1 | Lv.1 Revive Fruit | 1 | Lv.10 Nectar | 3 | Lv.20 Potion Berry | 6 | Lv.30 Magic Carrot | 6 | Lv.40 Status Apple | 10 | Lv.50 Mega Berry | 10 | Lv.60 Force Carrot | 15 | Lv.70
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The Two different worlds will be one on this pass.
Let's just go to Holy Wood Mound and get this over with. Also, am I the only person who at least once has accidentally read it as Hollywood Mound?
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The path ahead is through a tiny path just north of these lily pads.
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Well now, this seems interesting...
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Mariel pulls out the shard.
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Wait, WHAT?
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Mariel twists the shard in her hands...presumably cutting herself underneath the mittens... but I really can't tell.
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Oh great. Now Rudy's got a third member of his harem. Next thing you know they'll be hiring random drifters they meet to deliver a love letter to him.
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The whole area starts shaking as Mariel falls to her knees.
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They get turned into spheres of energy as it fades to white and...
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Welcome to Elw Borea. There are some minor changes. Everything's greener, and the blue energy lines are now green energy lines.
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The way up to the teleporter has a stone staircase now. When we reach the bottom...
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Kenneth: (Elw in white) We, the Elw, do not wish to have contact with humans. Leave our premises immediately.
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Chitwood: (Elw in brown) Her?! She is the sister of the traitor... There is no reason for us to help her... Take her back to your decaying world!
Kenneth: Wait... If we let them go, people will know about the mound. ... ... ... Let's take them back to the village. We will ask Fulcani for guidance.
Fade to black, transition the area...
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Mariel and Rudy are in the beds. The elderly Elw looks at Rudy, touches him on the shoulder, then looks back.
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Hey...wait a second. He looks familiar...
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Holy crap, it's that dude!
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Yup, they kept this one in. Which is good, because Holmcross sounds rather badass.
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Prototype? If they wanted to make a Golem with a heart...does that mean the Holmcross was golem sized? I guess it would makes sense to have the prototype be human sized, for "small-scale" testing.
Wait though, at the bottom of the sea? How the hell did Zepet get down there?
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Mariel stumbles in. Keep in mind, Mariel and Rudy were in another building, even though it showed him sleeping in this scene...I think? The Elw buildings all look the same to me, so I can't tell too well.
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The party starts to leave, but Fulcani speaks up before Cecilia leaves.
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She leaves.
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Yeah, how are we going to kill bosses without abusing Gatling Raid?
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Here we can see another Ex. File Key for sale, although you'll notice the shop in Tarjon Village (where we are currently at, according to the other NPCs in the area) uses Gimel Coins, instead of Gella. Same is true with the Inn, you have to pay using a Gimel Coin. I'm saving up all my Gimel Coins to buy this one key...and I already spent like fifteen grinding Jack up.
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Ravinia: Same air, same water, and same residents. I'm starting to wonder if it is OK to live this way.
Ah, the pains of immortality. Glad to see the Elw are not immune. Immortality would suck after a while.
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I also stop by Fulcani for some advice and to read his books.
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Project Holmcross posted:
Each of the Golems had its own unique and specialized features. However, the war with the demons required more versatility from the Golems. Thus the birth of "Holmcross Project". The prototype was based on the demon's body system, in order to mimic their mind controlling power. Fighting fire with fire, so to speak. It sounded great, but what resulted was a great catastrophe. "Holmcross" displayed such horrid power that it was expunged from history. After Parkersouz, the project director, died, Fulcani decided to end the project.
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...Mage? That's a monkey, not a mage! I had to use the Magic Staff to even talk to it!
Calm Mage: We, the mages of the woods, know the way to not get lost in the maze. It is quite simple. Just follow the directions of the orange colored fragments of life force.
It's nice when they tell you how to get through something without making you stumble through it first!
Yes, I imagine quite a few of you reading this now are angry that you never talked to this monkey.
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Elw Borea has a overworld just like Filgaia, though there are some major differences. First, it's not round as Elw Borea is really more of a floating island. Second, there are no random encounters on the world map, thank goodness. Although you can still find some items sitting around, this Search nabbed me a PS Ray Break 3.
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I even find a bottle floating in the nearby pond...but how can I get to it if my boat is back on Filgaia? Quite a mystery.
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I guess another oddity is that since you never find a world map for Elw Borea, you have to manually find all the locations yourself, instead of relying on a flashing dot on the world map like I have been doing. Back to your roots.
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Many monsters are taken captive in this green prison.
First things first, the music choice. It's just another dungeon theme we've heard over and over again, so I wanted something different. When digging through the Music the Best collections, I noticed this song, Ordinary Scenery, which is a remix of the Wild ARMs 3 song Scenery called "Everyday," which is one of it's town themes. I'm using this simply for the name, because Elw Borea is supposed to be a recreation of (well, part of) Filgaia before it started decaying. So all this greenery, the bountiful forests and nature...that's everyday for them, but unique to the humans of Filgaia. So for this, I'm using this as the song for here.
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Now, you can figure your way through by stumbling through the forest. (I have done this before, actually. It's possible, and even a bit easy if you can just keep track of the Floor Number) There are VIT and ENC gems scattered all throughout the dungeon. The VIT gems point you towards Vassim, the ENC gems point you toward Tarjon. It's easy when you know the solution, difficult when you don't.
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Oh fuck you RNG. The random encounters in Forest Prison are unique; you can encounter ANY enemy on the Filgaia world map here. I think it keeps track of the ones you've fought already though...which is why I'm encountering these fuckers!
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It also costs you ENC equal to what it was on Filgaia for the same encounter, so these guys only cost me one, while most encounters here I can bypass without problem.
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To be perfectly honest, I never really used Mariel all the times before, because I just skipped all the battles here, or just had her defend and not die. This is actually my first time seeing her using Herb Magic (to use a Nectar on herself) and I never noticed her animation is a call back to the opening video of the original game. She gathers purple lights in her hands and lets it fly everywhere.
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I'd say this is the only tricky part of the dungeon that can catch you off guard. You have to jump down the first time you see the bridge. That stumped me because I didn't see the missing railing here to jump down.
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I encounter an enemy I've never seen before in here. I like that I can steal an FP Advance from it...there's just one problem.
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It's attack, Super Beast Rush...the only thing I feel that's noteworthy I could add to this image is that this game does not have a damage cap. It ALWAYS deals 9999 damage, which you can never survive. Fortunately, Ape Vargon is trained by the AI to retreat when there is only one party member left. Fortunately Mariel has infinite Nectars!
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I'm sure this is unimportant.
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The way it is through these torches again, although this time on Floor 012 instead of Floor 001.
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Sinner's Studio is right over here.
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Guardian of Evil? I really wish they translated this one to Guardian of Dark or even leave it at Guardian of Illusion. Guardian of Evil just doesn't feel right at all.
Fuck Up Count: 20
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Vassim then hands us several items. First is the Freedom Key which is an Event Item. Next is a Migrant Seal. Then, based on Mariel's level at this time, you'll get various consumable items. Because Mariel was level 24, I get 12 Heal Berries, 8 Revive Fruits, 6 Potion Berries, 4 Alter Parts, 2 Nectars, 1 Small Flower and a Partridge in a Pear Tree.
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Mariel has now left the party permanently, and we will never get her back. Yes, although I'm keeping the identity of the Sixth Party Member secret, it is not Mariel. So keep those guesses going. Meanwhile, more books!
The End of Alchemy posted:
We finally succeeded in developing "Living Metal" by analyzing demons' bodies and how they function. The next step was to develop the "Living Metal" itself by combining the metal with a life form native to Filgaia. Our goal was to convert the life of a Guardian into metal form in order to bless and protect Filgaia. The Guardian Blade was intended to do just that... or so we thought... The Guardian Blade helped end the Great War against the demons, but it also jeopardized the future of Filgaia. After this experiment, the Elw ceased practicing alchemy. But that is not all...They also abandoned Filgaia, their ancestral home... Perhaps never to return...
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...yeah...the Elw stopped practicing Alchemy. Then again, I guess Vassim is the only one who does.
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Backtracking to the Forest Prison, and you kinda have to take a different route to get back to this thing. The ENC gem path doesn't cross it, so you have to step back on the VIT gem path after a short while. Just use the Freedom Key on the light.
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And follow it. It's not that hard. If you get lost, it hovers at the path you need to take to keep following it.
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This is the only hard part. The light flies over this cliff you can't climb up, so you have to figure out how to get around and use the wire hook to get across.
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Doing so eventually takes us here.
...We exist to protect life... And, LIFE is the source of possibilities. Whoever has life should cherish the possibilities to achieve. That's why life is shining. At the end of the shining life, if you wish to build the future, wield my power... Under the name of Odoryuk, your life will lead to the future...
Obtained Medium [Life Flame]!
Sweet, now let's just get out of here and...
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GOD DAMMIT!
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...those apostrophes are completely out of place. The way they are currently placed would imply possession, which normally uses 's, but because the word ends with s, it's written as s' instead so we don't get a lot of S. There is no reason for those apostrophes to be there.
Fuck Up Count: 21
Ahem, anyway, there are now monkeys at both entrances for Forest Prison which will warp you to each other, so you don't ever have to go through the maze again. Yay! And now that we've got the Life Guardian, I'll cut the update here before it gets too long. Next time will cover finding the "Evil" Guardian.
End of update status:
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--Learned Gorun Nova
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--Joined the Party!
--Left the Party...
Gella: 31060
Migrant Seals: 10
Ex. File Keys: 4/25
Fuck-Ups: 21
Version Differences:
Mariel joins the party for a little while. This sounds nice, except she's near useless and I'd rather have her back on Filgaia so I can use the Garden to farm items!
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Forest Prison seems a bit more organized, and there is an obvious path through it...if you know the path exists.
The character models make it a bit easier to recognize Fulcani as the Elw in the machine.
A Saying A Day
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Guardian Roll Call!
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Odoryuk is the Life Guardian, and has also appeared in Wild ARMs 2, and...kind of appears in Wild ARMs 4? I'm not sure, it's more of a Chinese Dragon with a very red unicorn horn...so there you go. Also, is it just me or is anyone else getting a huge Knight Blazer vibe from that scarf?
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His material is Live Horn, which has Odoryuk step in that exact little glade we found him at, and send some healing magic our way. I'm not sure how much it is, but it was enough to fully heal everyone in this screenshot here, and these girls have several PS HP Up on them. It also removes all status effects and revives everyone, although I don't know if they get revived at full HP or some fraction of that.
Next Time:
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Hold my breath as I wish for death.
Oh please God wake me..