Part 32: Beginning of the End.
Not really much happened last time, only storming through Malduke, seeing the revival of Berserk, even if he didn't last long. For those of you that missed it, Berserk also appeared in the Ka Dingel update, right before the death of Boomerang. Presumably Berserk killed him.
Tonight, I will fight the final boss battles, and show the ending next update. This is going to differ from Azure's method of doing the bonus content before the final boss. I like to give the final boss a chance, and then curb-stomp them with the Infinity+1 Sword at the very end. This LP will do the very same.
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Open the door, and tempt battle?
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Past the door is this room which only appears in cutscenes. Zeikfried is standing on a platform...but there's no bridge to get there?
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Zeikfried merely stares at Filgaia.
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If we're too late, then why haven't you fired Malduke already?
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The cannon for Malduke extends to get ready to fire...something Zeikfried should have done ages ago.
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And so begins the first of multiple battles. (That isn't a spoiler: this is a JRPG.)
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I have Cecilia use Newton's Wrath on the entire party. Once again, Zeikfried begins the battle with Counter Stance, so I don't attack. Instead, I manually alter the order so that Cecilia goes first, then Jack uses a Force Carrot on Cecilia, giving her 100% FP, then Rudy uses a Heal Berry on himself just to get a cheap FP boost.
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Next turn, Cecilia uses Brave Seal to skyrocket the boy's damage output.
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This was from just Gun Claymore, with it's Tech Constant of 5. I never used Brave Seal much before, but holy shit how did I miss out on this?
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Even Jack's pretty awesome with it, and I haven't even boosted his Reaction yet.
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This is Zeikfried's new move, and should be familiar to anyone having played Wild ARMs 3: Negative Rainbow. The guide I'm using claims it deals all-elemental damage, but I think it just deals a random one because everyone has PS Dark Break equipped. Regardless, the game pops up a tutorial saying that to properly resist Negative Rainbow, you need to resist several elements. I'll agree with this...although it's a bit too late to tell us that!
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I'd like to politely point out that Zeikfried has 11000 HP. I'm surprised the Overkill mechanic from FFX isn't used more often, but it makes it obvious just how much you crushed your enemy into the dust.
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We actually get some EXP and Gella here. Enough EXP for everyone to level up, but the Gella doesn't matter because I can't save or shop after this.
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There's a roaring sound from all around. Something is moving.
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The cannon charges up.
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Zeikfried slowly stands up as purple miasma gathers from around and becomes an aura for him.
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A woman's laugh echoes out.
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The cannon seems to be done charging, it's gone black.
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Slowly, darkness spreads over the surface of Filgaia.
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The darkness spreads to the room itself.
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Darkness has completely filled the room...and Zeikfried only gathers power from it.
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And Mother has turned golden...
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If you look closely, you actually can make out Zeikfried in there. He's constantly struggling in her embrace.
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Motherfried fights just like Mother, only except this time she has four Amadeus minions helping her. And you better be listening to the music here. Even if it is a repeat, it's still awesome.
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Like before, the Amadeus use weak magical attacks with a chance of a status, or Hyperion Beam which is about twice as powerful. They're more like pests than anything else.
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Motherfried actually uses Als-Magna this time, and it's a great thing I have Dark Breaks on. Like before, she's still very powerful on the Magic side, and hits everyone. Phatima's Miracle returns as well, and deals Light damage. She's also got a new move: Seyfert Microcosm. This might refer to Seyfert Galaxies which are theorized to contain supermassive black holes. It deals non-elemental damage, although I don't see it this battle.
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I use the Newton's Wrath, Force Carrot, Brave Seal chain again, while using Rudy to heal the others with Mega Berries. I don't have many of them, but I might as well use them since I can't go to the Garden after this.
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Directly afterwards, Rudy uses
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And once again I horribly underestimated Maximum Risk. Mother only has 9600 HP. I probably could have taken her out with a Gatling Raid...but I just so wanted to get rid of those Amadeus fuckers first.
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Motherfried withers away in the same way she did before, with a green aura and purple ooze everywhere. Zeikfried's still struggling, even to death. Motherfried also gives EXP...except I actually had to use a Gimel Coin on this fight (when the Amadeus focused on Rudy with his low Resistance to magic damage, which they deal) so I don't get any of that. Still, everyone fully heals which is the important bit.
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Okay, maybe she doesn't die the same way. Good, now we know we finished her off. Poor Zeikfried probably got dragged to Hell with her.
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The teardrop removes the darkness in Malduke...but it can't reach Filgaia.
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Jack and Rudy help as well, and the Teardrop shines brighter.
...this isn't going to end with a Spirit Bomb, is it?
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The Teardrop is the crystal of life... It is the symbol to lead and bind all the lights of life in one... We Guardians surround the shaman... And gather the power in the Teardrop to wipe out the darkness over Filgaia.
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Suddenly light is generated from the Malduke cannon, and spreads to the Leyline satellites.
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Yes... We, the Guardians, and Teardrop. The power of shaman and warriors...
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The heart of Filgaia, and people who live there, how much it is hurt and ruined... But, we, the Guardians, found the future of Filgaia in the light of humanity. It will take time... As long as people keep their thoughts on Filgaia, destruction can be avoided. It is all about the feeling one creates. The power of will makes cannot into can. That power is called, 'miracle'... Humanity can exceed its own limits, shining beyond those limits is the power of miracle...
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Looks like Jack finally found Absolute Power. Too bad it's a Deus Ex Machina.
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Right now, not all humans have the light in their heart to make miracles. But some day... The light will fill the human heart and Filgaia will be restored... ...know this...
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We get to run back to the exit now. Random Encounters are disabled, the Save Crystal is missing, and you can't use Gimel Coins. Curious...my trap senses are tingling. Also, it starts playing a song I don't recognize here...it wasn't put on the OST. Odd.
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Welp, nothing left to do. Time to go back to Filgaia.
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There's a strange staticy noise this time...
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And things get blurry as the party looks around.
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Uh-oh.
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Incoming!
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There's a dramatic zoom-in on Zeik Tuvai. Seems like he really took after his Mother.
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Zeik Tuvai's got some dangerous attacks. This is Ein Sof Owl, which I believe is Hebrew for "The Endless One", which references God...before it self-realized and created all of existance. Pretty deep stuff there for a non-elemental attack that hits everyone.
Post LP Note: Just something amusing. This isn't the only game to use this as the name of an attack.
Polsy posted:
Well, I wasn't expecting to see that again after Tales of Symphonia: Dawn of the New World. Though ironically that was an attack used by the hero, the full name of which made it oppose God.
Tallgeese posted:
"Owl" should be "Aur", "Light". So it's Ein Sof Aur. Just another misromanization. Dawn of the New World was just throwing arbitrary references around. This one is even more arbitrary.
Krysmphoenix posted:
Hey, I found this religious gibberish stuff, it's got a pretty cool name.
What does it mean?
Hell if I know!
Perfect! Toss it onto the boss with all of the other religious symbolism.
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And then there is the similar and weaker Zeik Impulse, which he could use before.
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Negative Rainbow as well, this time confirming my "random-elemental" theory.
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And he counterattacks everything with Glumzamber Nemesis, where he creates a mini-Glumzamber to throw at you.
You see...it is impossible to properly win this battle. Zeik Tuvai has infinite HP, and the battle ends after five rounds.
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End of update status:
NOTE: The door to the final bosses triggers a path of no return. All stats are frozen for now.
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--ATK Bonus: 45 (Lv. 4)
--Bullets: 14 (Lv. 11)
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Gella: 22472
Migrant Seals: 14
Ex. File Keys: 5/25
Fuck-Ups: 28
Version Differences:
Not a whole lot different. It's rather obvious that Zeikfried's struggling as Motherfried.
Zeik Tuvai has infinite HP.
A Saying A Day
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Next Time:
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